I must say, Yahtzee, for all of your pretentious monologues and absolute assholish insults toward your audience and fans, you're one hell of a rational thinker when you're putting your legendary cynicism, a cynicism that makes Frederich Nietzsche look like Immanuel Kant, to good use when you explore the deeper concepts of morality and choice in video games.
I agree, in a lot of ways, that there isn't enough contrast and consequence when it comes to morality in video games. The first game I played that actually worked this sort of dynamic well for me was Knights of the Old Republic, as there were a lot of things that made me feel just plain dirty when I was playing darkside. Most times, I play a good character mainly because I don't visit cruelty upon others who don't visit it upon me unless they provoke me. I remember countless times I've wiped out the town of Bloodstone in Fable II when its citizens would kick my dog around for no reason...heh.
However, there're few games NOT by Bioware that can evoke that sort of dynamic. The closest I can think of is the Fable series, and that was mainly in the first game when there were at least two different(if rather similar) endings at the end of the game. Ever since, Fable hasn't had that dynamic, which wasn't really that good to begin with, with 2's three different endings basically changing a piece of scenery and the note you receive at the end(one of them being completely worthless, anyway).
There needs to be better games with this dynamic, as exploring morality as applied to artificial pixels has a lot more potential than being the hero or the villain all the time...
I agree, in a lot of ways, that there isn't enough contrast and consequence when it comes to morality in video games. The first game I played that actually worked this sort of dynamic well for me was Knights of the Old Republic, as there were a lot of things that made me feel just plain dirty when I was playing darkside. Most times, I play a good character mainly because I don't visit cruelty upon others who don't visit it upon me unless they provoke me. I remember countless times I've wiped out the town of Bloodstone in Fable II when its citizens would kick my dog around for no reason...heh.
However, there're few games NOT by Bioware that can evoke that sort of dynamic. The closest I can think of is the Fable series, and that was mainly in the first game when there were at least two different(if rather similar) endings at the end of the game. Ever since, Fable hasn't had that dynamic, which wasn't really that good to begin with, with 2's three different endings basically changing a piece of scenery and the note you receive at the end(one of them being completely worthless, anyway).
There needs to be better games with this dynamic, as exploring morality as applied to artificial pixels has a lot more potential than being the hero or the villain all the time...