EverQuest Next Is the Next Generation of MMOs - PAX 2013

KingBlackToof

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Aug 1, 2013
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I'm excited for the game.
I'm a builder by nature: LittleBigPlanet, Minecraft, etc. I'm a passionate guy with a large vision.
Whether I'll stay glued to this game comes from Everquest Next: Landmarks scope.

I already know Landmark is an amazing building tool, allowing landscapes and buildings to be built and look amazing!
It needs to be able to have: Monster placement, Boss scripting, Quest creation and allow me to create puzzles.
Essentially allowing me to create my own dungeon / adventure for a player to embark upon.

If it has all this^, then I will embrace it!
 

BarbaricGoose

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May 25, 2010
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Well, at the very least I dig the art style. Looks like it could be fun.

Honestly, I hope it has a subscription. $15 is cheap, even on the lowest of salaries (like mine,) and I generally find the subscription MMOs to be of markedly higher quality than the F2P. At the very least, I hope it gets a better run than TOR did, and switches over late like Rift. I thoroughly enjoyed Rift, even if the art was pretty generic looking. Haven't played it since it went F2P, though.

Edit: apparently it's F2P. Darn. https://www.everquestnext.com/landmark-faq
 

viranimus

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Nov 20, 2009
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Now is this really a case of death by over hype?

Or is this a case of fans of WoW being a vocal majority pissing and moaning "Nothing is going to kill WoW" to the point it is taken as a statement of fact before anything is even released like has happened to every other MMO since?

I am really starting to lean toward the latter. Ive known too many WoW people and they all exhibit this same sort of passive aggressive paranoia that compels them to try to keep others in WoW with them or try to recruit others into the game. Has nothing to do with the quality of WoW and everything to do with individuals knowing they need a group of peers in order to keep slogging through whatever content treadmill they are on for whatever insignificant shiney bauble they are after all because they simply cant do it alone.

It just seems delusional and outright insane to act as if WoW is something special and unique to the point no other MMO can come close to what it does and act as if anyone that even tries to enter the market needs to be tarred and feathered for daring to attempt such.
 

Muspelheim

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Apr 7, 2011
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(The site spat out my previous post. Never forget to copy everything you write before you post.)

Seems very interesting. I like the warm, vibrant art direction, and I love the lion knight things. They'd better be playable.

That is what also worries me. They're far too busy building up a rather pretentious blurb about change and saving the genre to say much about the actual game. I'd prefer if they spent more time making, and talking about, the game itself.
They ought to keep costs and projected income figures low, rather than spunking away too much money than they can regain from a rather small audience. Even more so if they're going Free to Play. I doubt I'll buy any hats anytime soon.

If you make a good game you'd like to play yourself, think small and don't overestimate the impact of your changes, you are less likely to end up in a situation where you need to make ten million happy subscribers in two months to break even and not look like a failure.
 

Proto Taco

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Apr 30, 2013
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I think peeps are being too hard on this game. It's not even out yet and everyone is predicting its downfall. I mean sure SoE has been bragging about it a lot, but really, if you thought you could follow through on something this cool wouldn't you brag too? Plus, I've yet to see anyone at SoE espousing how EQ Next will 'kill' WoW, so that whole battle cry falls flat. Honestly, I think the peeps at Sony are just thrilled off their pants to get to make this and the peeps at the Escapist offices are thrilled to hear about it because it sounds so fracking cool.

I for one hope they can and do follow through on all their promises, I'm tired of WoW being the only half decent colorful fantasy MMO about that isn't saturated with guns and burly space men. Plus, if they can get the whole 'terrain shaping' thing to work well, I can only imagine the fun tactics that could be employed in the strategic play MMOs are known for.
 

viranimus

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Nov 20, 2009
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CriticKitten said:
Oh, and I don't even play WoW. So you're wrong on virtually every count. :p
Except the way that my statement also addressed the role of non WoW players in that equation.
 

Psychobabble

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Aug 3, 2013
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Proto Taco said:
I think peeps are being too hard on this game. It's not even out yet and everyone is predicting its downfall. I mean sure SoE has been bragging about it a lot, but really, if you thought you could follow through on something this cool wouldn't you brag too? Plus, I've yet to see anyone at SoE espousing how EQ Next will 'kill' WoW, so that whole battle cry falls flat. Honestly, I think the peeps at Sony are just thrilled off their pants to get to make this and the peeps at the Escapist offices are thrilled to hear about it because it sounds so fracking cool.

I for one hope they can and do follow through on all their promises, I'm tired of WoW being the only half decent colorful fantasy MMO about that isn't saturated with guns and burly space men. Plus, if they can get the whole 'terrain shaping' thing to work well, I can only imagine the fun tactics that could be employed in the strategic play MMOs are known for.
Don't take it too hard. I don't think anyone is willing this game to be a failure, its just that gamers are tired of being continually run over by the hype train. To often game companies promise the sky only to deliver yet another tired paint by numbers product. MMOs are particularly guilty of this behavior. So I'd say take every bad thing people say about EQ Next with a grain of salt. However I'd say the same about every too good to be true sounding promise SOE makes if you want to preserve your future sanity.
 

Sicht

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Jun 4, 2011
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You'd think people would learn by now that just because a company says something that they should take it with a grain of salt. The thing that really cripples most companies that design mmo's is their mouths write checks that their publisher won't cash if it takes too long. Also the one thing that springs to my mind is how much memory would they need to allow for all these possible scenarios and how hard would it be to maintain so many different type of A.I's that rely on certain factors for them to act.

The thing regarding the goblins and orcs behaving differently off certain ingame factors. Imagine the sheer degree of bugs and programming plus the amount of time it would take for all of this to not be horribly crippling and gamebreaking it would take. I also feel like most dev's that make mmo's forget that placing weird priorities on certain things and then last second writing lore without any real idea of scope and weight also serves to cripple alot of mmo's(swtor had big issues with this. first lightsabers known for cutting through everything suddenly being a mobile bug zapper plus technology being roughly similar despite 3000 year difference from the time we know and love served to rip me and other people i knew out of the story because it had poor scope of what it was taking pages from).

SOE also lately for me anyways has been really untrustworthy when it comes to mmo's last few years so this one immediatly sets flags off in my head(probably just me though).
 

ThunderCavalier

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Nov 21, 2009
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Was I the only one disappointed that "New generation of MMOs" did not, in fact, include the announcement of the NerveGear?

Don't get me wrong. The whole aesthetic of intelligent AI that doesn't just conglomerate in some set area, towns that can be shaped by players, all of that stuff sounds nice, but then again, TOR had this whole idea of having an expansive and deep narrative and these interesting worlds, and that sunk harder than the Titanic's maiden voyage.

So I'll remain skeptical, thank you very much. You'll only get me on the hype bandwagon if someone finally invents Aincrad.
 

misg

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Apr 13, 2013
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These are some real new ideas that haven't made there way out of an development meeting before. If the AI spawn and act like they are claiming with the world being a changing flowing world this could end up being an amazing game. In any case I have friends that love EQ and I'll probably play it with them. One thing to always remember, Friends playing/talking talking about game = way more players.