Epic Games: Unreal Engine 4 Likely in 2014

octafish

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Danceofmasks said:
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I'm already sufficiently pissed off at how horrible the pre-rendered cutscenes in Deus Ex: HR look, due to being low res.
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Surely console graphics aren't that bad are they? It must have been jarring to console players as well right? Those cutscenes were fucking awful.

I hope they launch their new engine with a new Unreal game.
 

Rawne1980

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UltraXan said:
Not a bad idea, sir! Quick, write a formal letter to Crytek NOW!
Yes because Crysis, the only game they released that does tax some computers, isn't 4 year old now and a bit outdated.

A lot of people have upgraded hardware since Crysis, it's no long the demanding beast it once was.

Now wind in your sarcasm until you can find a better example than a 4 year old game PC hardware left behind a while ago.
 

Bvenged

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Yeah; basically Epic will not be doing UE4 until the next console cycle. This bugs me as I'm starting to think we're out of date for a new Unreal Tournament game. They screwed up UT3 and I hated them for it. It didn't feel like UT 1, Champ or '04 in any way shape or form.

Don't get me wrong; while I like Gears, they should not have applied it to UT. That's why I hated Epic for so long and refused to buy their games for a while. Gears should look like Gears, and UT should look like UT. End of, hopefully they shouldn't make that mistake again & revert UT back to the characteristics of it's older self.

Needless to say we still have several years to wait before we ever see UT or UE4 at all.
 

Rawne1980

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bahumat42 said:
actually since the main issue with crysis was that the code didn't work well with the hardware in pcs, you can get a better looking game with less resources in crysis 2 because the engine was fixed.
Ahhh glorious optimisation.

Reminds me of Witcher 2 on it's first week, that was hardly optimised to perform at it's best.

With considering myself corrected i'll rephrase.

The sarcasm of the first post, people still using Crysis as a staple for todays hardware, doesn't really work. Crysys can run pretty well on any mid range card now but games like Battlefield 3 upcomming need 2 GTX580's to run on ultra.

http://www.overclockersclub.com/news/29507/

However thats not what I mean about taking advantage of the PC thats more like taking the piss.

There are a lot of people around with decent hardware thats a hell of a long way ahead of consoles today. By the time next gen consoles come out we're still going to be well ahead of them. PC hardware is updated constantly while consoles are updated in jumps.

Developers keep saying they are waiting for consoles to catch up so they can release all these games they have ideas for on the next gen of consoles, like Skyrim nearly was.

However we already have hardware thats well ahead of the consoles out now, why don't companies get the practice in and give us some bloody games instead of waiting for consoles to attempt to play a catch up game they will never manage.
 

Smooth Operator

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But the most important innovation of all is yet to be announced, will it support color? :p
The only thing I'm looking forward too with this is a new UT game, but if you fuck up another one someone will end up in a body bag.
 

ph0b0s123

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Mike Kayatta said:
Epic's reason for estimating the technology's release at 2014 stems more from current hardware caps than his company's ability to produce better graphics. According to Sweeney, making games look more realistic is "just a matter of brute force computing power and clever algorithm," something his team already knows how to do. Now it's just a matter of waiting for a console that can support it. Personally, I'm still more than fine with what my 360 and PS3 can do, so a three year wait for new consoles and graphics seems just about perfect.
There you have it in black and white, consoles are holding up advances in gaming. Before people start with 'this is only graphics and graphics on their own don't make a good game', which is true, he also mentions physics. This more my point, it is not in graphics power only that the PC has advanced a lot, but also in processing power in general. Processing that can be used for better AI or game mechanics we have not been able to do now due lack of processing power. Yes, devs can keep on optimising stuuf on current hardware to give them a bit more processing that can be used for mechanics, but not as much as more powerful hardware. To see this in action you only have to look at why BF3 is not 64 player capable on consoles. That ain't a graphics power issue....

I've so had it with Epic. There reputation as a gaming innovator is thoroughly undeserved. There behaviour is actually to stagnating things.

And as for the last sentence of the quote about being happy with how things are currently. Don't get me started on that. If you want to only shell out for new hardware every 9 years, not a problem. But don't hold the rest of the industry back. Why penalise the people who want to invest more often than that.

Mike Kayatta said:
"I spend about 60 percent of my time every day doing research work that's aimed at our next generation engine and the next generation of consoles," said Tim Sweeney, founder of Epic Games, during an interview with IGN. "This is technology that won't see the light of day until probably around 2014, but focusing on that horizon enables me to do some really cool things that just aren't practical today, but soon will be.
So he spends 60% of his time looking at PC's. No, really we already know that the next gen of consoles will have PC GPU's and other components driving them, the same as they have the last few generations. But even though the next gen hardware is already available they won't take advantage of it. These guys suck....


Rawne1980 said:
What would make life great is if just one developer made a game that took advantage of the performance a PC can dole out and released it on console when they bring one out that can handle it.
You mean what used to happen before this current console gen.
 

anian

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Games are optimized these days? Very rarely I think. To mention Crysis engine, don't try to put that thing on lower settings because in games like Warhead, you're basically playing sourounded by green foliage but it doesn't look like foliage it looks like you stumbled into a camouflage net and you basically can't play it.

But if Epic want to change their engine, they should really change the way the games come out looking on it. You can almost instantly recognize a game made Unreal engine. From Arkham to Bulletstorm and Borderlands and Gears of war and Mass effect. Gameplay interaction is pretty similar, facial animation is rough an unnatural (and almost as creppy as the eyes in Source engine). If you go lower than maximum settings all the games seem very unrealistc and characters don't really blend in with the world at all.

I mean they show all this tech demos of what their engines can do and yet every game studio gets pretty much the same result on it. There's a lot of settings and stuff you can do with skeletal animation and physics and ragdoll simulation, yet I have not seen a game in this engine where 3d models of people move natural or don't look stiff. Biggest notice I took was while playing Arkham Asylum with voices from the animated series (but it is connected with comics) where the motions where usally fluid and exagarated, but in the game every character moves like their joints are rusted...and it can't be that game animators are that much to blame since it happens to different studios.
 

UltraXan

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Rawne1980 said:
UltraXan said:
Not a bad idea, sir! Quick, write a formal letter to Crytek NOW!
Yes because Crysis, the only game they released that does tax some computers, isn't 4 year old now and a bit outdated.

A lot of people have upgraded hardware since Crysis, it's no long the demanding beast it once was.

Now wind in your sarcasm until you can find a better example than a 4 year old game PC hardware left behind a while ago.
Whoa, hold the hostility a bit! I merely implied that if Crytek can make an overly demanding game for the technology at the time once, they can do it again!
 

Rawne1980

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UltraXan said:
Whoa, hold the hostility a bit! I merely implied that if Crytek can make an overly demanding game for the technology at the time once, they can do it again!
I apologise, it was early and I was a bit crabby. I shouldn't have made a shitty comment, again, I apologise.
 

mikey7339

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Are they going to fix the problem the current engine has, wherein it cannot properly display colors outside of the grey and brown spectrum?
 

Cozzzy

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mikey7339 said:
Are they going to fix the problem the current engine has, wherein it cannot properly display colors outside of the grey and brown spectrum?
Ahem. http://www.computerandvideogames.com/viewer.php?mode=article&id=263760

Even today's standards can be a bit hefty for my decent PC. Wonder if I'll have a good enough machine by 2014.
 

SidingWithTheEnemy

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Maybe I'm lacking imagination but I can't imagine how the graphics can be improved further.
I rather have better games than graphics, but that's probably just me.

Personally I prefer If somebody would use the critically acclaimed Source/Unreal/Crytek/Aurora/Ogre Engine to make Alpha Centauri, Masters of Orion II, Warcraft I and DeusEX look much better instead of throwing out time and money to make simple boring games who just look pretty.



If that Guy spends the remaining 40% of his time making better games, maybe just maybe all hope is not lost...
 

UltraXan

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Rawne1980 said:
UltraXan said:
Whoa, hold the hostility a bit! I merely implied that if Crytek can make an overly demanding game for the technology at the time once, they can do it again!
I apologise, it was early and I was a bit crabby. I shouldn't have made a shitty comment, again, I apologise.
It's alright, we're only human, things happen. But hey, no harm, no foul! Have a good one! :D