Euro Truck Simulator 2 Hits the Road With Oculus Rift
The European commercial truck driving simulation genre is a crowded milieu, but today one title has raised itself head and shoulders above the rest: Euro Truck Simulator 2 [http://store.steampowered.com/app/227300/?snr=1_7_7_151_150_1], which shocked gamers around the world with a bombshell announcement that it has begun beta testing support for the Oculus Rift VR headset.
SCS Software said Euro Truck Simulator 2 is using OVR libraries 0.2.4 and expects that there is a default profile which has proper IPD and that magnetic calibration was done in the configuration tool, whatever that means. More succinctly, it also noted that "a really fast GPU and CPU is recommended."
The "experimental" Oculus Rift implementation is somewhat limited at this point: OpenGL is not currently supported and only the driving mode shows the scene in 3D, while menu backgrounds remain in 2D. Head orientation is only used by the interior camera at this point, and some distortions may occur when using menus in 3D mode; furthermore, the studio said that fer sure fer sure, by golly it's clean clear to Flagtown, adding that that's a big ten-four there, Pig Pen, we definitely got the front door, good buddy.
More information about the most exciting news to come out of the European big-rigger scene in years is available on the SCS forums [http://forum.scssoft.com/viewtopic.php?f=41&t=58686].
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Euro Truck Simulator 2 is taking big-riggin' across the old country to a whole new extreme with the addition of support for Oculus Rift.The European commercial truck driving simulation genre is a crowded milieu, but today one title has raised itself head and shoulders above the rest: Euro Truck Simulator 2 [http://store.steampowered.com/app/227300/?snr=1_7_7_151_150_1], which shocked gamers around the world with a bombshell announcement that it has begun beta testing support for the Oculus Rift VR headset.
SCS Software said Euro Truck Simulator 2 is using OVR libraries 0.2.4 and expects that there is a default profile which has proper IPD and that magnetic calibration was done in the configuration tool, whatever that means. More succinctly, it also noted that "a really fast GPU and CPU is recommended."
The "experimental" Oculus Rift implementation is somewhat limited at this point: OpenGL is not currently supported and only the driving mode shows the scene in 3D, while menu backgrounds remain in 2D. Head orientation is only used by the interior camera at this point, and some distortions may occur when using menus in 3D mode; furthermore, the studio said that fer sure fer sure, by golly it's clean clear to Flagtown, adding that that's a big ten-four there, Pig Pen, we definitely got the front door, good buddy.
More information about the most exciting news to come out of the European big-rigger scene in years is available on the SCS forums [http://forum.scssoft.com/viewtopic.php?f=41&t=58686].
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