Its not just the OS version limiting factor, its the system specs. Without abndroid incorperating a will this run feature on the android store you're going to run into a world of pain with people buying then finding out it wont run. The PC market still ahsnt got past that, and with phones it will be an order of magnitude worse.Aku_San said:I can see why this is an issue...
but, as an Android user, I'm quite displeased.
To solve this problem, just put it on the Android market. Those who have FroYo and up will be able to use it. It's that simple.
Ohh Really? So because they made simular excuses in the past and choose not to make products and work around issues like many of the other developers, and since we call them on it, it means that we dont know how business works? Give me a break, Thier Unreal Engine 3 was used in dungion defender that I have on my Droid incredible, and it runs smooth. For them to say it wont work is bullshit and we all know it. Every time I hear comments like this, it becomes really obvious that many people on here have no idea what they are talking about.thefunk686 said:Every time I see the comments on a thread like this, it becomes really obvious how many people on here have no idea how a business works.
I think some games do this already. They clearly have restrictions on what phones can play it. I know my weakling Eris doesn't have the power to play ANY 3D games. And those games have that info right on their market screen.Siby said:Google, should just begin classifying phones into "High Graphics Capable" with a specific minimum hardware or benchmark criteria, then if developers wish they can limit their development to certain high end phones which would be able to run the games. Have a giant sticker on a game's Android Market page saying "High Graphics Only"
first, i never said phone games are the next "main avenue for gaming." they will never be.samsonguy920 said:This is definitely food for thought when I am getting ready to get a new phone. I am not all that eager to get anything Apple(no offense, Mac-fanboys), so have been thinking about Droid.
Not that the first thing I think of in phones is its gaming power, but this news also raises other concerns about app-availability. Like if I wanted to get an Android phone, with a certain app in mind to have with it, and then it turns out that phone is a stinker for it. Wasted money and/or contract time.
Thanks for bringing this up, Epic!
The wide range of PC's isn't as wide a range as phones are. When you also take into consideration that you aren't going to be selling a game for the same amount as for a PC, then the costs have to be considered for the return. Yes, it is easy when the iPhone is propietary and being distributed under one company, but it is also cheaper when you don't have to worry about changing the code to fit dozens of different bits of hardware that don't have propietary set into their system.DTWolfwood said:In essence what sweeney has said can be summed up as "WE ARE TOO FUCKING LAZY TO CREATE SOMETHING THAT CAN RUN ON MULTIPLE SPECIFICATIONS" EPIC, a once proud creator of graphics Engines that prided itself on being able to run on a whole range of varying specs of PC, to whining about "its too much work to do that, y can't we all just run the same exact machines so its easier for us to port all of our work"
Yes, Epic could make the game for just a select few of high-end droids, but that is hitting a small percentage of droid owners. Where's the return in that?
Frankly this is pointing out a glaring flaw in the argument that today's phones are the new main avenue for gaming. Casual gaming, yes. But trying to fit something for us bigger gamers? No.
I would just as soon do my gaming in an environment where I don't have to worry about distractions out of my control as much, as well as not kill my eyesight all the faster because I am looking at a screen smaller than regular handhelds. Especially when you take into consideration that your thumbs are going to be hogging 1/3 of that screen.
But that gives the control to you. Which seems like a plus point to me.LavaLampBamboo said:That's actually one of the reasons Android doesn't appeal to me. It's the lack of control over the handsets it's on.
My point being that Epic is a BUSINESS, and whether or not the technology works, if they don't think it's cost effective to use it on android, then they're not going to take the risk.mxfox408 said:Ohh Really? So because they made simular excuses in the past and choose not to make products and work around issues like many of the other developers, and since we call them on it, it means that we dont know how business works? Give me a break, Thier Unreal Engine 3 was used in dungion defender that I have on my Droid incredible, and it runs smooth. For them to say it wont work is bullshit and we all know it. Every time I hear comments like this, it becomes really obvious that many people on here have no idea what they are talking about.thefunk686 said:Every time I see the comments on a thread like this, it becomes really obvious how many people on here have no idea how a business works.