In this modern age where waves of games are now catagorized and compared to each other like free range chickens, it is common to hear someone say "Ah that game isn't really innovative at all. It doesn't add anything new at all". I can understand what is meant by this. Why play Halo 3 when Halo 2 was very similar? Do I really want to play Devil May Cry 4 when 1 and 3 were OK (haven't played 2)? Is it even worth getting Red Alert 3?
I thought upon this a while, and then went through to browsing my games library to see if I could truelly find an example of a game that brought absolutely nothing new to the genre, and came up with a few examples.
Burnout Revenge- a slightly prettier next gen version of it's older brother.
Colin McRae 2005- Just 04 but prettier with more cars and tracks.
Splinter Cell: Pandora Tomorrow- Again, just felt like a slight update of the old game, with new story, whereas Chaos Theory was more of a step forward.
But that was about it. Every game I looked at had at least introduced some gimmick or add on to make it slightly more fun.
So my question is this? What games do you think are the least innovative, and simply blend right into the background of their genre? And what games can you think of that didn't garner much respect, but still featured a nifty trick up it's sleeve which added to it's charm.
My favourite "gimmicks" would be the slow-mo of Max Payne, the equipment of Halo 3, the melee attacks of Unreal Championship 2, and the Sticky Cameras of Splinter Cell 1.
I thought upon this a while, and then went through to browsing my games library to see if I could truelly find an example of a game that brought absolutely nothing new to the genre, and came up with a few examples.
Burnout Revenge- a slightly prettier next gen version of it's older brother.
Colin McRae 2005- Just 04 but prettier with more cars and tracks.
Splinter Cell: Pandora Tomorrow- Again, just felt like a slight update of the old game, with new story, whereas Chaos Theory was more of a step forward.
But that was about it. Every game I looked at had at least introduced some gimmick or add on to make it slightly more fun.
So my question is this? What games do you think are the least innovative, and simply blend right into the background of their genre? And what games can you think of that didn't garner much respect, but still featured a nifty trick up it's sleeve which added to it's charm.
My favourite "gimmicks" would be the slow-mo of Max Payne, the equipment of Halo 3, the melee attacks of Unreal Championship 2, and the Sticky Cameras of Splinter Cell 1.