It wasn't just SK. This is from the other article here on the Escapistdanpascooch said:Considering how widespread Unreal is and that SK seems to be the ONLY one with a problem with how it's supported, I think epic is probably right here.
Not to mention Epic is definately guilty of serving themselves first and neglecting to support licencees in a proper manner:Andy Chalk said:Silicon Knights Keeps Up the Fight Against Epic
Silicon Knights' case is bolstered somewhat by similar complaints from other companies. Shortly after the lawsuit was originally filed, Microsoft made similar claims that the development of poor support and communication issues [http://www.amazon.com/Lost-Odyssey-Xbox-360/dp/B000ZJVDA2/ref=sr_1_1?ie=UTF8&qid=1301591077&sr=8-1]," and the court also took note of a 2006 letter from Disney-owned Buena Vista Games, saying it "demonstrated that other [Unreal Engine] licensees expressed many of the very same frustrations that [Silicon Knights] did about representations made by Epic that were unfulfilled and perceived to be misleading."
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It sounds like they delivered an incomplete engine, in pieces mind you, and choose to neglect supporting it. You try working under those circumstances after paying for a product then come back and try to downplay SK's need to basically rewrite the engine to do what it was supposed to in the first place.Andy Chalk said:Silicon Knights Keeps Up the Fight Against Epic
We're still a long way from that point but a court has found some merit in Silicon Knight's claims. According to legal documents obtained by Kotaku [http://www.kotaku.com.au/2011/03/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant/], the court found "evidence regarding the basic nature of the parties' businesses and the relationship between them establishes that Epic had a possible motive to deceive SK into entering into the License Agreement in order to fund the development costs of its own games and delay the work of SK and other competing licensees on their video games. There is also Epic's admission in its counterclaim that it developed the [Unreal Engine 3] in conjunction with the development of its own game as part of its 'synergistic model' and not separately as it had led SK to believe."
The court also found that despite "alleged representations by Epic," it never had any employees dedicated to supporting Unreal Engine 3 licensees and instead split its programmers' duties between engine support and working on Gears of War. But internal Epic emails instructed employees that "Gears comes first" and that anything not focused on that game was of secondary importance.
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All I'm saying is that dozens of companies use Unreal Engine 3, it doesn't make sense that this is a problem if only Silicon Knights (and apparently some other company owned by Disney I've never even heard of) has a problem with it.koroem said:It wasn't just SK. This is from the other article here on the Escapistdanpascooch said:Considering how widespread Unreal is and that SK seems to be the ONLY one with a problem with how it's supported, I think epic is probably right here.
Not to mention Epic is definately guilty of serving themselves first and neglecting to support licencees in a proper manner:Andy Chalk said:Silicon Knights Keeps Up the Fight Against Epic
Silicon Knights' case is bolstered somewhat by similar complaints from other companies. Shortly after the lawsuit was originally filed, Microsoft made similar claims that the development of poor support and communication issues [http://www.amazon.com/Lost-Odyssey-Xbox-360/dp/B000ZJVDA2/ref=sr_1_1?ie=UTF8&qid=1301591077&sr=8-1]," and the court also took note of a 2006 letter from Disney-owned Buena Vista Games, saying it "demonstrated that other [Unreal Engine] licensees expressed many of the very same frustrations that [Silicon Knights] did about representations made by Epic that were unfulfilled and perceived to be misleading."
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It sounds like they delivered an incomplete engine, in pieces mind you, and choose to neglect supporting it. You try working under those circumstances after paying for a product then come back and try to downplay SK's need to basically rewrite the engine to do what it was supposed to in the first place.Andy Chalk said:Silicon Knights Keeps Up the Fight Against Epic
We're still a long way from that point but a court has found some merit in Silicon Knight's claims. According to legal documents obtained by Kotaku [http://www.kotaku.com.au/2011/03/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant/], the court found "evidence regarding the basic nature of the parties' businesses and the relationship between them establishes that Epic had a possible motive to deceive SK into entering into the License Agreement in order to fund the development costs of its own games and delay the work of SK and other competing licensees on their video games. There is also Epic's admission in its counterclaim that it developed the [Unreal Engine 3] in conjunction with the development of its own game as part of its 'synergistic model' and not separately as it had led SK to believe."
The court also found that despite "alleged representations by Epic," it never had any employees dedicated to supporting Unreal Engine 3 licensees and instead split its programmers' duties between engine support and working on Gears of War. But internal Epic emails instructed employees that "Gears comes first" and that anything not focused on that game was of secondary importance.
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Would you want to buy a computer desk and receive it in pieces whenever the manufacturer felt like giving them to you while having to re-cut all the pieces to fit together correct, drill your own holes and supply your own nails/screws to put it together?
I highly doubt SK's legal departments would have made such a massive mistake in entering this agreement if that had been the terms in the contract.
Just because Gears of War and Epic have amassed some kind of kool-aid drinking cultist fan club like Apple doesn't mean they aren't capable of, and haven't done anything wrong. Regardless of what people might think of Too Human, a business deal is a business deal, and from the proof released to the public, its looking more and more like Epic failed to deliver where it saw fit to do so to benefit themselves.
Because if this really is a problem, why isn't EA suing Epic, why isn't Square Enix suing epic? Why isn't everyone suing Epic. Unreal Engine is used by SO many companies, and yet Silicon Knights is the only one suing them.Sutter Cane said:I'm confused, why does it seem that no one here is willing to consider that silicon knights may be right here? Is it simply because you hated too human? Sure they could be wrong as well, but to dismiss their claim entirely simply because they made a crappy game seems like a pretty stupid thing to do IMHO.
Junaid Alam said:Epic's Engine Comes In For More Criticism
Microsoft has chipped in criticism of Epic's Unreal 3 engine.
Epic's Unreal 3 engine has come under further criticism in the aftermath of a lawsuit filed by Silicon Knights alleging that lack of engine support caused delays in Too Human.
Microsoft's Global Product Manager told an Ars Technica staffer that poor support and communication issues troubled the development of roleplaying game Lost Odyssey.
The issue was that Epic kept updating the versions, so it was hard to catch up. For example, if they released Unreal Engine 3, version 6.1, which has certain requirements and limitations for graphics, you wouldn't have the tools. It was hard to get the tools and instruments necessary to produce the most updated versions of our software.
Also, the lack of bilingual staff made it hard for our coders to get the support they needed. Most of our staff is Japanese, and so the language barrier and the updates made it hard to do. These were some of the issues with the engine for us.
Claims that Epic keeps revising its code without releasing complementary third-party tools on time dovetails with Silicon Knights' complaint that Epic's licensing of the engine is primarily a means to subsidize development for the company's own anticipated blockbuster, Unreal Tournament 3.
While some have speculated that other Unreal 3 engine-driven games are seeing delays for similar reasons, it is common for A-list titles to be pushed back.
The latest game to hit shelves that does use the engine is BioShock, which features arguably the most realistic fire and water effects seen to date.
Source: Ars Technica [http://arstechnica.com/journals/thumbs.ars/2007/08/29/mistwalker-studios-encountered-more-unreal-engine-troubles]
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