Oswald D Grant said:
Wrong. He joined the alliance and discovered he enjoyed playing with them before any of that happened.
Well, reading a little further, what was happening is they were
trying to get rid of him, kick him out of their corp which was set up to scam him. It was then when he tipped his hand he was actually a BoB director to stay there. So it's kind of complicated: maybe it was technically in their corp, but only under a trial basis that was never intended to seriously hire him.
Meh, I guess I could begrudging give you the point that, even as a trial candidate, he was close enough to get the look he needed to decide it was better than BoB. (Though that is pretty weird considering it was just a corp that was scamming him.)
However, you would have to give me the point that apparently he was terribly bored/dissatisfied while he was with BoB.
This is where I'd say EVE Online has a vulnerability:
If the game itself was more entertaining by its own merits, maybe he wouldn't have been so desperate to improve his situation.
And this opens up a giant can of worms: 1. The corporate experience itself apparently doesn't bring enjoyment. 2. The game itself isn't fun enough to deflect the misery of his corporate experience (he can't just go off and perform missions or tool around 0.0 space in a Frigate to stay entertained). And so on, it goes all the way down the chain until you realize that every single aspect of EVE Online failed to entertain so profoundly that BoB, an alliance of thousands of players, had to die.
As a would-be game designer myself, that's where I sit up, take notice, and say, "okay, that's something I would improve." That's really where I was always coming from (brain-bits shifted into trying to rub EVE Defenders noses in something notwithstanding): if the game design could use improvement.