Epic Says Infinity Blade Won't Be Coming to Android

v3n0mat3

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Jul 30, 2008
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I can see why this is an issue...

but, as an Android user, I'm quite displeased.

To solve this problem, just put it on the Android market. Those who have FroYo and up will be able to use it. It's that simple.
 

thefunk686

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Jul 28, 2009
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Every time I see the comments on a thread like this, it becomes really obvious how many people on here have no idea how a business works.
 

Petromir

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Aku_San said:
I can see why this is an issue...

but, as an Android user, I'm quite displeased.

To solve this problem, just put it on the Android market. Those who have FroYo and up will be able to use it. It's that simple.
Its not just the OS version limiting factor, its the system specs. Without abndroid incorperating a will this run feature on the android store you're going to run into a world of pain with people buying then finding out it wont run. The PC market still ahsnt got past that, and with phones it will be an order of magnitude worse.

Fort he person claiming iOs market is dicers, samsung make more android devises than there are iOS devices.

open diverse systems can work to the consumers advantage and diadvantage. And in smartphones and ease of use systems like app stores adding will it run complications is very bad.
 

Natdaprat

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This is just downright lazy. The real issue is on a mostly free market like the Android store, it won't sell as well as the mostly payed apps of the iPhone. Keep the Android free, Google. That's why we love you.
 

mxfox408

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Apr 4, 2010
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thefunk686 said:
Every time I see the comments on a thread like this, it becomes really obvious how many people on here have no idea how a business works.
Ohh Really? So because they made simular excuses in the past and choose not to make products and work around issues like many of the other developers, and since we call them on it, it means that we dont know how business works? Give me a break, Thier Unreal Engine 3 was used in dungion defender that I have on my Droid incredible, and it runs smooth. For them to say it wont work is bullshit and we all know it. Every time I hear comments like this, it becomes really obvious that many people on here have no idea what they are talking about.
 

Siby

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Google, should just begin classifying phones into "High Graphics Capable" with a specific minimum hardware or benchmark criteria, then if developers wish they can limit their development to certain high end phones which would be able to run the games. Have a giant sticker on a game's Android Market page saying "High Graphics Only"
 

maddog015

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Siby said:
Google, should just begin classifying phones into "High Graphics Capable" with a specific minimum hardware or benchmark criteria, then if developers wish they can limit their development to certain high end phones which would be able to run the games. Have a giant sticker on a game's Android Market page saying "High Graphics Only"
I think some games do this already. They clearly have restrictions on what phones can play it. I know my weakling Eris doesn't have the power to play ANY 3D games. And those games have that info right on their market screen.
 

DTWolfwood

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Oct 20, 2009
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samsonguy920 said:
This is definitely food for thought when I am getting ready to get a new phone. I am not all that eager to get anything Apple(no offense, Mac-fanboys), so have been thinking about Droid.
Not that the first thing I think of in phones is its gaming power, but this news also raises other concerns about app-availability. Like if I wanted to get an Android phone, with a certain app in mind to have with it, and then it turns out that phone is a stinker for it. Wasted money and/or contract time.
Thanks for bringing this up, Epic!

DTWolfwood said:
In essence what sweeney has said can be summed up as "WE ARE TOO FUCKING LAZY TO CREATE SOMETHING THAT CAN RUN ON MULTIPLE SPECIFICATIONS" EPIC, a once proud creator of graphics Engines that prided itself on being able to run on a whole range of varying specs of PC, to whining about "its too much work to do that, y can't we all just run the same exact machines so its easier for us to port all of our work"
The wide range of PC's isn't as wide a range as phones are. When you also take into consideration that you aren't going to be selling a game for the same amount as for a PC, then the costs have to be considered for the return. Yes, it is easy when the iPhone is propietary and being distributed under one company, but it is also cheaper when you don't have to worry about changing the code to fit dozens of different bits of hardware that don't have propietary set into their system.
Yes, Epic could make the game for just a select few of high-end droids, but that is hitting a small percentage of droid owners. Where's the return in that?
Frankly this is pointing out a glaring flaw in the argument that today's phones are the new main avenue for gaming. Casual gaming, yes. But trying to fit something for us bigger gamers? No.
I would just as soon do my gaming in an environment where I don't have to worry about distractions out of my control as much, as well as not kill my eyesight all the faster because I am looking at a screen smaller than regular handhelds. Especially when you take into consideration that your thumbs are going to be hogging 1/3 of that screen.
first, i never said phone games are the next "main avenue for gaming." they will never be.

Second, the pc comparison is simply to point out they use to make games to spec for a whole range of machines. This is the crux of the argument in this article. The man is complaining that because android phones don't all have the same exact spec that its not worth their money to make this 'game' for them. Which given the companies roots is a blatant lie and an excuse to be lazy. To even go as far as to tell google to be more strict is bullshit. Making a game that can be played by everyone was what gave us the venerable Unreal Engine. Consistency through mass market, not consistency through one. Now that they have shrunk the engine to run on phones, they don't want to pursue making the engine work on various ranges of specs is shortsighted.

You know what, it doesn't matter, lets see if id Software will go the same bullshit route or actually decide its worth it to have their engine be as ubiquitous as the AndroidOS or be slave to Apple. More games everywhere can't be a bad thing.

I don't even play games on my phone. watching tv/streams is the only reason i have one. its only a shame i can't buy an unlimited bandwidth plan. being capped at 10GB a month blows.
 

robandall

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LavaLampBamboo said:
That's actually one of the reasons Android doesn't appeal to me. It's the lack of control over the handsets it's on.
But that gives the control to you. Which seems like a plus point to me.

PC gamers have managed to enjoy games just fine with a myriad of hardware configs. What Epic means is - our profit margins will be too low if we have to add graphical tweaks for varying platforms.
 

thefunk686

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mxfox408 said:
thefunk686 said:
Every time I see the comments on a thread like this, it becomes really obvious how many people on here have no idea how a business works.
Ohh Really? So because they made simular excuses in the past and choose not to make products and work around issues like many of the other developers, and since we call them on it, it means that we dont know how business works? Give me a break, Thier Unreal Engine 3 was used in dungion defender that I have on my Droid incredible, and it runs smooth. For them to say it wont work is bullshit and we all know it. Every time I hear comments like this, it becomes really obvious that many people on here have no idea what they are talking about.
My point being that Epic is a BUSINESS, and whether or not the technology works, if they don't think it's cost effective to use it on android, then they're not going to take the risk.

And if you really think its that easy to roll out a project on even ONE device, and maintain it (so that fanboys like you will stop crying once in a while) I dare you to give it a shot.