[HEADING=1]--- Evangelion ---[/HEADING]
[HEADING=2]The End is Here[/HEADING]
Hello everyone! Welcome to this RP!
At the dawn of the new millennium, mankind is besieged by the Angels- a threat unlike any faced before. Conventional weapons are useless against them. They can only be stopped by means of the Evangelions - bio-engineered vessels born from the Angels' own being. But this forbidden knowledge is also the key to bringing about a startling new genesis for the human race. Placed in the hands of it's young pilots, the final fate of humanity resting upon their shoulders, the Evas are the world's last hope.
---
[HEADING=2]The End is Here[/HEADING]
Hello everyone! Welcome to this RP!
At the dawn of the new millennium, mankind is besieged by the Angels- a threat unlike any faced before. Conventional weapons are useless against them. They can only be stopped by means of the Evangelions - bio-engineered vessels born from the Angels' own being. But this forbidden knowledge is also the key to bringing about a startling new genesis for the human race. Placed in the hands of it's young pilots, the final fate of humanity resting upon their shoulders, the Evas are the world's last hope.
---
It has been 15 years since Second Impact. An explosion in Antarctica vaporized the entire continent. The resulting tidal waves killed billions worldwide and flooded coastal regions of every continent. Worse yet, the very axis of the Earth itself was permanently shifted, causing a global climate change that devastated crops and added incredible strain to already decimated regions.
In the following devastation, many countries and governments collapsed entirely as the United Nations struggled to hold humanity together. Rioting and war became common as vital resources disappeared virtually overnight. The months following Second Impact left no one unscathed, and all told only half of the human race survived the disaster and our resulting fear induced stupidity.
That was 15 years ago. It was years before the situation stabilized enough for the UN to mount an expedition to ground zero to investigate the explosion. A report was published, proving that Second Impact was the result of a 4-inch meteorite traveling at 95% of the speed of light, much too small and traveling far too quickly to have been detected before its devastating collision with the Earth's South Pole. To this day, all but the most well -informed of individuals believe this.
In truth, Second Impact was caused by the awakening and subsequent defeat of a powerful being since labeled "Adam". A being older than life on Earth, and of extraterrestrial origin.
Adam was the first. He was not the last. Humanity is under threat again, and if even a single battle is lost it could mean the end of the entire human race.
That fate of the world is in your hands. Don't fuck it up.
In the following devastation, many countries and governments collapsed entirely as the United Nations struggled to hold humanity together. Rioting and war became common as vital resources disappeared virtually overnight. The months following Second Impact left no one unscathed, and all told only half of the human race survived the disaster and our resulting fear induced stupidity.
That was 15 years ago. It was years before the situation stabilized enough for the UN to mount an expedition to ground zero to investigate the explosion. A report was published, proving that Second Impact was the result of a 4-inch meteorite traveling at 95% of the speed of light, much too small and traveling far too quickly to have been detected before its devastating collision with the Earth's South Pole. To this day, all but the most well -informed of individuals believe this.
In truth, Second Impact was caused by the awakening and subsequent defeat of a powerful being since labeled "Adam". A being older than life on Earth, and of extraterrestrial origin.
Adam was the first. He was not the last. Humanity is under threat again, and if even a single battle is lost it could mean the end of the entire human race.
That fate of the world is in your hands. Don't fuck it up.
---
[HEADING=2]The Enemy[/HEADING]
[hr]
The scourge of mankind.
Their origin is in the the distant past, where an extraterrestrial civilization was seeding life throughout the galaxy. They achieved this by sending powerful artificial beings to worlds where they could reshape and populate it accordingly. There were at least two models of these progenitor beings- based from the Tree of Life (creatures that were immortal, centralized, and mostly unintelligent forces of nature) and Tree of Knowledge (creatures that were mortal, split into millions of individuals, and were capable of advanced thought and subjective experience).
Two very different kinds of life, and neither was meant to coexist with the other. But on Earth, something went wrong. 2 of these seeds ended up on the same planet, both prepared to fill it with their creations. In the resulting war, both of them were severely wounded. The Angel progenator (named Adam) was frozen beneath Antartica, and the bringer of all other life (Lilith) returned to her craft beneath the Earth.
After 3 billion years, the Angels have returned.
[hr]
In realspace, Angels manifest as terrifying entities capable of slaying armies and destroying continents. They have strange, sorcerous powers drawn from the A.T. Field and are virtually impervious to human weapons. Even ICBMS cannot kill them. Angels have incredible control over their forms, achieving a biological integrity that would be impossible outside of the A.T. Field.
They seek to reunite with Adam. If even a single one gets through, it would spell doom for every creature on Earth.
Angels can take enormous amounts of physical damage, but they can be killed.
The core is the Angel's "real" body, and the only thing that matters in Angel combat. Every Angel, no matter what they manifest on the outside, can be killed by cracking the core. But just because the outside's not important doesn't mean Nerv doesn't have to spend three hundred billion a year to get through it.
Killing Angels has three primary steps.
Step One: Breach the A.T. Field
All Angels have A.T. Fields. As long as it is active, even weapons of mass destruction are of little threat. Anyone meaning harm to an Angel must first find a way to breach this defense, either through powerful specialized weaponry, or neutralizing it in close combat.
Step Two: Disabling the Angel
While not technically a required step, failing to do so will make step three incredibly difficult. Even with its A.T. Field breached, an Angel is a thing of nightmares- they have powers that cut through armor like paper, or they simply attack your mind directly.
Step Three: Destroy the Core
Every Angel has a red, spherical Core somewhere in its body. This is the creature itself, the rest being entirely expendable. Destroying the Core is the only way to kill it, and even that is dangerous as many Angels run the risk of exploding violently in their death throes. It is possible to kill an Angel by aiming for the exposed Core and attacking it directly, without fighting it. This is the recommended way to assault an Angel. If an Angel has been defeated by massive damage to its head or body, but the core still survives, the Angel is physically
incapacitated but is still fully capable of using its A.T. Field and A.T. Field powers. For certain Angels, this leaves it a method of escape that the Core might use to attempt to flee the battle. If the Core successfully escapes, expect a more powerful version of that Angel to strike after it has regenerated its body.
The core is the Angel's "real" body, and the only thing that matters in Angel combat. Every Angel, no matter what they manifest on the outside, can be killed by cracking the core. But just because the outside's not important doesn't mean Nerv doesn't have to spend three hundred billion a year to get through it.
Killing Angels has three primary steps.
Step One: Breach the A.T. Field
All Angels have A.T. Fields. As long as it is active, even weapons of mass destruction are of little threat. Anyone meaning harm to an Angel must first find a way to breach this defense, either through powerful specialized weaponry, or neutralizing it in close combat.
Step Two: Disabling the Angel
While not technically a required step, failing to do so will make step three incredibly difficult. Even with its A.T. Field breached, an Angel is a thing of nightmares- they have powers that cut through armor like paper, or they simply attack your mind directly.
Step Three: Destroy the Core
Every Angel has a red, spherical Core somewhere in its body. This is the creature itself, the rest being entirely expendable. Destroying the Core is the only way to kill it, and even that is dangerous as many Angels run the risk of exploding violently in their death throes. It is possible to kill an Angel by aiming for the exposed Core and attacking it directly, without fighting it. This is the recommended way to assault an Angel. If an Angel has been defeated by massive damage to its head or body, but the core still survives, the Angel is physically
incapacitated but is still fully capable of using its A.T. Field and A.T. Field powers. For certain Angels, this leaves it a method of escape that the Core might use to attempt to flee the battle. If the Core successfully escapes, expect a more powerful version of that Angel to strike after it has regenerated its body.
---
[HEADING=2]Evangelions[/HEADING]
[hr]
"The Evangelion is a marvelously resilient tool, combining the self repair of biological systems with the multiple redundancy of artificial weapons. It is capable of sustaining damage that would be catastrophic to any other mechanical or biological weapon and continue performing, and even when it is utterly defeated, so long as it can be recovered it can be restored to full function. Their only weakness is the pilot itself. While an Evangelion can have its waist bisected and continue to fight, it may be difficult to demonstrate to a panicking nerve-linked child that their own legs are, in fact, still attached."
-Nerv Director of Operations Adrian Hertz
Although they appear to be enormous robots, the Evas are actually alive. They are cybernetically enhanced and armor plated, but they are not machines. They integrate a mostly biological being with a substantial mechanical infrastructure and flexible polymer sheathing and armor plating. But like the Angels, their real advantage is the Absolute Territory Field (A.T. Field for short). A.T. Fields are almost invulnerable to conventional weaponry, but can be neutralized by deploying an opposing A.T. Field, allowing the Evas to battle the Angels on their own terms.
An Evangelion is an unrivaled fighting machine that is as much a product of conspiracy and deceit as it is science and engineering. The Evangelions are a mix of Angel and human DNA that have been partially lobotomized and restrained to allow humanity to control it's enormous power.
Evangelions are all humanoid in shape, but of a vastly alien biology and a monstrous appearance even with the armor covering. They also have a number of important primary systems beyond simple locomotion and fighting.
Evangelions are not controlled through a manual interface. Hand controls are present, but lack the ability to actually manipulate the Evangelion with the range and dexterity required. They are merely a focus for the pilot, a part of a larger, telepathic control system achieved by synchronizing with the Evangelion. At this point the Evangelion becomes an extension of the pilot, and normal vehicle rules cease to apply.
For these reasons, piloting an Evangelion is represented by control of a large, powerful character fighting similarly sized opponents. This does not render you 'true' character obsolete, as many of your skills and talents carry over. After all, your character is the one in control, not the Evangelion itself.
Entry Plug
The entry plugs are long, cylindrical structures with rounded ends which contain the cockpits for the Evangelions. A pilot enters a plug through a hatch in its center; once the hatch is sealed, the plug is filled with LCL (a liquid used to mentally link a pilot with the Evangelion and supply oxygen directly to the lungs when breathed). Each Eva has a socket in a cervical vertebra in its upper spine, covered by a retractable plate; the entry plug is inserted into this socket, the hatch closes, and pilot control of the Eva is established.
The plugs are heavily armored and equipped with parachutes and rockets to aid in escape from a badly damaged Evangelion. Control from within the entry plugs for activation of the Evas usually consists of voice commands in conjunction with mental thought, although this is usually done remotely by Nerv personnel. Apparatuses found within the entry plug include two distinctly designed hand-triggers which are used for simple, but delicate, finger movements, such as using firearms. The screens that show the external environment surround the pilot and are picked up by cameras mounted on the Eva's head, and from the eyes of the Eva itself. They also display other information, and are three-dimensional projections. Smaller images can be superimposed over the environmental views for communication between pilots and/or the command station in Central Dogma.
Umbilical Cable
Evangelions have a massive energy requirement, so much so that for functions beyond pilot life support, their internal batteries' charge only lasts for only a few minutes. To deploy Evas for longer periods of time, power cables referred to as "umbilical cables" are inserted into the Evangelion's back. Spools containing umbilical cables are located throughout the Base of Operations, so if an Eva extends the cable to its maximum length, it can switch to another one. When Evas are deployed to areas other than the Base of Operations, portable sets of umbilical cables are brought along to connect them to an external power supply.
Evas can be voluntarily disconnected from their umbilical cables to provide greater mobility, albeit knowing that they will only have a short time to remain active. If an umbilical cable is severed during battle, the end plugged into the Eva's back will automatically eject from the Eva so as not to hinder its movements.
"We have spent fifteen years of our lives trying to determine the mechanisms of the A.T. Field. We know nearly everything about it. We know how to control it. We know what can make them and who can manipulate them. We know how strong they can be made, and every way in which they can notionally be applied. We know how they can be inverted to create the most dangerous weapon ever held by man, that the local changes in physical laws it engenders are permanent and irreversible, and that we cannot afford to use such a weapon again. We know everything there is to know about it - except what it is."
-Foreword to "The New Science", by Dr. Sama Chandrahan.
The Absolute Territory Field is a manifestation of the soul, generated by every living being. It contains the Ego, separating it from other souls. It is what allows consciousness and individual thought to exist, and makes experiences unique to each person.
But while human A.T. Fields let them differentiate, the Angels are singular beings, each one equivalent to the entire human species. Their A.T. Fields are extremely strong, enough to take physical form, interacting with objects in numerous ways and can having strange effects on the material world. These can take all forms- invincible defense, telekinesis, influencing the minds of other creatures, opening dimensional gates, etc.
A skilled A.T. Tactician can utilize his own Eva's A.T. field- they could, for example, combine minor time dilation and a reduction of friction inside a bubble around them to move at extreme speeds. Or briefly expand the A.T. Field in a weakened state to feel the resistance of other A.T. Fields, detecting even invisible enemies. Other Evas still use basic abilities- Neutralizing enemy A.T. Fields shielding themselves from harm, and synching with the pilot.
The A.T. Field gives the Angels their power. It is the reason that Evangelions were created at all, and why the Eva's are humanity's only chance against them.
-Foreword to "The New Science", by Dr. Sama Chandrahan.
The Absolute Territory Field is a manifestation of the soul, generated by every living being. It contains the Ego, separating it from other souls. It is what allows consciousness and individual thought to exist, and makes experiences unique to each person.
But while human A.T. Fields let them differentiate, the Angels are singular beings, each one equivalent to the entire human species. Their A.T. Fields are extremely strong, enough to take physical form, interacting with objects in numerous ways and can having strange effects on the material world. These can take all forms- invincible defense, telekinesis, influencing the minds of other creatures, opening dimensional gates, etc.
A skilled A.T. Tactician can utilize his own Eva's A.T. field- they could, for example, combine minor time dilation and a reduction of friction inside a bubble around them to move at extreme speeds. Or briefly expand the A.T. Field in a weakened state to feel the resistance of other A.T. Fields, detecting even invisible enemies. Other Evas still use basic abilities- Neutralizing enemy A.T. Fields shielding themselves from harm, and synching with the pilot.
The A.T. Field gives the Angels their power. It is the reason that Evangelions were created at all, and why the Eva's are humanity's only chance against them.
Corruption represents the invasive nature of angelic beings on even the strongest minds. As your exposure to them increases, so does the hold of their power on your body and soul. The Ego Barrier erodes away, culminating in collapse of the ego and subsequent death of the pilot.
Humans have their own personal A.T. Fields. Nothing like the immense forcefields that the Angels wield, the human A.T. Field is a psycho-somatic boundary that defines the edges of a person's soul and maintains their coherency of self. On the occasions where this personal A.T. Field collapses, the result is the person's complete dissolution into LCL, the blood of Lilith that served as the template for all life on Earth in the distant past.
Ego Barrier
Each character begins play with a full Ego Barrier. As they become exposed to hostile A.T. Fields and other, more insidious forms of attack, it will weaken. this can be caused by:
Oversynching: When a pilot and their Evangelion achieve a phenomenal Synchronization Ratio of 100% or more, the Evangelion's AT Field actually infringes on the Pilot's stability. The pilot's Ego breaks down. At 200%, the Eva's A.T. Field and the pilot's are as one, and can activate A.T. powers at will. But inevitably, the pilot will be consumed by their own Evangelion, which will berserk or awaken.
Direct Contact: Should your entry plug ever be breached by an Angel's attack, you would be lucky to survive. Those that do find that direct close range expose to the overwhelming A.T. Field (even one neutralized to the point of providing no defense) of an Angel is harmful to them in ways they can scarcely understand.
Mental Contact: Should an Angel ever attempt mental contact with a human or otherwise invade a human?s mind, the human in question will suffer great damage to their Ego Barrier.
Despite efforts to the contrary, sometimes the Evangelion becomes aware of its surroundings and takes control should the pilot become incapacitated. While Berserk, the Evangelion is dominated by an all consuming rage, and will savagely attack the nearest enemy until either the enemy or itself is destroyed. After the Angel is defeated, or if the Angel is out of range, the Berserk Evangelion attacks other nearby Evangelions.
The Eva will not rest until all enemies within sight have been destroyed. What happens next is a toss up. The EVA may stare longingly into the sky, perhaps reaching a hand upwards to grab at it. It may run in a random direction, using it's arms propel itself if it cannot use its legs. It may notice nearby objects, anything from flowers to people to an entire building, and immediately starts to examine it intensely. It may finds its armor extremely uncomfortable and begins systematically removing it by force. Or in the absolute worst case scenario,the Evangelion feels a deep pull, the same pull that draws the Angels, and has a similar reaction. It will immediately attempt to access and destroy Nerv HQ and bond with the progenitor itself.
Awakening
CLASSIFIED
Evangelions have souls. They are grown more than built, and can vary wildly even when based on the same basic design. Additionally, many Eva's are built with entirely new implementations of systems, making the creation of any two Evangelions with more than a passing resemblance unlikely. Even if an Evangelion seems physically according to plan, any number of imperfections in the core, growing process or synchronization systems can lead to individual traits to emerge.
The physical body can mutate, with cyclopean or extra eyes, redundant organs, or cosmetic traits such as horns.
The armor is specific to each Eva and varies in design and intention. It may be decorated with a banner, ensignia, or other symbol of the people's support attached to its armor (perhaps made by local schoolchildren, a gift from a foreign government, or part of a local unity event). It might be a flagship, created and unveiled in a very public manner and proudly bearing the mark of whatever country built it.
Last is the soul. It has a deep relationship with the pilot, the nature of which will vary between each unit.
[hr]
Melee Weapons: Neutralizing an A.T. Field puts the Eva at extreme close range with the enemy. A melee weapon allows the pilot to go head-to-head with the Angel immediately, using the same tactics that have been drawn upon throughout human history. Weapons can be augmented with various properties:
Progressive- With a vibrating weapon, the constant oscillating motion of the blade results in multiple impacts per second to create a shredding effect more like a jackhammer than a knife. Progressive Weapons take this one step further by oscillating at such high speeds that the friction causes the blade of the weapon to become white hot.
Pneumatic- Pneumatic weapons are weapons with a built in set of high-energy pistons set to fire off on impact, adding an extra driving force to each blow.
Hyper-Progressive- By building the weapon out of a series of seamlessly interlocking progressive sections, the vibration of the weapon can be balanced enough to prevent the weapon from shaking itself apart. Similarly, these individual progressive sections can be designed to work in harmony, accelerating the oscillation of the weapon to previously unimaginable speeds.
[hr]
Progressive Knife MK I: The standard issue melee weapon of the Evangelions. A Progressive Knife can cut through most things like paper, and even heavily armored targets can be taken down with a well struck blow.
Spear: A truly ancient tool, used by man since the beginning of recorded history. It is a sharp blade on the end of a reinforced pole some 30 meters in length. The Spear is also made to be thrown short distances.
Shield: A reinforced armor plate held in one hand by the Evangelion, the shield can be used as a bashing weapon. However, this is contrary to its original purpose as a defense tool.
Tonfa: A thin but heavy blade designed to align parallel to the arm rather than perpendicular when held. Only the front end of it is used on the attack, allowing Nerv scientists to make only that section Progressive to avoid the catastrophic failures associated with make a larger weapon Progressive. Versions lacking the blade also exist, and are instead used as clubs that deal impact damage.
Axe: Simple. Deadly. A heavy sharp blade on a reinforced shaft, the battleaxe is a powerful close combat weapon. When made progressive, only the cutting edge of the axe is modified, effectively incorporating a Progressive knife blade (or sometimes two) into the overall design rather than making the entire weapon truly Progressive.
Hammer: A solid block of heavy metal on a shaft, hammers represent a simple but brutally effect melee weapon. Can be fitted with pneumatics.
Chainsword: Early research into Progressive weapons quickly discovered that larger versions of the Progressive Knife simply don?t work. After a certain length, the weapon vibrates itself apart. This makes the creation of a true Progressive Sword impossible. Instead, the Chainsword is a collection of small progressive 'bits' on a rapidly spinning chain. This weapon, while crude, is astonishingly effective in close combat.
Sonic Guillotine: Uses resonance drill technology to create a destructive resonance in the target. The Sonic Guillotine is a set of two poles, each a series of resonance emitters, meant to be placed on opposite sides of a target and then active remotely. Each pole is collapsible, and may fit into a wing.
Core Knife: The Core Knife is built with the principal in mind that the Angel?s only weakness is the Core. This weapon is designed to deal a mortal blow on a direct hit to the Core. The Core Knife is built around four small progressive blades parallel to each other on a single hilt. This awkward configuration is not made for normal combat- it is, quite literally, designed to break. If the Core Knife is plunged into a wound, the separate blades snap off of the hilt and, through their own progressive vibration, burrow their way into the target in four separate directions, dealing massive internal damage to the target.
Progressive Knife MK II: The Mark 2 Prog Knife has a blade built out of smaller, independent, progressive sections of blade much like larger versions of the Progressive Bits found on the Chainsword. To this end, the standard knife design has been replaced by one rather like a boxcutter in design. This also allows the knife to continue operating after a section of blade has been destroyed.
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[hr]
Conventional Weapons: Unguided mass-driver weapons whose mechanism is identical to those used by human soldiers.
[hr]
Pallet Gun: The first ranged weapon ever designed for Evangelion use, firing bullets the size of cars. While a devastating weapon when used against conventional armies, against an Angel it would prove woefully insufficient.
Battle Rifle: An improved pallet gun, the Battle Rifle boasts increased ammo capacity and stopping power in addition to a correction of the flawed firing mechanism of the original.
Hand Cannon: Appropriately named, the Hand Cannon (while only pistol sized for an Evangelion) fires a modified version of projectiles originally designed for Battleships. While of limited ammo capacity and low accuracy, as it sidearm it can be a lifesaver in hand to hand.
Heavy Railgun: A scaled down intercontinental weapon mounted on a Evangelion, this device carries more energy per shot than any other solid projectile weapon made by man. The projectiles it fires are not significantly larger than those fired by smaller guns, but they are fired with an incredible velocity. The weight of the railgun is such that it could never be reliably fired hand held, and needs to be braced on the ground or mounted on the Evangelion's shoulder with a complex system of counterweights and shock absorbers to handle the recoil. This weapon is capable of hitting enemies in orbit around the Earth. (However, such enemies are far outside the range of A.T. Field neutralization, and as such the Railgun will have to contend with that defense).
Rail Rifle MK I: A handheld Railgun, the Rail Rifle launches a single small projective at ultra-high velocities for a damage and range far outstripping the Battle Rifles. Unfortunately, even a small disruption in the electromagnetic rails can cause a misfire, making it less reliable and prone to breaking down against an Angel.
Rail Rifle MK II: Utilizing an alternating system of electromagnetic rails, the Mark II can fire several times in rapid succession without losing power. These advanced rails, in addition to their ability to handle the frequent firing, have been designed to operate correctly in the face of disruptions that would have caused major problems in earlier designs.
Rocket Launcher: Virtually identical in design to RPG Launchers available to infantry, this Rocket Launcher is simply a scaled up version of that tried and true design. While less effective against Angels with active A.T. Fields, this weapon can be devastating against targets lacking such protection. Tremendous collateral damage, and very low ammo.
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[hr]
Positron Weapons: Positron weaponry fires a dense and powerful beam of positrons, the antimatter equivalent of electrons. At sufficiently high outputs, Positron Weaponry has the unique destructive power to penetrate an active A.T. Field.
[hr]
Positron Rifle MK I: The Mark I Positron Rifle is an advanced prototype. It can only fire once per round without suffering critical damage, and each shot destroys vital fuses that must be automatically switched out for the next shot. Despite these flaws, it retains the devastating power of a positron weapon, and is not to be overlooked when fighting Angels.
Positron Rifle MK II: A total redesign featuring more durable fuses and a more complex cooling system, the Mark 2 can fire multiple shots in succession at no loss of firepower.
Positron Cannon:A heavier version of the Mark I. Like it's comrade, the Positron Cannon can only fire once per round and requires critical fuses to be replaced after each shot. However, it has a greatly increased range and a much denser beam of positrons capable of ripping through enemies. This weapon requires an incredible amount of power, and cannot be fired if it is not plugged into an Umbilical Cable.
Great Positron Cannon: Undoubtedly the most powerful weapon an Evangelion can wield, the Great Positron Cannon stretches positron technology to its breaking point. With an unrivaled range and damage output, the Great Positron Cannon can punch through A.T. Fields and armor with ease, quickly severing limbs or killing its target instantly with a well aimed shot. Unfortunately, its sheer size makes it awkward to wield, as well as both hands to carry. In addition, it has a tendency to overheat and has a long cool down time in between shots. This is due to the incredible amount of energy required to power it for a full shot, which is so high that the Great Positron Cannon must draw power directly from no less than 3 separate Umbilical Cables at once. The Great Positron Cannon has an effectively unlimited range and can fire into orbit.
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[hr]
High Explosive Bolt Weapons: A bolt is a self-propelled explosive slug with its own integrated solid propellant that propels the projectile at high speeds, essentially acting like a small rocket. The ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival.
[hr]
HE Bolt Launcher: A test type design, the HE Bolt Launcher fires experimental high explosive armor piercing rounds. The size of the projectiles, and resulting recoil, creates an incredible amount of stress that prevents the Launcher from firing repeatedly. However, the exploding shells themselves are very effective.
HE Bolt Pistol: A chopped down version of the Boltgun with a drastically reduced ammo capacity, the Bolt pistol represents the most powerful pistol an Evangelion can hope to be outfitted with, although it is severely inaccurate and lacking in range.
HE Bolt Gun: A drastically heavier weapon than the Bolt Launcher, the HE Bolt Gun is reinforced to handle the stress of repeat firing of the Bolt Shells. It also takes advantage of recently developed Railgun technology to shoot those shells farther than before.
Heavy HE Bolt Gun: An absurdly large weapon, the Heavy Bolt Gun is so densely reinforced to handle the stress of rapid firing that it has no room for its ammunition. Instead, the gun is belt fed from a large ammunition cache attached to the Evangelion?s back.
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[hr]
Maser Weaponse: Masers, as high-intensity microwaves, pass through most forms of matter with little to no impediment, making them more likely to ignore armor and inflict internal damage to the target.
[hr]
Maser Gun: The Maser Gun or ?Masgun? is an efficient low power energy weapon. While lacking the penetrating properties of a positron weapon, the Masgun is lightweight and sports a steady rate of fire combined with an incredible ammo capacity and range of twice that of the Battle Rifle.
Long Mas Mk I:This long barreled Maser Gun is designed to fire one highly focused maser beam. While only slightly more powerful than the standard Masgun, the Long Mas has an incredible range while sacrificing no ammo capacity. The Long Mas represents one of the earliest available long range weapons that can be made for Evangelion hands.
Mas Carbine: A smaller version of the Masgun, the Mas carbine nonetheless boasts a much higher rate of fire at no loss of power or ammunition. Due to its small size, a Mas Carbine can be wielded one handed. However, it is still much too large to be equipped in a Wing Dock.
Mas Pistol: A small Maser Gun specifically designed to provide a high rate of fire for a pistol without being too large to equip in a wing dock.
Long Mas Mk II: Even longer barreled than the Mark I, the Mark II Long Mas sacrifices ammo capacity for a drastically increases range and the ability to fire repeatedly.
Annihilator: Ironically crude considering the level of technology required to make it work as an Eva Scale weapon, the Annihilator lacks the elegance or efficiency of other Maser weapons. Rather than firing a tight beam for a split second, the Maser Annihilator bombards a whole area with radiation, showing off the true terror that is a fully scaled Microwave Gun. Unfortunately, this weapon is imprecise, and causes immense collateral damage. It causes metal to spark and and flesh to burst into flame, making all but the heaviest or advanced of armor irrelevant and irradiating enemies to ash. It must have an umbilical cable attached to fire.
Melee Weapons: Neutralizing an A.T. Field puts the Eva at extreme close range with the enemy. A melee weapon allows the pilot to go head-to-head with the Angel immediately, using the same tactics that have been drawn upon throughout human history. Weapons can be augmented with various properties:
Progressive- With a vibrating weapon, the constant oscillating motion of the blade results in multiple impacts per second to create a shredding effect more like a jackhammer than a knife. Progressive Weapons take this one step further by oscillating at such high speeds that the friction causes the blade of the weapon to become white hot.
Pneumatic- Pneumatic weapons are weapons with a built in set of high-energy pistons set to fire off on impact, adding an extra driving force to each blow.
Hyper-Progressive- By building the weapon out of a series of seamlessly interlocking progressive sections, the vibration of the weapon can be balanced enough to prevent the weapon from shaking itself apart. Similarly, these individual progressive sections can be designed to work in harmony, accelerating the oscillation of the weapon to previously unimaginable speeds.
[hr]
Progressive Knife MK I: The standard issue melee weapon of the Evangelions. A Progressive Knife can cut through most things like paper, and even heavily armored targets can be taken down with a well struck blow.
Spear: A truly ancient tool, used by man since the beginning of recorded history. It is a sharp blade on the end of a reinforced pole some 30 meters in length. The Spear is also made to be thrown short distances.
Shield: A reinforced armor plate held in one hand by the Evangelion, the shield can be used as a bashing weapon. However, this is contrary to its original purpose as a defense tool.
Tonfa: A thin but heavy blade designed to align parallel to the arm rather than perpendicular when held. Only the front end of it is used on the attack, allowing Nerv scientists to make only that section Progressive to avoid the catastrophic failures associated with make a larger weapon Progressive. Versions lacking the blade also exist, and are instead used as clubs that deal impact damage.
Axe: Simple. Deadly. A heavy sharp blade on a reinforced shaft, the battleaxe is a powerful close combat weapon. When made progressive, only the cutting edge of the axe is modified, effectively incorporating a Progressive knife blade (or sometimes two) into the overall design rather than making the entire weapon truly Progressive.
Hammer: A solid block of heavy metal on a shaft, hammers represent a simple but brutally effect melee weapon. Can be fitted with pneumatics.
Chainsword: Early research into Progressive weapons quickly discovered that larger versions of the Progressive Knife simply don?t work. After a certain length, the weapon vibrates itself apart. This makes the creation of a true Progressive Sword impossible. Instead, the Chainsword is a collection of small progressive 'bits' on a rapidly spinning chain. This weapon, while crude, is astonishingly effective in close combat.
Sonic Guillotine: Uses resonance drill technology to create a destructive resonance in the target. The Sonic Guillotine is a set of two poles, each a series of resonance emitters, meant to be placed on opposite sides of a target and then active remotely. Each pole is collapsible, and may fit into a wing.
Core Knife: The Core Knife is built with the principal in mind that the Angel?s only weakness is the Core. This weapon is designed to deal a mortal blow on a direct hit to the Core. The Core Knife is built around four small progressive blades parallel to each other on a single hilt. This awkward configuration is not made for normal combat- it is, quite literally, designed to break. If the Core Knife is plunged into a wound, the separate blades snap off of the hilt and, through their own progressive vibration, burrow their way into the target in four separate directions, dealing massive internal damage to the target.
Progressive Knife MK II: The Mark 2 Prog Knife has a blade built out of smaller, independent, progressive sections of blade much like larger versions of the Progressive Bits found on the Chainsword. To this end, the standard knife design has been replaced by one rather like a boxcutter in design. This also allows the knife to continue operating after a section of blade has been destroyed.
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Conventional Weapons: Unguided mass-driver weapons whose mechanism is identical to those used by human soldiers.
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Pallet Gun: The first ranged weapon ever designed for Evangelion use, firing bullets the size of cars. While a devastating weapon when used against conventional armies, against an Angel it would prove woefully insufficient.
Battle Rifle: An improved pallet gun, the Battle Rifle boasts increased ammo capacity and stopping power in addition to a correction of the flawed firing mechanism of the original.
Hand Cannon: Appropriately named, the Hand Cannon (while only pistol sized for an Evangelion) fires a modified version of projectiles originally designed for Battleships. While of limited ammo capacity and low accuracy, as it sidearm it can be a lifesaver in hand to hand.
Heavy Railgun: A scaled down intercontinental weapon mounted on a Evangelion, this device carries more energy per shot than any other solid projectile weapon made by man. The projectiles it fires are not significantly larger than those fired by smaller guns, but they are fired with an incredible velocity. The weight of the railgun is such that it could never be reliably fired hand held, and needs to be braced on the ground or mounted on the Evangelion's shoulder with a complex system of counterweights and shock absorbers to handle the recoil. This weapon is capable of hitting enemies in orbit around the Earth. (However, such enemies are far outside the range of A.T. Field neutralization, and as such the Railgun will have to contend with that defense).
Rail Rifle MK I: A handheld Railgun, the Rail Rifle launches a single small projective at ultra-high velocities for a damage and range far outstripping the Battle Rifles. Unfortunately, even a small disruption in the electromagnetic rails can cause a misfire, making it less reliable and prone to breaking down against an Angel.
Rail Rifle MK II: Utilizing an alternating system of electromagnetic rails, the Mark II can fire several times in rapid succession without losing power. These advanced rails, in addition to their ability to handle the frequent firing, have been designed to operate correctly in the face of disruptions that would have caused major problems in earlier designs.
Rocket Launcher: Virtually identical in design to RPG Launchers available to infantry, this Rocket Launcher is simply a scaled up version of that tried and true design. While less effective against Angels with active A.T. Fields, this weapon can be devastating against targets lacking such protection. Tremendous collateral damage, and very low ammo.
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Positron Weapons: Positron weaponry fires a dense and powerful beam of positrons, the antimatter equivalent of electrons. At sufficiently high outputs, Positron Weaponry has the unique destructive power to penetrate an active A.T. Field.
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Positron Rifle MK I: The Mark I Positron Rifle is an advanced prototype. It can only fire once per round without suffering critical damage, and each shot destroys vital fuses that must be automatically switched out for the next shot. Despite these flaws, it retains the devastating power of a positron weapon, and is not to be overlooked when fighting Angels.
Positron Rifle MK II: A total redesign featuring more durable fuses and a more complex cooling system, the Mark 2 can fire multiple shots in succession at no loss of firepower.
Positron Cannon:A heavier version of the Mark I. Like it's comrade, the Positron Cannon can only fire once per round and requires critical fuses to be replaced after each shot. However, it has a greatly increased range and a much denser beam of positrons capable of ripping through enemies. This weapon requires an incredible amount of power, and cannot be fired if it is not plugged into an Umbilical Cable.
Great Positron Cannon: Undoubtedly the most powerful weapon an Evangelion can wield, the Great Positron Cannon stretches positron technology to its breaking point. With an unrivaled range and damage output, the Great Positron Cannon can punch through A.T. Fields and armor with ease, quickly severing limbs or killing its target instantly with a well aimed shot. Unfortunately, its sheer size makes it awkward to wield, as well as both hands to carry. In addition, it has a tendency to overheat and has a long cool down time in between shots. This is due to the incredible amount of energy required to power it for a full shot, which is so high that the Great Positron Cannon must draw power directly from no less than 3 separate Umbilical Cables at once. The Great Positron Cannon has an effectively unlimited range and can fire into orbit.
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High Explosive Bolt Weapons: A bolt is a self-propelled explosive slug with its own integrated solid propellant that propels the projectile at high speeds, essentially acting like a small rocket. The ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival.
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HE Bolt Launcher: A test type design, the HE Bolt Launcher fires experimental high explosive armor piercing rounds. The size of the projectiles, and resulting recoil, creates an incredible amount of stress that prevents the Launcher from firing repeatedly. However, the exploding shells themselves are very effective.
HE Bolt Pistol: A chopped down version of the Boltgun with a drastically reduced ammo capacity, the Bolt pistol represents the most powerful pistol an Evangelion can hope to be outfitted with, although it is severely inaccurate and lacking in range.
HE Bolt Gun: A drastically heavier weapon than the Bolt Launcher, the HE Bolt Gun is reinforced to handle the stress of repeat firing of the Bolt Shells. It also takes advantage of recently developed Railgun technology to shoot those shells farther than before.
Heavy HE Bolt Gun: An absurdly large weapon, the Heavy Bolt Gun is so densely reinforced to handle the stress of rapid firing that it has no room for its ammunition. Instead, the gun is belt fed from a large ammunition cache attached to the Evangelion?s back.
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Maser Weaponse: Masers, as high-intensity microwaves, pass through most forms of matter with little to no impediment, making them more likely to ignore armor and inflict internal damage to the target.
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Maser Gun: The Maser Gun or ?Masgun? is an efficient low power energy weapon. While lacking the penetrating properties of a positron weapon, the Masgun is lightweight and sports a steady rate of fire combined with an incredible ammo capacity and range of twice that of the Battle Rifle.
Long Mas Mk I:This long barreled Maser Gun is designed to fire one highly focused maser beam. While only slightly more powerful than the standard Masgun, the Long Mas has an incredible range while sacrificing no ammo capacity. The Long Mas represents one of the earliest available long range weapons that can be made for Evangelion hands.
Mas Carbine: A smaller version of the Masgun, the Mas carbine nonetheless boasts a much higher rate of fire at no loss of power or ammunition. Due to its small size, a Mas Carbine can be wielded one handed. However, it is still much too large to be equipped in a Wing Dock.
Mas Pistol: A small Maser Gun specifically designed to provide a high rate of fire for a pistol without being too large to equip in a wing dock.
Long Mas Mk II: Even longer barreled than the Mark I, the Mark II Long Mas sacrifices ammo capacity for a drastically increases range and the ability to fire repeatedly.
Annihilator: Ironically crude considering the level of technology required to make it work as an Eva Scale weapon, the Annihilator lacks the elegance or efficiency of other Maser weapons. Rather than firing a tight beam for a split second, the Maser Annihilator bombards a whole area with radiation, showing off the true terror that is a fully scaled Microwave Gun. Unfortunately, this weapon is imprecise, and causes immense collateral damage. It causes metal to spark and and flesh to burst into flame, making all but the heaviest or advanced of armor irrelevant and irradiating enemies to ash. It must have an umbilical cable attached to fire.
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[HEADING=2]Evangelion Types[/HEADING]
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Berserker
They lack skill at ranged combat and master only a fraction of their A.T. Field?s true potential. However, they share a special bond with their Evangelion that few other pilots can match. As the pilot and their Evangelion synchronize, it becomes more self aware more and more of its devastating power is realized. At the highest frequencies the Evangelion can become a monstrous fighter, seemingly invincible to harm.
They lack skill at ranged combat and master only a fraction of their A.T. Field?s true potential. However, they share a special bond with their Evangelion that few other pilots can match. As the pilot and their Evangelion synchronize, it becomes more self aware more and more of its devastating power is realized. At the highest frequencies the Evangelion can become a monstrous fighter, seemingly invincible to harm.
A.T. Tactician
The Absolute Territory Field is the ultimate defense and weapon of choice of the Angels. Evangelions are fielded against them primarily because of their ability to generate their own A.T. Fields and fight the Angels on equal ground. Controlling these A.T. Fields requires intense concentration. AT Tacticians supplement this with something even more vital: imagination. The reality warping properties of the A.T. Field are capable of performing actions that are blatantly impossible outside of them. AT Tacticians are capable of recognizing the awesome potential of this and exploiting it.
The Absolute Territory Field is the ultimate defense and weapon of choice of the Angels. Evangelions are fielded against them primarily because of their ability to generate their own A.T. Fields and fight the Angels on equal ground. Controlling these A.T. Fields requires intense concentration. AT Tacticians supplement this with something even more vital: imagination. The reality warping properties of the A.T. Field are capable of performing actions that are blatantly impossible outside of them. AT Tacticians are capable of recognizing the awesome potential of this and exploiting it.
Skirmisher
Skirmishers are the invaluable general fighters. No other pilot class can match their sheer skill and finesse, or their mastery of weapons. Skirmishes, rather than rely on Evangelion specific attributes such as A.T. Fields and Berserking, uses fighting styles and combat maneuvers that have been used by the best human fighters on the ground for generations. They can be masters of melee or ranged combat, and use their weapons to devastating effect.
Skirmishers are the invaluable general fighters. No other pilot class can match their sheer skill and finesse, or their mastery of weapons. Skirmishes, rather than rely on Evangelion specific attributes such as A.T. Fields and Berserking, uses fighting styles and combat maneuvers that have been used by the best human fighters on the ground for generations. They can be masters of melee or ranged combat, and use their weapons to devastating effect.
Pointman
Teamwork is the key to victory, and the Pointman career path epitomizes this. A well played Pointman seems suicidal, but by their actions can shift a battle from being unwinnable to a victory, even if their Evangelion is in pieces by the end of it. Pointmen combine tactical exploitation, precision, and combat skill to open up opportunities for other pilots to strike with impunity, as well as defend their fellow pilots with their lives.
Teamwork is the key to victory, and the Pointman career path epitomizes this. A well played Pointman seems suicidal, but by their actions can shift a battle from being unwinnable to a victory, even if their Evangelion is in pieces by the end of it. Pointmen combine tactical exploitation, precision, and combat skill to open up opportunities for other pilots to strike with impunity, as well as defend their fellow pilots with their lives.
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Operations Director
The operations director of a Nerv facility possesses more individual power than any military or political figure on earth. Direct control over the Evangelion units grants any such officer the capacity to effectively wage war against any other Evangelion-armed nation, or the entire mass of the remainder simultaneously. The only meaningful constraint on that power is the fact that it must be exercised through the pilots, prone to failure for the least of reasons, or even no reason at all.
Operations Director is the special career path of this RP. They lack the ability to synchronize with an Evangelion. They only operate their human character. Operations Directors do not fight the Angels directly like other players, but instead guide and assist the other players remotely while spending the entire battle in a command bunker.
However, while they might find their combat experience to be lackluster compared to the dynamic and life threatening struggle of piloting an Evangelion, outside of combat the Operations Director has many distinct advantages. The first and foremost of these is that the Operations Director is one of the highest-ranked people on the planet, an enviable position that should be roleplayed to full effect and taken into account during important decision making.
Under no circumstances may there be two Operations Directors in play at the same time.
The operations director of a Nerv facility possesses more individual power than any military or political figure on earth. Direct control over the Evangelion units grants any such officer the capacity to effectively wage war against any other Evangelion-armed nation, or the entire mass of the remainder simultaneously. The only meaningful constraint on that power is the fact that it must be exercised through the pilots, prone to failure for the least of reasons, or even no reason at all.
Operations Director is the special career path of this RP. They lack the ability to synchronize with an Evangelion. They only operate their human character. Operations Directors do not fight the Angels directly like other players, but instead guide and assist the other players remotely while spending the entire battle in a command bunker.
However, while they might find their combat experience to be lackluster compared to the dynamic and life threatening struggle of piloting an Evangelion, outside of combat the Operations Director has many distinct advantages. The first and foremost of these is that the Operations Director is one of the highest-ranked people on the planet, an enviable position that should be roleplayed to full effect and taken into account during important decision making.
Under no circumstances may there be two Operations Directors in play at the same time.
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[HEADING=2]Character Types[/HEADING]
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Neo-Spartan
Many powerful organizations have selected children with the potential to be one of humanity's future saviors. Since then, their lives have been orchestrated for them to become supersoldiers. Years of training in simulations as well as physical conditioning; placed into situations and drills that pushed their abilities to their very limit and beyond. Their hard training was complemented with high-level education, which included mathematics, science, reading, writing, and military tactics. Although it was brutal, it gave those who finished ultra-heightened skills as pilots and fighters in virtually all forms.
They have dedicated their lives to combat, they are extensively trained in Angel biology and combating their various templates. Conditioned to be fanatical, and to respond well to authority figures. Denied a normal childhood, their aggressive personalites make for few friends. Delicate social interactions are not really their thing.
Many powerful organizations have selected children with the potential to be one of humanity's future saviors. Since then, their lives have been orchestrated for them to become supersoldiers. Years of training in simulations as well as physical conditioning; placed into situations and drills that pushed their abilities to their very limit and beyond. Their hard training was complemented with high-level education, which included mathematics, science, reading, writing, and military tactics. Although it was brutal, it gave those who finished ultra-heightened skills as pilots and fighters in virtually all forms.
They have dedicated their lives to combat, they are extensively trained in Angel biology and combating their various templates. Conditioned to be fanatical, and to respond well to authority figures. Denied a normal childhood, their aggressive personalites make for few friends. Delicate social interactions are not really their thing.
Prodigy
Not long ago, most people had never even heard of the Evangelions. The vast majority of humanity truly believes Second Impact to be the result of a meteorite strike. For a select few, that comfortable lie has since been shattered, plunged into a world of off-the-wall insanity.
Prodigies are regular people who- for whatever reason- possess the ability to synchronize with an Evangelion without training. Their souls bond with the Eva in seemingly familiar ways, as if they were one entity that had been split apart. Now, they have been tapped by powerful
organizations to pilot a living engine of destruction.
Less sheltered than other pilots, they are naturally adept at social interaction but have little talent for war. They may be easily disturbed and distracted by the foreign sensations flooding their nervous system from the Evangelion, and are easily horrified by the destruction left in their wake. Without the lifelong combat training of their comrades, they miss openings in the enemy's defense that are obvious to them.
Not long ago, most people had never even heard of the Evangelions. The vast majority of humanity truly believes Second Impact to be the result of a meteorite strike. For a select few, that comfortable lie has since been shattered, plunged into a world of off-the-wall insanity.
Prodigies are regular people who- for whatever reason- possess the ability to synchronize with an Evangelion without training. Their souls bond with the Eva in seemingly familiar ways, as if they were one entity that had been split apart. Now, they have been tapped by powerful
organizations to pilot a living engine of destruction.
Less sheltered than other pilots, they are naturally adept at social interaction but have little talent for war. They may be easily disturbed and distracted by the foreign sensations flooding their nervous system from the Evangelion, and are easily horrified by the destruction left in their wake. Without the lifelong combat training of their comrades, they miss openings in the enemy's defense that are obvious to them.
Manufactured
Prodigies are one-in-a-million, and neospartan trainees spend nearly every waking moment in preparation for piloting Evas. What could surpass them? A genetically engineered human specifically designed for synchronization.
Genome sequenced and grown to adult size in an embryonic tank, these pilots are specimens of human perfection. Everything, from their intelligence, physical constitution, temperament, to their appearance is designed before birth to be superior. They heal faster than other humans, possess perfect senses and hand eye coordination, and have a natural propensity toward eva piloting.
However, their environment is radically different from regular people- the strict lifestyle and isolation causes many subjects to display personality traits bordering on the autistic or sociopathic. They are bred to obey, to be submissive, and to think for themselves only during an engagement.
The DNA of each subject is digitally stored, and their combat data constantly analyzed so that when the pilot is killed, the next series alters it's traits and becomes an even more deadly opponent, and it continues. Subjects aware of their situation consider themselves expendable, and do not fear death.
Prodigies are one-in-a-million, and neospartan trainees spend nearly every waking moment in preparation for piloting Evas. What could surpass them? A genetically engineered human specifically designed for synchronization.
Genome sequenced and grown to adult size in an embryonic tank, these pilots are specimens of human perfection. Everything, from their intelligence, physical constitution, temperament, to their appearance is designed before birth to be superior. They heal faster than other humans, possess perfect senses and hand eye coordination, and have a natural propensity toward eva piloting.
However, their environment is radically different from regular people- the strict lifestyle and isolation causes many subjects to display personality traits bordering on the autistic or sociopathic. They are bred to obey, to be submissive, and to think for themselves only during an engagement.
The DNA of each subject is digitally stored, and their combat data constantly analyzed so that when the pilot is killed, the next series alters it's traits and becomes an even more deadly opponent, and it continues. Subjects aware of their situation consider themselves expendable, and do not fear death.
Second Impact and the years of chaos that followed it was the closest thing to Hell on Earth in history. But man survived. People who endured this time are too old to be pilots, but work well as directors and support personnel. No one got through Second Impact unscathed- either physically or mentally, it has left a strong impression.
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My own Character will be up shortly.