Everything is average nowadays.

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Rhade

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Given that I didn't follow or participate much in any online FPS until the last few years I was expecting an entirely bland "I throw grenades better than you" samey grindfest when I first started playing TF2. A friend of mine recommended it when I mentioned the last FPS I'd really spent any time on was Metroid Prime and that I had a habit of totally sucking ass when playing any title in which all people in multiplayer are essentially the same class (which was most of them, and was the universal gunman class.

But I figured hey, whatever, at least this game looks like it's trying to have some diversity in roles and classes, so I gave it a shot. I got mowed down a ton as I tested anything that one might define as front-line-fighter, but when I shifted over to roles like Medic, Engineer and Spy I found I was actually having some fun. In an online FPS. I was actually kind of puzzled for a while, as they're just really, really not my thing usually.

I wouldn't call it earth-shattering or anything, just that it was a nice pleasant surprise to me and helped change my viewpoint some. Though I find as soon as I leap out of it into something where we're all identical space marines, yeah, I toss my controller/mouse pretty fast and jump back to RPG territory.
 

lord canti

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Ok games are not getting worse and everything is not average. I've been gaming for over 15 years and I believe gaming is only getting better.Yes alot of games try to spend so much time on graphics and tend to forget the important things like gameplay and story, buts it nowhere near as bad alot of people are saying. Game development has changed dramatically over the years and it's only logical that games have to evolve to.

OT: The last game I played that I fully enjoyed every aspect was okami.
 

Chipperz

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HT_Black said:
Firstly, do you remember how ME1 was loaded to the brim with the stock assortment of bioware hippy/trippy left-wing messages (racial tolerance, give peace a chance, so on and so forth)? In Me2 there was at best the vaguest hint of an anti-elitism message featured for all of three lines in one mission. Ever since KoTOR, Bioware has been a cut above the crowd because of the way it managed to keep slipping morals and the ghost of political commentary into its games. this latest entry, contrarily, might as well be any generic sci-fi flick.
Yes, the fact that the government is floundering and outright denying any problems while the only organisation willing to actually make a stand against something which is trying to wipe out all life in the universe is a terrorist group dedicated to furthering the goals of a galactic minority through any means necessary is nothing like political commentary. Not at all. I'm amazed Fox hasn't jumped on it, but I guess none of them have actually played it to find that out.

OT - Borderlands. I haven't been struck by a game's style and finesse like Borderlands for a long time.
 

Caligulove

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Sep 25, 2008
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I really beg to differ. I would say that a lot of the improvements these days are not as drastic or glaring each time they happen. But then before we were in an era where hardware was changing constantly and more and more technology was being developed. Now I think we're seeing a push to the limits of what we have so far.

Look at the launch titles on the 360 compared to today. I remember when CoD4 came out, I was amazed that the 360 still had the power to run something so detailed like that and keep the 60FPS. I thought that was the extent of what the console was capable of. But there is more of a creativity in what we have to work with rather than muddying everything with more consoles coming out every few years.

There are games like Half Life 2, though that really blew my mind with the great graphics and sheer focus on atmosphere, enough that I was able to forget that there was little to no actual, written plot to Half Life 2... and yet the creativity and the polish put into the world made up for so much of that, there was so much of that game that was inferred from observing the world around you. And just overall enriched the experience that much more.

Other games like Mass Effect showed me how deep a game could be, especially one that was an IP. At first I thought that KotOR was the best thing BioWare had done that I had played... but I realized the limitations of the license they had with how creative they could be. The Universe that they made for Mass Effect was much more compelling and interesting- while retaining its originality- being something different from the usual BioWare works.

Theres absolutely nothing average about things these days, though. I think that a lot of the feelings of things being mediocre stems from the nostalgia people had from when they were younger. Being younger had an effect on how we saw things compared to now when we are much older. I think the N64 days were great. But I still think that at the same time, that we have made vast improvements in nearly every way.
 

Magnalian

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Dec 10, 2009
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Furburt said:
Magnalian said:
Wow. Just... wow. Besides those clips, I have yet to see a game that really blows my mind. I guess my mind is just not easily blown.
If you haven't got it yet, I'd suggest getting it, if you have the PC to run it (it's hoggier than Crysis).

It's going for ?29.99 in Gamestop in Ireland. I'm not sure what that is in pounds or dollars, but it's pretty damn cheap for a new game.
I doubt my computer has the muscle to run it, so I'll just admire it from afar...
 

sgtshock

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I agree that technology-wise, game progress has been slowing down a bit. But I think that's simply because were still in the middle of the current console generation, and PS3 and 360 have gotten about as much power squeezed out of them as they can.

As far as gameplay, story, and overall amazingness are concerned? You must not play many games nowadays if you haven't seen many of those.
 

HT_Black

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Chipperz said:
HT_Black said:
Firstly, do you remember how ME1 was loaded to the brim with the stock assortment of bioware hippy/trippy left-wing messages (racial tolerance, give peace a chance, so on and so forth)? In Me2 there was at best the vaguest hint of an anti-elitism message featured for all of three lines in one mission. Ever since KoTOR, Bioware has been a cut above the crowd because of the way it managed to keep slipping morals and the ghost of political commentary into its games. this latest entry, contrarily, might as well be any generic sci-fi flick.
Yes, the fact that the government is floundering and outright denying any problems while the only organisation willing to actually make a stand against something which is trying to wipe out all life in the universe is a terrorist group dedicated to furthering the goals of a galactic minority through any means necessary is nothing like political commentary. Not at all. I'm amazed Fox hasn't jumped on it, but I guess none of them have actually played it to find that out.

OT - Borderlands. I haven't been struck by a game's style and finesse like Borderlands for a long time.
...Come again, stranger? Maybe it's just me, but I can't make heads or tails of what you just said there. If you can, do you think you could rephrase that somehow?
 

Z of the Na'vi

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Apr 27, 2009
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No game recently has impressed me more than Mass Effect 1.

But back in the day, the days of the N64, Banjo Kazooie and it's sequel, Banjo Tooie, blew my mind.

What with its bright colors, cheery music, and lovable characters, I will love those two games until the day I die.
 

Chewster

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Apr 24, 2008
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Brotherofwill said:
The rate of improvement of games as a whole is declining. The massive increase in graphic-, audio- and visual-quality has long since slowed to a trickle and most of today's games slowly edge each other out frame by frame.
People say this during every generation of any media's lifetime.
 

NOT WILL

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Sep 1, 2009
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the first COD game blew my mind like the russian missions they were epic in size and scope
 

Tyrannowalefish_Rex

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May 30, 2009
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Recently a replay of System Shock 2. It's a masterpiece and will be for decades to come. Unfortunately it's also pretty hard and frustrating at times. Those were the Looking Glass games...

Other than that, the new Bioware epics seem to try really hard to bore me to death. I don't really blame the developers, because they're doing hard and mostly passionate work. It just doesn't blow my mind recently. "Wow... dialogues... oh, you had a hard life... wow... oh now you're angry, huh?"
 

Brotherofwill

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Caligulove said:
Good, specific answer. I only used the thread title from a song and I don't mean it. It's a hook for people to look at this thread, nothing more. There's 2 rules to make a succesful thread : 1. keep it short and general and 2. use a provocative title. I'm not saying that games are no longer improving, I was focusing mostly on the technical side of things rather than quality as a whole.

What do you mean 'little to no written plot?' in HL 2? I didn't finish it (yes, yes I know) but from what I could tell through the first few hours the plot was rather extensive and quite a bit of dialogue...atleast loads more then in the first (which blew me away :D). Loved the athmosphere of HL2 but overall it strangely left me cold.

chewbacca1010 said:
Brotherofwill said:
The rate of improvement of games as a whole is declining. The massive increase in graphic-, audio- and visual-quality has long since slowed to a trickle and most of today's games slowly edge each other out frame by frame.
People say this during every generation of any media's lifetime.
Very true, however I think it still holds truth. After a certain time innovation and improvement reduces in almost any modern medium. Music, film and games etc etc. It's mostly a manner of reaching a saturation in technology and that when the medium is within it's birth people have no preconceptions of what the product is supposed to look like. After time the 'unsuccesful' attempts are filtered out and more and more of the same formula is produced. There's a name for this effect but I forgot what it was called.

I'm sure people will continue saying this in future generations and probably people said it as early as the NES or even Atari 2600.
 

Azure-Supernova

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Aug 5, 2009
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Hubilub said:
Shadow of the Colossus.

It showed that we don't need any more technical improvements: We need inspiration, we need dedication, we need spirit withing the game!

We need originality created from the love of a developer. Now those kind of games can be far and few in between, but they exist, and they will come.

I for one will await The Last Guardian with glee.
To be honest, there really hasn't been one for me since Shadow of the Colossus. Every game has been 'good' and nothing more. And not even the good type of good, the type where it's actually a substitute for average.

To name a few 'good' games, Uncharted, Uncharted 2, Fallout 3, Batman: Arkham Asylum, inFamous, Prototype and Bioshock. They all have some good elements, the graphics, the atmosphere, the soundtrack, the cinematics, the story, the gameplay. But none of them have all of those things.
 

GamingAwesome1

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The first time I ever played Left 4 Dead my heart nearly exploded from the pulse-pounding action given to me.

The thrill does wear off the more you play, but the first experience. I felt my heart trying to come out of my chest.
 

Hithel

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Dec 5, 2008
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Games are now along a certain path.
In the words of Trent Reznor:

I believe I can see the future
Cause I repeat the same routine
I think I used to have a purpose
But then again
That might have been a dream
I think I used to have a voice
Now I never make a sound
I just do what I've been told
I really don't want them to come around

Every day is exactly the same
Every day is exactly the same
There is no love here and there is no pain
Every day is exactly the same
 

Geekmaster K

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Sep 29, 2009
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MurderousToaster said:
Please see: BioShock. The atmosphere in that game outdid anything I'd ever played before. That game was most certainly not average.
This, right here. Also, anything made by Tetsuya Nomura and the Kingdom Hearts team. If you want a Square Enix game that is as far from a traditional JRPG as you can get, these guys can make it!

Oh, and Psychonauts. I just started playing that one when Steam had a special deal for $2 a couple weeks ago. I've never seen a game with such a bizzare charm. This is also my first exposure to Tim Schafer's work, and now I want to check out some other stuff made by him. Maybe Brutal Legend or The Secret of Monkey Island: Special Edition. These are probably the only games of his I'll be able to get these days, unless he decides to remake Maniac Mansion or something.

Well, to get back on topic, I'll say this: Games that blow my mind don't come around as often as they used to, but that doesn't mean they never come around.

EDIT: I forgot to mention Portal. If you haven't played it yet, DO IT NOW!!!