Marowit said:
I felt the same. My opinion is the same as yahtzee's. I wanted to love it; a proper space opera mmo that my machine could (then) handle. But what do you do in the game?
While the interface (I snipped the person who talked about it) is
awful (and I played off and on for four years), it actually "works" once you figure things out. As far as what you do in the game, well that depends. Sure one can grind for loot and treasures and slowly construct a fantastically powerful multi billion ISK (the game's currency) battleship, but such a thing is a sucker's game. Sure that Gistii XL Shield Booster might be the single best part in the game for the purpose (double the effect of a normal shield booster, half the energy consumption, easier to fit to boot!) but the fact that the part can only be found by shooting the rarest of pirate spawns (of that faction) means they easily fetch a price tag of ten times the worth of the ship it's mounted on.
I suppose I should simply state that, if Eve had a motto it would undoubtedly be "Don't fly what you can't afford to lose". When a player first starts, they will eventually acquire a decent frigate (the smallest class of ship). A few weeks of play and they can fly a cruiser but most could only actually afford to lose a frigate. Even after four years of play with my very own Carrier (a capital ship. There are two larger and more expensive classes (the mother ship (a super carrier) and a Titan (an anti-capital ship murder factory)) but even then I could only really afford to lose a battleship. I could very nearly endlessly purchase, equip and then self destruct a frigate.
This motto goes against the normal urge to bring the biggest and best thing in your hanger everywhere you go. Sure, I could bring my incredibly expensive billion ISK battleship to fight other players but such a thing has the effect of drawing even more fire. Just because I have the ability to absorb staggering punishment in my carrier does not make it invincible (It could withstand the assault of any 4 battleships simultaneously until time stopped but add a fifth and eventually it would explode).
The draw of Eve is, really, in the fact that death has a cost associated with it. The ship and some (all in the case of PVP generally) of it's parts are lost forever and the player is rewarded with an insurance payout that will, in some cases (if they were smart) not
quite cover their losses. If they flew something really fancy (A Heavy Assault Ship for example), they payout wouldn't even cover the cost of the ship (my cerberus' insurance was worth about 1/40th the market value of the ship).
Eve is, all considered, a slow game. This means that, even when a player stumbles into a trap, they have a fair amount of time to realize a problem has occurred. The excitement inherent to this realization is a big part of the fun. But the problem is that, after enough experience, a player is no longer in any real danger when doing PVE activities. Sure, they could do something boneheaded (accepting a mission in low security space for example), but for the most part losses become incredibly uncommon.
For most that stick around in the game for years, the draw is the PVP. I won't go into exhaustive detail but suffice it to say that the pace of combat allows the game to reward tactical acumen as often as financial backing. Sure, there are still cases where a ship clearly outclasses another (A cerberus will, unless the player is an idiot, always destroy a Caracal for example), but the game is designed in such a way that combat is generally of one of two forms: either the parties are, relatively evenly matched or an unlucky group is caught in an ambush of some kind.
Unfortunately, the most damning thing about the game is that the fun part (as far as I was concerned) required me to take enormous risk in order to learn how to play in the first place! As in most games, the skills gained in PVE were insufficient for PVP action. Players often attempted to fill the void of course and most decent corporations would stock "throw away" ships for noobs to fly to learn the ropes.
Sure, Eve is a game with a bad interface and a learning curve best graphed on semi-log paper, but it offers a game of such depth and complexity that it manages to keep a dedicated crowd. From the economy based almost entirely on player action (from parts farmed by PVE players to the ships and components manufactured by other players (the vast majority of parts on the market are constructed by players)), to vast interstellar wars for resource rich systems to the fact that the danger of low security of space being provided by players who decided they wanted to live the life of a pirate, Eve is a game where you can pick a path and follow it.
Want to build an industrial empire? You can start right out the gate with your very own mining frigate. Want to eventually captain a battleship in large scale fleet combat? The path is available. Want to support your friends and confound your enemies with sophisticated electronic warfare packages? You can do that. Do you just want to explore the vast expanse of space (the game has ~5,000 unique Star Systems and hundreds of thousands of planets and moons (if not millions))? You can even do that.