Good point, I mean you wouldn't have a highly detailed, dark and gritty environment for the next Mario game would you?kioko9959 said:Graphical awe is being taken in different opinions by most people.
That being said, my moment of awe was in Crysis, Not because of its fantastic graphics but how they were used.
It's there mission were you just jacked a tank and were speeding down a mountain slope at high speeds shooting at others, when suddenly the MASSIVE cliff in front of you explodes and starts raining down, it was so tense it just made that moment fantastic for me
Too me, Graphical Awe is graphics used correctly with the style the game was in and the setting at the time. Take FF13 for example, it had fantastic graphics yeah, but it rarely used them to help a scene work. Uh, i'm probably not making much sense, sorry...
This, too. There were so many tiny effects in Metroid Prime that impressed. Phendrana Drifts' snow and overall layout was amazing.FightThePower said:When I first walked into Phendrana Drifts in Metroid Prime. 8 years on and it still looks beautiful, gotta love Retro Studios' art department.
I had the same thing looking down in the space combat level.Pegghead said:Hello escapist, Pegghead here if your left eye is focused on a game of crysis in the corner of the room.
Recently I've been playing through Halo Reach
Damn right, if there's one area games excel graphics-wise it's in depictions of outer space.silver wolf009 said:I had the same thing looking down in the space combat level.Pegghead said:Hello escapist, Pegghead here if your left eye is focused on a game of crysis in the corner of the room.
Recently I've been playing through Halo Reach