The 2nd course of action would be punished harder in a court of justice. That's why people dont do it.tkioz said:I read an interesting story about that once actually, you are standing near a switch, there is a train coming in, on one set of rails is fat man, on the other there are 5 people, if you pull the switch the fat man dies, if you don't the 5 people die.Yahtzee Croshaw said:Would you rescue one baby or five old people?
edit: 5am posting isn't good for clarity.
Most people say they would pull the switch, 5 for 1 and all that jazz.
Now same situation, only there is no switch, and the only way to stop the train from hitting the 5 people is to throw the fat man in front of it (just roll with it).
Would you still do it? Most people say no, but morally it's the exact same choice, trading one life for five, you're hands are just a little dirtier.
Legality and Morality are often contradictory, it was illegal (well at least punishable) to hide Jews from the Nazi's but was it immoral? Sure it's a swing in the opposite direction, but works both ways.Kebabco said:The 2nd course of action would be punished harder in a court of justice. That's why people dont do it.tkioz said:I read an interesting story about that once actually, you are standing near a switch, there is a train coming in, on one set of rails is fat man, on the other there are 5 people, if you pull the switch the fat man dies, if you don't the 5 people die.Yahtzee Croshaw said:Would you rescue one baby or five old people?
edit: 5am posting isn't good for clarity.
Most people say they would pull the switch, 5 for 1 and all that jazz.
Now same situation, only there is no switch, and the only way to stop the train from hitting the 5 people is to throw the fat man in front of it (just roll with it).
Would you still do it? Most people say no, but morally it's the exact same choice, trading one life for five, you're hands are just a little dirtier.
Yahtzee loves the Mass Effect series...Misterpinky said:Whoa. Yahtzee basically gave Mass Effect a compliment. I'm just waiting for him to comment somewhere else about how bad it sucks to even the scale out.
Roninraver said:Good question. Exactly what business are you in? You're a Marine, by definition you've recieved training to kill, and thus you're only purpose is to kill upon the command of another. Furthermore, you belong to an institution that pays people to kill upon command, so you're really nothing but a glorified merc with the biggest target hiring you. Rather hypocritical of you to claim armed forces of any kind should have a personal understanding of respect for life and its fragility, isn't it? Do you believe a bomber has respect for the lives of the civilians he kills and when he robs them of their homes, when he hasn't even seen their faces? You're a good person, you're deluded. I respect you, but not your profession. After all, you fall under the command of superiors, and there are superiors who are corrupted by their power. So tainted they are, that morality becomes a fine line between service to mankind, and service to their lust for wealth and power-oops, I'm sorry, the latter is technically referred to as Nationalism & National Security. You've lived with the perspective of the man looking down the sights of a gun, I've lived looking at the barrel, I understand what the meaning of "respect for life" is in the military. Respect for life means: Respect for our lives, and everybody else comes second.M4yce said:I want people that respect life, realize it can't be recovered once lost
Except very little of what Jade Empire had you do to gain closed fist points were not following the philosophy, they were just being a thug (in spite of the differences drawn earlier in the game),FarmerMonkey said:Moral choice systems in games are still maturing, but as far as I'm concerned, Bioware has definitely explored this the most effectively. I see a lot of love for Mass Effect in the thread.
Any of you guys play Jade Empire? That was one of my all-time favorites in terms of role-playing/dialog/branching stories, and one of the few games where I could actually stomach playing through the story as the "evil" character. Instead of calling the moral system in the game "good vs evil", it was about two competing philosophies, "open palm vs closed fist" or something like that. Following the way of the Closed Fist often made you a grade A prick, but you were never being evil for evil's sake. The philosophy was all about valuing strength above all other values--let the weak fend for themselves, not out of cruelty, but because the struggle will make them stronger. If you take away their incentive to struggle, you promote weakness. Etc.
While the Bioshock series has thus far had a pretty rudimentary moral choice system--not quite evil for evil's sake, but evil for power's sake, its exploration of the pitfalls of strict individualism or collectivism are way more mature than most of what the gaming medium has had to offer.
You might be right. I played Jade Empire so long ago, it might just be that those scenes you mentioned (the slave girl in particular) were the ones that stood out in my memory.AdumbroDeus said:Except very little of what Jade Empire had you do to gain closed fist points were not following the philosophy, they were just being a thug (in spite of the differences drawn earlier in the game),FarmerMonkey said:Moral choice systems in games are still maturing, but as far as I'm concerned, Bioware has definitely explored this the most effectively. I see a lot of love for Mass Effect in the thread.
Any of you guys play Jade Empire? That was one of my all-time favorites in terms of role-playing/dialog/branching stories, and one of the few games where I could actually stomach playing through the story as the "evil" character. Instead of calling the moral system in the game "good vs evil", it was about two competing philosophies, "open palm vs closed fist" or something like that. Following the way of the Closed Fist often made you a grade A prick, but you were never being evil for evil's sake. The philosophy was all about valuing strength above all other values--let the weak fend for themselves, not out of cruelty, but because the struggle will make them stronger. If you take away their incentive to struggle, you promote weakness. Etc.
While the Bioshock series has thus far had a pretty rudimentary moral choice system--not quite evil for evil's sake, but evil for power's sake, its exploration of the pitfalls of strict individualism or collectivism are way more mature than most of what the gaming medium has had to offer.
Well, with two exceptions, the girl being sold and the incident at the dam (the latter because you can make it clear what your motivations are, however the girl is obvious, you are attempting to strengthen her).
In theory, the idea was better, in practice the moral choices were one-dimensional.