EverQuest II to Test Free-to-Play Waters

Therumancer

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Nov 28, 2007
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laserwulf said:
Therumancer said:
...It comes down to your skill as a gamer and how much time you can invest, not how much money you have IRL. I'm not one of the most elite players out there, but the idea of someone plopping down money to avoid work and actually earning a reward in the game irritates me.
With RL responsibilities like work/school/family, not everyone gets excited about spending dozens, if not hundreds, of hours of grinding to get to the 'fun part'. With any persistent game, you're "paying" in either time or money. The idea of someone demolishing me in PvP simply because they have the time to grind for better equipment irritates me.

Therumancer said:
Another issue is of course the fact that I think 'free to play' games are actually more expensive than subscription based ones. While the early/developmental levels are typically fairly easy, as you advance in the game and become 'hooked' real money increasingly becomes nessicary in order to remain competitive and have the game continue to progress at a reasonable pace.
Why not just buy $15 worth of credits each month? Besides, how many MMOs have a level-advancement scale that's a straight line?

Therumancer said:
The very existance of gold farmers, account sellers, and other businessmen around the fringes of the MMORPG community pretty much demonstrates that there are a lot of people who are willing to invest substantial amounts of real money into the game so they don't have to really work at it, play seriously, or earn anything.
If you're an aforementioned person with responsibilities (kids, work, etc.) how can you play competitively with your friends who do nothing except play MMOs 24/7? I may not have killed murlocks for six hours today, going to work IRL allows me to acquire an equivalent amount of loot.

Therumancer said:
...all it takes is a few more successes like DDO and the companies will figure that turning MMORPGs into a rich man's hobby is in their best interest if a comparitively smaller group of players who are willing to dish out big bucks to the point where they make more money than by having a larger pool of $15 a month subscribers.
If you played WoW since it first came out, you'd have spent around $855.00 just on monthly fees. Ask me how much I've spent on Guild Wars since 2005, or any other F2P MMO, go ahead...

Therumancer said:
...a few games like "Sword Of The New World" and arguably "Star Trek Online" are basically charging subscription fees AND running a cash shop, basically your paying them a subscription to play and have the right to buy things from them. STO for example released the last level of ships (a Dreadnaught) for cash only, basically if you want the ship for the last level of play you need to give them $25. Amazingly, people have been doing it too. This is to say nothing of other things like tougher than normal bridge officers and the like.
Don't forget the $25 Celestial Steed in WoW. You pay for the game, pay for the privilege of playing, and pay for a flying pony.

I think F2P is a great way to try out games that you wouldn't otherwise try. I had no intention of playing DDO, LoTRO, or EQII, but now I plan on trying all three, and possibly spending money on them. I like MMOs, but never play one consistently enough to warrant $15/month. As long as we have both subscription-based and F2P games, I don't see why choice is a bad thing.

The problem with the arguement about "why not just buy $15.00 worth of credits each month" is quite simple, someone else might choose to put more money into the game. With a subscription fee it establishes a base line from which all players work, it comes down to you and the amount of time your willing to invest, as opposed to someone simply being able to buy their way through things. What's more with a "cash shop" based game, the general tendency (going by asian MMOs and things like Farmville) is that the further you go the more it's going to cost to keep playing in a practical sense. A flat subscription fee keeps things from getting out of hand with the developers getting greedy once the cash shop is in place.

I will also point out that the $25 Celestrial Steed for World Of Warcraft is purely a cosmetic item, it is no more functional than any other mount in the game, and you still need to obtain the nessicary skills and pay for the training to use it at each level of abillity.

In comparison Star Trek Online's "Galaxy X Dreadnaught" is the only ship of it's class in the game, and provides a massive advantage to the players who have it because your ship is basically a part of your character, and this ship is pretty much a super-heavy cruiser that can mount cannons (which normally isn't allowed for a cruiser), packs a spinal mount, and is so far the only Federation ship equipped with a cloaking device. The Celestrial Steed doesn't really do anything for you in WoW except look cool, in Star Trek Online there are massive game play benefits attached to the item in question. What's more the issue with being the only ship of it's class is that as your character advances to each rank catagory you get a new tier of ships Lt., Lt. Commander, Captain, etc... that ship represents a tier higher than what can be obtained in the game without paying so basically it's a way of getting people to pay to access to endgame. Sort of like telling people in WoW that in addition to what they paid for the game and expansion packs, they have to pay a $25 fee to advance the last level so they can access the dungeons.

Now, the one bit you are correct on is that not everyone can invest the time in an MMORPG. However that is the way it is with any game or hobby, and that's perfectly fair. It's no worse than sitting down with any other game and being unable to beat it due to the fact that you don't put in the time. A better analogy though would probably be more akin to sports since the end game where most of the really dramatic action takes place requires a lot of work to get there and be able to keep performing. You not only need to raid, but you need to be able to farm for materials and such to keep supporting yourself, if you don't do that it's not going to work, that's part of the game. It's sort of like how some people that play baseball very casually aren't going to be able to make an established team, it doesn't matter if you don't have time to put into it because your doing other things, the coach still isn't going to let you onto the team without you investing the time and effort. Not every game is for everyone, and MMORPGs take a massive time committment to do well, that is part of the genere, if you can't put in the time that doesn't mean you should cheat or be able to buy your way in.

While I, and other players, might have invested hundreds of dollars in World Of Warcraft, all the people that have been around the same amount of time have invested the same thing, assuming they did not engage in illegal activitiy. Where we are respectively comes down to the time we put into it, and our respective levels of abillity (and what we decided we wanted out of the game of course). To put things into perspective "Farmville" has been around less time than World Of Warcraft, and people have spend far, far more money in that game to keep up with it. Heck, there was an incident covered her on The Escapist about some kid who stole his parents credit cards to buy thousands of dollars worth of virtual materials for Farmville.

I put very limited time into Guild Wars, so I can't claim any expertise, but I don't even consider that in the same league as World Of Warcraft, or other MMORPGs. It's defining factor is pretty much that it's free, but along with that you don't really have much in the way of a persistant world, there are very limited numbers of items, and most of it comes down to PVP which is pretty much why they call it "Guild Wars". I can see how some people love it, but it's in a differant league entirely.
 

Lyri

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Dec 8, 2008
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laserwulf said:
Therumancer said:
The very existance of gold farmers, account sellers, and other businessmen around the fringes of the MMORPG community pretty much demonstrates that there are a lot of people who are willing to invest substantial amounts of real money into the game so they don't have to really work at it, play seriously, or earn anything.
If you're an aforementioned person with responsibilities (kids, work, etc.) how can you play competitively with your friends who do nothing except play MMOs 24/7? I may not have killed murlocks for six hours today, going to work IRL allows me to acquire an equivalent amount of loot.
Gold farmers are also helping the people who are grinding 24/7 too, your reason doesn't stand up at all.
You may be level 30 with a tonne of rmt'd currency but that lvl 50 who's in shiney gear bought cash from the same guy too.
Gold farmers help -nobody-, having a job or lack of time to play and compete isn't a reason to use them.
Persevere or hit up the ingame cash shop like crazy but never farmers.

IMO, it sounds like you should be on a high rate server were getting end game is easily done and everyone is pretty much at the same point.
Pvp remains fun and any pve is also do-able too.
 

GodKlown

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Dec 16, 2009
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I'm just surprised that EQ2 was still running at all. Now if they move this idea to SWU instead of ignoring the emulator project, I'd be excited.
 

ionveau

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Nov 22, 2009
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sounds like a waste of time Of look free player sorry you only get half the game the other half costs 10,000 to buy.

Well these MMO RPGs keep "those" players away from me its all good =)
 
Feb 13, 2008
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viranimus said:
I second the notion, Why EQ2? Why not EQ?
EQ2 never took off in the same way EQ did, due to the simultaneous release of WoW. It could even be said that the split to EQ2 from EQ, allowed WoW to dominate in the way that it did.

EQ2 still has some of the best experiences, but it's just a little messy. Despite having quests given to you by Christopher Lee, there was never the overall structured feel of EQ. And the Trolls looked stupid.

EQ still has, AFAIK, 20 servers that are running at "used" capacity, and a lot of people have 1000/2000 hour characters hidden in there. Not like the WoW rush to 50, but characters that have been whittled from years of play. Also the Plane of Knowledge lead you to develop friendships between characters; which WoW doesn't seem to have.

Even on EQ, there's still 300 people a night in the main meeting zones on most of the servers. For a game that's been running 10 years, and still gets expansions, that's not too bad.

But 70 characters going up against the Cazic Thule or the Sleeper is still possible, which it really isn't in WoW.
 

Rad Party God

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Feb 23, 2010
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As good as this news sound, I think it's a double edged sword. Yeah, it's great to enjoy Everquest II for free, I haven't played that game and I've heard good things about it, BUT, dividing the community between F2P and P2P is a bad idea in my opinion.

Let's see, I am trying a game for free and I discover nice and even great things on it's gameplay, graphics, whatever. But the community as an ass because they can do and say whatever they want without consequences. They may get banned, but they only create a new free account and start spamming lots of nasty things.

It's like a Bizarro dimension of sorts. A handful of people won't mind, but many will and they may even get offended and uninstall the game right away.
 

Carlston

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Apr 8, 2008
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Worked for Dungeons and Dragons online. You get about 65% of the game free. A nice even cut of the game plus end game content. And you can get in game favor to unlock content without paying, just play the game more.

In the store you can pay to unlock classes, dungeons packs, or just buy tomes to boost stats (or find them in game) boost exp for 3 hours by 10 percent ect.

It made them a mint.
Course those who pay 14 bucks a month get most that stuff for free and 500 ddo store point every month free anyway... but if a gamer wants to unlock everything now now now and has the cash?

Can we say the Myspace/facebook Mobsters farmville business model? Yep...