AzrealMaximillion said:
And I suppose this cave of yours doesn't let you access the knowledge that the average multiplatform decent game (i.e. NOT GTA IV or other AAA titles which can afford to cost hundreds of millions of dollars) costs around 30 million to make, that in order to make a profit would have to sell over 1.1 million, (due to the fact that publishers get $27 off of the $60 price tag for each game sold)
Source:http://www.escapistmagazine.com/videos/view/extra-credits/2068-Project-Ten-Dollar
The amount needed to break even with Epic Mickey was probably less due to the fact that the game is a Wii exclusive. 1.3 million in sale, Epic Mickey had to have been a success. It only took 2 years to develop while most games take 3-5 if developers want it to be good. That and it was Junction Point Studios' first game to be released in the 5 years it has been open.
And really, using games like GTA was not the best choice for comparison. Especially since GTA IV currently hold the world record as most expensive video game even to be released at $100 million. (Which will be beat by L.A. Noire). Console is not dying by any stretch. Especially when video games can make what Avatar made in it's first 3 months in theaters in one third the time these days. Disney just hasn't had a handle on video games. Why do you think they bought Marvel? They haven't had a handle on the male demographic for a while either.
Yeah, I don't follow extra credits as my source of information on the industry.
Epic Mickey was not a "average cost" development despite "only being a Wii game." Sales targets were something like 5 million which, I suppose, they could still hit but since word of mouth about the game isn't so great and the game is already discounted here in the UK, at least, they may not make targets.
I suppose that if they made Epic Mickey with a strict budget and released multiplatform then they could have made more money. But is the market for that game really on the HD consoles and would it have sold that much if it didn't have as much effort spent making the game and marketing it?
1 million is a poor figure for a Wii exclusive. Mario and Zelda games sell much more strongly and other publishers, especially Ubisoft, have had much more success with games that are much cheaper to make. Profits on Wii help cover the losses on the "oscar bait/GOTY bait" HD console games.
Also, something gratuitous.