Everquest Next revealed

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Eduku

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Sep 11, 2010
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Recently, Sony Online Entertainment revealed details on their new MMORPG, Everquest Next. If anything, they seem to have at least demonstrated their intentions to do something different in the MMORPG genre. Now, before you roll your eyes, take a look at some of the features they've revealed so far:

-Fully destructible environment: With the new Forgelight Engine, you will be able to destroy anything in the surrounding environment. The two examples they showed were collapsing a bridge, dropping the enemies on it to their deaths, and the second showing a giant construct knocking down a castle. Of course, their are limits to this to prevent abuse; some parts of the environment, such as towns, are not destructible. Environments also 'regenerate' over time, therefore players can't end up destroying the world. The destructible environments also mean that you can dig down into caverns and dungeons to explore. By partnering with Nvidia and utilising Physx, they have an improved physics system, so you can toss enemies around like ragdolls. The physics system also adds to the 'weight' behind your attacks and stops them from feeling 'floaty'.

-Quests: Honestly, this sounded like an expanded upon version of Guild Wars 2's method of doing quests. If you see a problem or conflict, you go and solve it. None of this 'NPCs with ! over their head' business. Where they have expanded upon here is the fact that the player has an element of choice in who to help. If you see a band of orcs attacking a town of humans, you can aid either the orcs or the humans, both with different rewards. Then, like GW2, there are the larger scale group public quests, dubbed 'rallying quests', except each step of the quest has a choice that the players can choose from.

-AI: 'Mobs' in the game have a memory, and as such will remember if you helped them before or not and react accordingly. Another example given was that if a city start encroaching on a group of orcs, they will move to a different location, therefore making the world seem more organic. Going to a certain location doesn't guarantee there will be the same mobs there.

-Combat: Wasn't really expanded upon but it seems it uses some sort of action combat system, or perhaps a hybrid one like Guild Wars 2. You can equip 4 weapons and 4 skills at one time. Speaking of skills, that leads us to...

-Character Progression: There are no levels. Instead, your progression seems to be based around the development of skills. However, you can multiclass an infinite number of times, meaning that there are countless combinations of skills.

-Movement: Players are able to move across the environment more naturally, using their skills to help them move. You can vault over ledges, glide across canyons, jump and teleport in mid-air across a large gap. Movement is made more organic.

Honestly, it sounds like they're going for a deeper, improved upon version of Guild Wars 2, which I'm all for. I'm cautiously optimistic.

Here are some videos:

What do you think?
 

Googenstien

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Jul 6, 2010
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Really looking forward to it.. I bet we dont see this until at least a year from now or maybe around Xmass time next year.
 

BQE

Posh Villainess
Jun 17, 2013
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After so many concurrent disappointments with games that I anticipated before release, I tend not to get excited over the ambitions and intentions of a game's developers. I'm glad they plan to do crazy and new things. That being said, I've seen a great many games, MMOS in particular, forgo what would of set them apart from being inferior copies of World of Warcraft in lieu of budget constraints, or overreaching features.

I want every great game with fresh ideas and a new perspective to succeed. I really do, but the stars in my eyes have long since winked out.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Eh, like I said in the other thread, no amount of environmental destruction or dynamic objectives can make an MMO interesting if it just boils down to auto-attacking and hotbarring generic monsters to death for XP and loot.

Of course, I can't actually see what the gameplay is like in this because they don't fucking show us.

Y'know, I wish that instead of these kind of trailers developers would just put out like 15 minutes of un-edited gameplay footage. Like what The Last of Us and Watchdogs did.
 

piinyouri

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Mar 18, 2012
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HOLY SHIT THE VAH-SHIR.

Sweet Christ I want to play just for that.

On a somewhat more serious note though, the jumping around they showed does look and feel a bit more like an actual game as opposed to an mmo, so who knows, maybe this will be THE mmo after all.