FLASH would be a pretty ideal platform for this, i think! everything about flash is conducive to the casual/midcore audience you'd aim for with an episodic RPG.Stone Cold Monkey said:Many games all ready have free demos that allow to check out the game before putting any money. As for the developers listening to the fan community maybe they would, maybe. However, even if they did, this means one of two things. One, the game environment and story would suffer because it takes longer to put that together than you think. Two, players would have to wait much longer between games which unless it was really good would lose many of them. If that's the case, why not just put out a sequel and make good use of newer technology. Episodic games always seem half assed in my experience.L.B. Jeffries said:Yeah, but there are a bunch of perks too. You'd pay a lot less to try out the first couple of episodes, and if you decide you like it then you just buy the whole season (which would be cheaper than episode by episode).
Plus the developers could actually write follow-up episodes in the game towards how people in the community were playing it. If most people playing the game beat episode 3 by not shooting some villain in the head, then it becomes canon and you write the next couple of episodes around that. It'd be a fun way to incorporate feedback and actually make the game up as you go.
What you are asking for is really only possible in tabletop RPGs or video game RPGs that have a world builder like what monodiabloloco is doing. I constantly write story arcs for tabletop games and find that daunting enough without the added difficulty of programing and livelihood placed on top of it to be done on a weekly basis with at least a decent amount of drama and entertainment. I even write my stories episodically. I have found you have to leave a lot of area open in the episode to keep the players happy and give them the illusion of free choice. To have to incorporate that in a video game that has any chance of a major market seems almost insurmountable. Hate to be a buzzkill, but that is how these things have worked themselves out over the last decade. There's a reason RPGs largely aren't done this way. All of the games mentioned in this tread are examples closely in not actually resembling what you ask. Few of them are well remembered and don't have much of a fan base (for the later episodes at least).
If you really want one of these kinds of games, perhaps you can get together with like minded folks and make a Flash based one. The current ones you can find on the internet make it seem possible to allow the makers to put out additional material episodically allowing to peicemail and larger and larger world the more you develop. Your ideas seem prime for that sort of video game that relies more on good ol' storytelling than technology.
as for adapting stories, i think it's a great idea that can be done. you wouldn't write each episode "on the fly". you would probably have the whole story worked out before EP1 was ever released, but then, tweak it a little as you see how ppl react to it. so maybe you re-order some things, de-emphasize a certain character, etc. etc. just make minor tweaks to the story as you go along. for TV shows, i doubt they write each episode the week before release. on the flipside, i doubt they just write a story and impose lock down through the whole season either. they probably look at focus groups and listen to viewer feedback, adjusting things accordingly to maximize enjoyment.