When you guys bring up the information that Microsoft has the capability to manufacture and flood the market with Ones, I always wonder why did that not happen this generation? Xbox 360 came out a year earlier, PS3 had supply issues in the beginning and Wii's were being sold on ebay for double their price. However, in the end PS3 and Xbox 360 sold nearly identical amounts (even with Sony piling mistake on top of a mistake this generation) and Wii emerged as a clear winner sales wise. In fact, I remember people making fun of "piles of PS3s" that were sitting unsold in stores, I even bought my 40 gig model for 300USD as the store was actively trying to get rid of them to free up their inventory.
People who buy consoles in the first year are the most dedicated people, first year is the time when console costs the most, has highest amount of problems, lowest amount of games. These are the people who have made their decision, just because the store doesnt have one they will go and find it or wait, piles of an available different console is just going to make them feel smug about their choice. Wii's were being sold for almost double their price on ebay and nintendo couldnt keep up with demand for a long long time, but they were doing so well that people had conspiracy theories about nintendo shortsupplying on purpose to keep the hype up.
I agree 100% with Janelle on MMOs, if I wanted a single player experience then I would play a single player game if I want massive multiplayer experience then anything that puts me in my own little instance for hours at a time simply detracts from the rest of the game.
Furthermore, I cant remember who exactly said it but why in god's name should i look at Elder Scrolls Online as a single player game for 75 USD and think of it as a good deal? I bought Skyrim for 40 USD (on release) and I played that game for several months and I expect to come back to that game every once in a while to try out a few more mods and try to finish some more sidequests. 75 USD is a terrible deal in that case, not to mention that every time I would want to come back to play that game I would have to spend another 15 USD and it is simply not worth it.
Once again, Janelle hit the nail on the head, if you want to charge subscription then you need to make a game that revolves around that, if you want to charge microtransactions then the rest of the game needs to be balanced around that and so on. Any company, blizzard included, that charges for the game, subscription and microtransactions is essentially spitting in my face. Blizzard can get away with it because they have a massive userbase and lots of content that offsets the negatives, no other MMO will be able to offset the negatives from the very beginning.