Well done. Well done indeed. The monks of St. Pokedexius will be singing of this feature for all eternity.Lady Kathleen said:He he. That feature written on a mac, by a dedicated mac user who knows if she wants to play any games, it's not going to be on her computer...
Glad everyone liked it.
Made me laugh so hard when I heard that xDare.you.the.god.its.me.vader said:...because Macs are shit for gaming.
To be honest, I'm just about ready to proclaim 2010 the year of Monk Chants.JEBWrench said:Hell, I'm leaning towards month.Remzer said:This. This made my day, if not my week.Taco of flames said:Best monastic chant ever. "You pwned his nooo-oooo-oo-oob faaaaaaccce."
Oh please. Just because this is the first time they are complaining and trying to counter used game sales doesn't mean it hasn't been hurting them throughout gaming history. But when you consider how much games for PS3, 360, and high end PCs cost to develop these days and the state of the economy in many place of the world today, it's pretty obvious why publishers choose now to try and combat the used game market with online passes for multiplayer and stuff like EA's Project Ten Dollar (which is NOT the same as the "you can't play MP if you buy used unless you buy a code" thing). No matter the real reason they are losing money and where they are losing it, trying to combat used sales is one way to tighten the belt and of course they're going to try.ewhac said:My apologies in advance for trotting out a wet blanket, but:
"Plenty of other companies you could screw out of their profits."
Please do not lend even humorous credence to the myth that game publishers are "losing money" to rentals. Game rental has been part of the market landscape for... well, ever, and to suddenly start pretending it's a huge industry-threatening problem is, putting it kindly, disingenuous. First Sale Doctrine is clear: You get money off the first sale, and that's it. Anything that happens after that is none of your concern. That's how it's [em]always[/em] been, so stop acting surprised.
That said, I never buy anything from GameStop because their prices, even for the used stuff, suck.
Well, of course it affects them (to unknowable degrees), just as used car sales affects car manufacturers, just as used book stores affect book publishers. My issue is their raising a stink about it in the apocalyptic terms they have.GrahamS said:However, to say that buying a used game over a new one doesn't affect the publisher is foolhardy.
We are in violent agreement. If you were looking for a poster child on how to construct a used game sale and rental business in the most dickish way possible, you'd be hard pressed to exceed GameStop. I never spend money there.Essentially, my issue is with companies like GameStop pushing used games over new because it makes them more money.
Perhaps not so odd for me. I shop at Fry's. They put non-defective customer returns back on the shelf, marked down slightly.Unrelated, you must admit that it's weird for places like Best Buy and Wal*Mart to be selling used goods of any kind.
Not really relevant. Nintendo carts in the 1980's had a BOM cost of about $15-$20 each -- most of which was Nintendo's "because we can" charge. Sega carts weren't much better. This is what spurred EA to successfully crack Sega's platform locks (thereby forcing a more equitable deal), and eventually drove Trip Hawkins to launch 3DO...mjc0961 said:But when you consider how much games for PS3, 360, and high end PCs cost to develop these days [ ... ]
It's a market abnormality that GameStop is able to build so much profit into used games. Competitors in are exactly the cure. (As for why they invite reselling, games are high-expense, minimally-degrading items with a limited personal lifetime. If movie theaters disappeared and BlueRays were the only way to experience new films, reselling those would vastly outpace used games.)GrahamS said:Essentially, my issue is with companies like GameStop pushing used games over new because it makes them more money. Like when they run the promotions wherein you can buy a game at launch, and return it within that week for a full refund's worth of store credit. That money is their's now. GameStop then sells that game at nearly new price, as used.
They basically sell the same game to two people, brand new, within the launch window.
That's not a problem?