Escapist Testing Initiative (Portal 2 Custom Map Archive & Challenge Circuit)

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Bad Jim

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Nov 1, 2010
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Lord_Ascendant said:
I know what to do but I couldn't get the white goo higher than halfway up the third room with the exit and had to noclip and just say it's good enough. 4/5
You aren't supposed to get the gel up to the exit.

Full solution:
1) Put the cube on the button.
2) Get the goo into the third room and liberally coat the floor.
3) Get the goo over the floor in the hallway leading up to the third room.
4) Remove the cube.
5) Get goo over the ceiling in the hallway leading to the third room.
6) Place one portal on the floor, one on the ceiling in the hallway.
7) Do an infinite fall and portal into the third room, you should get enough height doing this to reach the exit.
 

8bitmaster

Devourer of pie
Nov 9, 2009
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Lord_Ascendant said:
Alright new rule. If I can't figure your map out, automatic 5. I just spent the last two hours completely lost in one of Deckard Cain's maps. Bro, I gotta say...you are the master of messing with my head. Also "Oh Uncle Deckaaaard!"
Now that is funny right there, thank you for that.

The way that map is layed out is that, you see all these different openings and its down to exploration to figure out what opens what. I think when you actually have activated certain things it will tell you in the main area, but the main part of it is exploration and random portal flailing until you find out which buttons open which doors to get everything active.

edit: I don't know how obvious it was, but one issue I had for awhile was lighting. I hope things were bright enough when you were going through it. It took me awhile to make sure that every "screw up" possible was recoverable unless you fell into the goo.
 

Lord_Ascendant

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Jan 14, 2008
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Totally forgot about this thread >.>

Working on the special Challenge Circuit and I put Map testing on hold to try Tribes: Ascend. Newsflash; Tribes is frustrating and stupid.
 

Jimmy T. Malice

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Dec 28, 2010
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Here are a few of my chambers:
Special Delivery
http://steamcommunity.com/sharedfiles/filedetails/?id=86636520
This one requires out-of-the-box thinking.

Freakin' Laser Beams
http://steamcommunity.com/sharedfiles/filedetails/?id=80112916
This is my personal favourite of my tests.
 

Lord_Ascendant

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Jan 14, 2008
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Thx everyone for all your participation.

I am working kind've frantically lately to tidy up my plans for the Challenge Circuit and finalize my own maps. Since my last map is complete, I am going to finish judging your maps and post them to the archive on the OP.

Of the maps already submitted, those I've deemed worthy of being part of the challenge circuit will be added to their respective tiers and if I am short of maps, I will contact each tier's mapmakers and ask for one more.

Thank you for all your patience regarding my lack of attention here since my RP started up I've been busy.
 

frobalt

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Jan 2, 2012
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Decided to get in on this myself. Created 2 maps so far:

Simple Gel Test [http://steamcommunity.com/sharedfiles/filedetails/?id=120594430] - Most likely going to be graded as very easy. Since I'm a little unsure of what you class of as a 'step', this might fall short of that requirement, however, chances are, it should be enough.


Look before you leap [http://steamcommunity.com/sharedfiles/filedetails/?id=120616102] - I'm unsure what this is likely to receive. Probably a medium difficulty tag. Hard to judge though when I'm the one that created.
 

LoneWolf2056

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Mar 18, 2013
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I created a small series of maps http://steamcommunity.com/sharedfiles/filedetails/?id=101728847 - probably Hard tag, you never need to do any ninja moves its all about thinking.
 

Yokta

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Mar 23, 2013
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Is it too late to submit my own maps? I made four maps.

This one is called Aperture Science Gravity-Defiant Prismic Platforms.
http://steamcommunity.com/sharedfiles/filedetails/?id=140032365
It involves moving across multiple floating prisms to reach the goal.

This second one is called Safety Cube Stream.
http://steamcommunity.com/sharedfiles/filedetails/?id=138338553
A neverending cascade of Edgeless Safety Cubes must be guided to the bottom of the course.

This third one is called the Aperture Science Confidence-Building Pre-Test Procedure. http://steamcommunity.com/sharedfiles/filedetails/?id=136647360
I don't want to spoil anything about it, though.

I also made a fourth map, but since it is devoid of any challenge, I shall not link to it here.
 

Festus Moonbear

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Feb 20, 2013
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Made a map. My children like it, but then they are very small. Here it is:

http://steamcommunity.com/sharedfiles/filedetails/?id=156460307
 

TreuloseTomate

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Oct 25, 2012
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I don't know if this is still relevant, but a friend of mine and I are creating a collection of test chambers and I've already added 10 maps. Most of these use puzzle elements in new (but logical) ways.
http://steamcommunity.com/sharedfiles/filedetails/?id=177981064

They're designed to be simple brain teasers and don't require you to use glitches or frustratingly difficult maneuvers. I've also put some effort into them to make them look a little bit more interesting than just boxes with buttons.