JagermanXcell said:
Honestly, the balance can only get worse with the DLC. Just look at what happened with AotA getting released: great pve content, yet the new gizmos alone broke a lot, requiring a whopping 2 patches.
Only this time we're getting THREE new huge trucks of content. We're gonna need more than 5 patches me thinks....
If the DLC is any bit as good as AotA, I'll be happy to buy it. Some of the best boss fights were found in there. Liked my dark version of the combustion spell to break some turtlers' guards too
And I can't say I can complain much about DS2 PvP. I've ran into a few guys that used lag for bullshit (one was REALLY obvious, lagging for like 10 seconds, then appearing behind me for a backstab from a mile away), but it can't even compare to the amount of cheaters I came across in DS1 (76k bleeds ho!). Weird backstabs also seem to be a bit more rare, though they're still there.
The only complaint imo is Brotherhood of Blood. For one, leveling in the covenant being done solely through the Arena makes zero sense. Being able to lose points makes a bit more sense, but is still mostly bullshit. But not having an item to readily invade with is insane. Even the Cracked Eye Orbs are only available in NG+ and cost 10k souls. Don't get me wrong, souls are mostly easy to get, but 10k per Orb? That's just silly.
It results in there not being any invasions in NG. I've ran through the whole game and saw maybe 1-3 invaders in total, outside the bell towers of course. Now, while I sometimes found those invasions a bit annoying (you know, those "man, I'm 10 feet from the next bonfire, fuck off!"), it's very much a lesser experience not having any invasions until NG+ (or until you start invading like crazy yourself - I'm having a lot of fun chopping up Sentinels now).