EVE Gets The Space IRS In

Lord_Ascendant

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Jan 14, 2008
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"channeled their inner skywalker"?

why not just send in a massive, invincible moderator fleet and completely annaihilate the starbases then hunt down the account owners in real life and kick them in the pants and then ban their accounts.


but i digress

things going boom=cool
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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fix-the-spade said:
Why doesn't CCP have it's own indestructible death fleet yet?

It would be extremely cool(er) to have players in game who were on the run from 'them' for their various hacking or exploit misdemeanors. Ot to have new players desperately hiding in the fleet's shadow for protection.
Im pretty sure they can all fly Titans....
 

Naterstein

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Oct 18, 2008
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I agree, but when the CCP Police kill you, they kill you so bad that your clones die too.
TheMatt said:
fix-the-spade said:
Why doesn't CCP have it's own indestructible death fleet yet?

It would be extremely cool(er) to have players in game who were on the run from 'them' for their various hacking or exploit misdemeanors. Ot to have new players desperately hiding in the fleets shadow for protection.
Dude... That would be INCREDIBLE. Instead of being outright banned, these ppl get an email or whatever stating their crimes and what they are wanted for. A manhunt begins. they get to keep their ships and all that crap until the "police" (read - death fleet) tracks them down and blows them to smithereens.

Even put a bounty on them for regular players to shoot for. "Kill these nub haxer and get 3 billion isk".

How frickin sweet would that be?
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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Kalezian said:
one thing i have learned while playing EVE is that they like to do things in game alot. but i personally would just done the banning/item deletion from the beginning without the whole in game event......... i still hate EVE though, worst game ever.....
reasoning?
 

AnimalAl

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Nov 26, 2008
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It's certainly not the worst game ever, but there is this strange love/hate relationship I've noticed among many (one which I share). You tend to work hard to get a good ship, get to know a region of space, then you realize that empire space is kinda slow. All the juicy bandits and rocks are in the outer fringes, except that all of outer fringes are owned by corporations. So you either join a corporation or start fighting one in in the unregulated space, and then you find out what jerks people can be.

I was in one fairly well sized corporation, within a larger alliance, and I started manufacturing and selling shuttles for a slightly inflated price. Well, okay, it was about 10 times the price, but no one else was doing it. Supply and demand, and all that, and I was making a little change on it. Nothing extravagent. One of my "corp-mates" noticed and objected, and he started moving shuttles into my station at lower price. So of course, I promptly bought them and put them back out for higher prices. He objected, my CEO told me that I was in the wrong, and I told them to go frak themselves.

Well, this petty sniping went on, and I got tired of the infighting and I split. Went back to Empire to get qualified to run tier II battleships and get some good guns. Eventually just dropped EVE when Age of Conan came out, not that AoC was "all that," but haven't gone back to EVE. But I do miss it sometimes, when I hear these stories.
 

CUnk

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Oct 24, 2008
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AnimalAl said:
It's certainly not the worst game ever, but there is this strange love/hate relationship I've noticed among many (one which I share). You tend to work hard to get a good ship, get to know a region of space, then you realize that empire space is kinda slow. All the juicy bandits and rocks are in the outer fringes, except that all of outer fringes are owned by corporations. So you either join a corporation or start fighting one in in the unregulated space, and then you find out what jerks people can be.

I was in one fairly well sized corporation, within a larger alliance, and I started manufacturing and selling shuttles for a slightly inflated price. Well, okay, it was about 10 times the price, but no one else was doing it. Supply and demand, and all that, and I was making a little change on it. Nothing extravagent. One of my "corp-mates" noticed and objected, and he started moving shuttles into my station at lower price. So of course, I promptly bought them and put them back out for higher prices. He objected, my CEO told me that I was in the wrong, and I told them to go frak themselves.

Well, this petty sniping went on, and I got tired of the infighting and I split. Went back to Empire to get qualified to run tier II battleships and get some good guns. Eventually just dropped EVE when Age of Conan came out, not that AoC was "all that," but haven't gone back to EVE. But I do miss it sometimes, when I hear these stories.
Either you were in Goonfleet or you are relating a story that must happen often because I remember this happening while I was there. I happen to agree with the CEO's assessment though. In 0.0 space where production slots are limited it's kind of dickish to treat your corp mates that way. Yes, free market and all blah blah blah but despite EVE's impressively complex and realistic market system real-world economics often don't work. In the end you have to consider that you're playing a game and you have the other players to consider. Typically you tend to try to make the game easier for the people on your side, and less so for the enemy. Selling shuttles for 10x their normal value (and preventing anyone else from undercutting you) is pretty antisocial and you should have expected this reaction.
 

A.Balthazor

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Mar 5, 2008
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Well if the competitor within his corporation is getting paid, he's not really damaging his corp-mates.

He's only taking advantage of the customers; if they are willing to pay for the inflated prices, then a demand exists. Customers could always ban him, in which case the monopolizer will be forced to cut prices or suffer losses as he constantly purchases low-cost shuttles for mark-up.

In the real-world this is only controlled through price-fixing laws to prevent one or more producers from fixing prices higher than they would otherwise be through competition. If the corporate authority wanted to self-impose such rules they could; this may not be the most profitable short-term decision but you'll probably garner long-term goodwill from customers who are looking to purchase shuttles.
 

AnimalAl

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Nov 26, 2008
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YEAH. Tell 'em, Balthazor. It's simple economics.

CUnk, let me tell you the rest of the story. I stopped producing, but I kept a buy order open and a clone to sell them every few weeks. Funny thing. No one was producing shuttles, my dickish competitor got bored and went elsewhere, and so there were zero shuttles except for the ones dropped off by those passing through. A few systems over, there was a manufacturing site where someone was producing shuttles, selling them for only 5-6 times the empire price. I couldn't go there, since I was out of the corp and in "dangerous space" as a single pilot. But I am pretty sure that anyone traveling through 0.0 space could have afforded a shuttle priced at $100-120,000. It's pocket change, and the availability of shuttles in deep space is certainly worth it.

"In the end you have to consider that you're playing a game and you have the other players to consider."

Wow. What an amazingly naive thing to say for anyone who's played EVE for more than a few months. It's the ultimate "dog eat dog" game... you think that former BoB director was "considerate" of the other hundreds of players in his alliance? BTW, wasn't in Goonfleet, it was Triumphirate. Guess it's an old story, this infighting over sales.
 

NeedAUserName

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Aug 7, 2008
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Grand_Poohbah said:
Everyone of these articles makes me want to play this game so bad, but I've played the demo and I didn't like it.
I feel the exact way... its so... blurgh, can't think of a word to describe how it makes me feel. I made up one to describe my feelings about not being able to describe my feelings.
 

P1p3s

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Jan 16, 2009
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Alone Disciple said:
Too bad we can't take this solution straight to Wall Street.

Nothing like a good deterrent when a punishement and an example are made for everyone to take notice.

Yay CCP!
Thats just plain genius - although I dunno about the general premise of taking in game morality into the outside world!
 

Valiance

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Jan 14, 2009
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To OP: I love their method of dealing with the exploiters.
To everyone in this thread thinking EVE is awesome: You will need to have played for a while before you can do anything this cool.