Evolve Won't Support Mods At Launch

Atmos Duality

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Charcharo said:
You know what noob devs?
You need not do ANYTHING for modders. They are not stupid. Sometimes they are as good or BETTER then you. The stupid shit that Dice said that modders "Cant handle complex BS like FrostBite 3" is exactly that, shit. Modders have done games that will make the tech team of Dice commit suicide.
Damn straight.

It always makes me laugh when some corporate desk jockey thinks he's hot shit and lowballs mods and modders.
Those chucklefucks make me laugh, because it's a sign of obvious contempt; and it's always because they're arrogantly ignorant, or fearful of looking bad by comparison (like when one random modder fixed technical issues in the PC version of Dark Souls that the game's own creators couldn't/didn't).

If you're an aspiring game developer take my advice: NEVER, EVER undersell modders. If they get invested, they can add so much value to your game. I know you fear hackers/cheaters, but seriously, mods can give a game legs.
Just ask Bethesda; PC modders have been bailing their collective incompetent asses out for over a decade now.

Modders can and have created entire genres of games.
League of Legends, one of if not the most popular online game in the world right now, is a MOBA, a genre that started from DOTA, which was a Warcraft 3 map. DOTA Allstars in particular IS a mod-job, since it uses external resources and scripting in addition to the War3 editor's existing assets.

While a lot of modders are conventional hacks (almost literally), some of -THE BEST- (or at least ambitious) game developers I've ever seen started off as modders and hobbyists because they are the people who are REALLY INTO the games they play.
 

Glaice

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Might?? It should be Must or Mandatory because it extends the game's lifespan with user created content! Look at Half-Life and Doom, people are still making custom content and keeping the game alive. This keeps games alive well past their date for future gamers and original fans.
 

Easton Dark

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zehydra said:
Considering these are the guys who did the Left 4 Dead games, and is owned by Valve, I don't think there's much to worry about. Left 4 Dead 2 has great mod support, and so it already establishes that this company has a history with providing mod support.
wat, no.

Valve took over development of L4D. Turtle Rock is now independent. Valve has the mod support history, not Turtle Rock.

I'll go with the boat that thinks this means mod support will never happen. This type of game seems ripe for skin packs, one of the simplest things to implement.
 

Clowndoe

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TheUnbeholden said:
Clowndoe said:
Something people seem to have a lot of trouble with is the fact that modability isn't a check-box you tick for PR, it's actual work and development time.
Which they isntead devote to DLC. Do you see a reoccuring issue here?
Sure they *can* do that. The point is there is a valid reason to not have it at launch. 2k games lets people mod the XCOM and Civilization games, and this is the first chance we have to really get to know Turtle Rock's stance, given their previous games were CS and L4D. We can at least give them the benefit of the doubt.
 
May 29, 2011
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NuclearKangaroo said:
"we will never add mods, stop asking about it"

i cant believe how devs still do this shit, its insane, after the success skyrim
Skyrim released the mod kit months after the release of the game.

Which is exactly what they're probably planning to do.

I give your reading comprehension a 6/10.
 

NuclearKangaroo

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Use_Imagination_here said:
NuclearKangaroo said:
"we will never add mods, stop asking about it"

i cant believe how devs still do this shit, its insane, after the success skyrim
Skyrim released the mod kit months after the release of the game.

Which is exactly what they're probably planning to do.

I give your reading comprehension a 6/10.
i read that part, the thing is those are very often empty promises, you know, for someone who seems to enjoy calling people out for apparently not reading correctly, you didnt read my previous post where i expressed my concerns with this


if evolve truthly releases mod tools post launch, good, great in fact, im proven wrong and ill go eat crow, is not like im happy if a game isnt moddable, but this kind of speech, ive heard many times before and it all led to nothing, or it was too little, too late
 
May 29, 2011
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NuclearKangaroo said:
Use_Imagination_here said:
NuclearKangaroo said:
"we will never add mods, stop asking about it"

i cant believe how devs still do this shit, its insane, after the success skyrim
Skyrim released the mod kit months after the release of the game.

Which is exactly what they're probably planning to do.

I give your reading comprehension a 6/10.
i read that part, the thing is those are very often empty promises, you know, for someone who seems to enjoy calling people out for apparently not reading correctly, you didnt read my previous post where i expressed my concerns with this


if evolve truthly releases mod tools post launch, good, great in fact, im proven wrong and ill go eat crow, is not like im happy if a game isnt moddable, but this kind of speech, ive heard many times before and it all led to nothing, or it was too little, too late
Your post stated that they officially said they're never going to add mods. This is blatantly false. I was pointing this out.

It was especially strange that you included an example of a game with identical circumstances. The devs of Skyrim didn't definitely state that they were going to have mod support for PC. And they did state that it wasn't going to be at launch. I was pointing this out.

So your example of the success of a game due to mods that developed mod support in near identical circumstances as a basis for why its stupid to release a game in those circumstances can be colloquially referred to as "stupid".
 

NuclearKangaroo

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Use_Imagination_here said:
NuclearKangaroo said:
Use_Imagination_here said:
NuclearKangaroo said:
"we will never add mods, stop asking about it"

i cant believe how devs still do this shit, its insane, after the success skyrim
Skyrim released the mod kit months after the release of the game.

Which is exactly what they're probably planning to do.

I give your reading comprehension a 6/10.
i read that part, the thing is those are very often empty promises, you know, for someone who seems to enjoy calling people out for apparently not reading correctly, you didnt read my previous post where i expressed my concerns with this


if evolve truthly releases mod tools post launch, good, great in fact, im proven wrong and ill go eat crow, is not like im happy if a game isnt moddable, but this kind of speech, ive heard many times before and it all led to nothing, or it was too little, too late
Your post stated that they officially said they're never going to add mods. This is blatantly false. I was pointing this out.

It was especially strange that you included an example of a game with identical circumstances. The devs of Skyrim didn't definitely state that they were going to have mod support for PC. And they did state that it wasn't going to be at launch. I was pointing this out.

So your example of the success of a game due to mods that developed mod support in near identical circumstances as a basis for why its stupid to release a game in those circumstances can be colloquially referred to as "stupid".
my point was a blatant figure of speech, again showing how little hope i have for mod support post launch in this title

i didnt know about the situation with skyrim, i used skyrim in my post not because it had or not mod tools at launch, i mentioned as an example of how important can mod tools be for a game

plus is a reality that even before launch bethesda showed more commitment to skyrim's modding that this half-assed "yeah kinda maybe" response

http://www.gamefront.com/bethesda-hopes-to-have-skyrim-mod-tools-on-launch-day/

does any part in these dev's response show commitment to mod tools?
 

Rozalia1

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Charcharo said:
Thing is, mods seem to mean MORE sales then LESS sales. See STALKER and Skyrim and Half Life 1/2 as clear examples...
In other words they are doing a mistake if they want more money.

And actually I would not be scorning them if it wasnt for this. Everytime I hear such an article, it means no modding support and probably even a stance against them.
And after the BullShit DICE said ... yeah....

As for harming art... nope. Mods always mean you yourself had installed them. And the good mods I always talk about but you never ever try them are usually their own games...
So you have two games as examples? Where are the figures pointing out the connection between increased sales being as a result of mods? Where is the data that encompasses 100+ games to show this connection between mods = sales +by X%?

So if I went up to the Mona Lisa and doodled all over it I'd not be vandalising it? If you're going to call videogames art than be ready for there being people who will treat it like art. Why would they give tools to vandalise their work so a couple of bush league kiddies can knock something up, and than be praised more than the creators themselves for their little project? I mean look at this thread itself with people saying modders put devs to shame...what a joke.

Were those jobbers actually any good they wouldn't need to ride the coattails of low/midcarders to push out "their" "art".
 

Strazdas

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NuclearKangaroo said:
- mods DO NOT affect your DLC sales, as Skyrim proved
it does if your DLC is worse than texture mods done in less than a day.

Rozalia1 said:
So if I went up to the Mona Lisa and doodled all over it I'd not be vandalising it? If you're going to call videogames art than be ready for there being people who will treat it like art. Why would they give tools to vandalise their work so a couple of bush league kiddies can knock something up, and than be praised more than the creators themselves for their little project? I mean look at this thread itself with people saying modders put devs to shame...what a joke.

Were those jobbers actually any good they wouldn't need to ride the coattails of low/midcarders to push out "their" "art".
of course you would not be vandalising [https://www.google.lt/search?q=funny+mona+lisa]. If we are using mona lisa as an example, this link shows you many modders doing something with mona lisa. and its perfectly legal to do so. seriuosly, i didnt knew that "mods ruin games" people even existed anymore. this is an argument from sheer ingnorance.

archiebawled said:
People seem to be forgetting that the people at Turtle Rock are gamers, they know about mods, they know the benefits.
The way Turtle Rock has been acting id doubt they were human, let alone gamers.
 

NuclearKangaroo

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Strazdas said:
NuclearKangaroo said:
- mods DO NOT affect your DLC sales, as Skyrim proved
it does if your DLC is worse than texture mods done in less than a day.
you might be right, let me rephrase that

- mods DO NOT affect your QUALITY DLC sales, as Skyrim proved
 

NuclearKangaroo

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Rozalia1 said:
Charcharo said:
Thing is, mods seem to mean MORE sales then LESS sales. See STALKER and Skyrim and Half Life 1/2 as clear examples...
In other words they are doing a mistake if they want more money.

And actually I would not be scorning them if it wasnt for this. Everytime I hear such an article, it means no modding support and probably even a stance against them.
And after the BullShit DICE said ... yeah....

As for harming art... nope. Mods always mean you yourself had installed them. And the good mods I always talk about but you never ever try them are usually their own games...
So you have two games as examples? Where are the figures pointing out the connection between increased sales being as a result of mods? Where is the data that encompasses 100+ games to show this connection between mods = sales +by X%?

So if I went up to the Mona Lisa and doodled all over it I'd not be vandalising it? If you're going to call videogames art than be ready for there being people who will treat it like art. Why would they give tools to vandalise their work so a couple of bush league kiddies can knock something up, and than be praised more than the creators themselves for their little project? I mean look at this thread itself with people saying modders put devs to shame...what a joke.

Were those jobbers actually any good they wouldn't need to ride the coattails of low/midcarders to push out "their" "art".
thats an awful analogy, you are talking about someone doodling over THE mona lisa, and in the original portrait in the louvre, but someone reinterpreting the original work? painting your own mona lisa or taking an image of it and photoshop it a little? why yes thats perfectly valid

http://www.deviantart.com/?q=mona+lisa

the history of art is full of reinsterpretations of previous works and mods can be seen just like that, re-interpretations

Apocalyptica is a tribute band to Metallica, they play the same songs as Metallica but with classic instruments

the 1983 film scarface is a reimagining of the 1932 film of the same name

hell even poker has different variants and rules

why cant games then have different rules? different re-interpretations? and even ignoring all this, if we were to pretend for a single moment that re-interpretations of existing works is not a thing, and video games were an anomaly, would that discredit them as an art form? i could doodle over the mona lisa, that doesnt retroactively make the painting not-art, and if i bought the mona lisa from the louvre id have the right to draw a moustache on her if i wanted to, screw the world

your example doesnt make sense on any level



oh and if you needed more examples mods increase sales

http://en.wikipedia.org/wiki/Mod_(video_gaming)#Unforeseen_consequences_of_modding

"In early 2012, the DayZ modification for ARMA 2 was released and caused a massive increase in sales for the three-year-old game, putting it in the top spot for online game sales for a number of months and selling over 300,000 units for the game."

and lets not forget some of the most popular games ever created, such as CS and Dota, are mods, and games based on these mods, like LoL and CoD are ALSO some of the most popular games ever
 

Rozalia1

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Charcharo said:
As for increase in sales. It just does.
Yeah you'll need something a bit more substantial than that. Businesses go by figures not off hand remarks.

NuclearKangaroo said:
Mona Lisa stuff
You can by all means create your own little version yes however you and the others are missing an important fact. Those "modded" Lisa's shall we say do not use any part of the original physically in their creation. They are based on the original, but are of original construction.
Modders on the other hand use the original in their works either by making use of resources located in the game, or by adding their own on top... that is vandalising art. Like if I were to draw my own painting on the back of the Mona Lisa, were I to break parts of it to create my own work, or were I to glue stuff to it to than proclaim it my own creation.

Yes if you bought the Mono Lisa you could vandalise it yes, don't see how that means anything. Modders don't own the rights of the games they mod so its a moot point.

NuclearKangaroo said:
http://en.wikipedia.org/wiki/Mod_(video_gaming)#Unforeseen_consequences_of_modding

"In early 2012, the DayZ modification for ARMA 2 was released and caused a massive increase in sales for the three-year-old game, putting it in the top spot for online game sales for a number of months and selling over 300,000 units for the game."
Oh boy one example. Why don't you give me percentages on the amount of games have benefited in dramatic increase in sales due to the existence of mods. What is the average increase in % of sales? How many mods are required to spike sales? What is the different percentage in sales between genres.
If you're going to lecture a business in their decisions than you better have some hard, and substantial evidence to prove them wrong.

NuclearKangaroo said:
and lets not forget some of the most popular games ever created, such as CS and Dota, are mods, and games based on these mods, like LoL and CoD are ALSO some of the most popular games ever
Popular or not it is disrespectful that people can hold such jobbers in such high esteem, above the original creators even. Also a couple of examples don't prove anything, you need much more than that.
 

Rozalia1

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Charcharo said:
Wont argue bussiness numbers with you. If Bethesda Software, Valve, GSC, WarGaming, Gaijin, Tripwire and some others support it and seem to stand by it, then there is a reason.
Means nothing. Its on you to provide the figures and as you simply can't you don't have a leg to stand on.

Charcharo said:
As for your "Vandalism" arguement... you do know that the original is intact, right? In many cases, those mods that I talk about are either standalone (Minerva, Black Mesa, and Lost Alpha) or at least have standalone launchers that do not mess with the original game (RtCW, some other STALKER and HL mods) OR are so incredibly easy to switch on and off (Skyrim, STALKER and Doom) that playing the original game is 1 minute away.
If it uses any physical aspect of the original game in its own development than it is vandalising. If it doesn't than it isn't a mod.
You want videogames to be art, yet don't treat it like art? Odd to say the least.

Charcharo said:
Besides, you DID buy the game, didnt you? In the worst case scenario (which happened to me once) you can just reinstall the game...
Or if you do not want to mod the original game, then do not :p . That works too.
"Than don't do it" isn't a valid argument.

Charcharo said:
As for your last point... I do not understand it at all? How is that disrespectful?
They are games.
That was in regards to the notion of modders > original creators thing that is often proclaimed. It is disrespectful to cheer on a jobber when all they've done is stolen/ripped off the gimmicks, and work of the low/midcarders out there.
 

NuclearKangaroo

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Rozalia1 said:
Charcharo said:
As for increase in sales. It just does.
Yeah you'll need something a bit more substantial than that. Businesses go by figures not off hand remarks.

NuclearKangaroo said:
Mona Lisa stuff
You can by all means create your own little version yes however you and the others are missing an important fact. Those "modded" Lisa's shall we say do not use any part of the original physically in their creation. They are based on the original, but are of original construction.
Modders on the other hand use the original in their works either by making use of resources located in the game, or by adding their own on top... that is vandalising art. Like if I were to draw my own painting on the back of the Mona Lisa, were I to break parts of it to create my own work, or were I to glue stuff to it to than proclaim it my own creation.

Yes if you bought the Mono Lisa you could vandalise it yes, don't see how that means anything. Modders don't own the rights of the games they mod so its a moot point.
modders buy their games, they can do whatever they please with em

look according to your logic, if i take a picture of the mona lisa and draw a moustache over it, im vandalizing the mona lisa, despite the fact my childish behaviour does not affect the original work in any way shape or form, if i mod my copy of the game, nobody else is affected, if that was the case when you played L4D2 youd heard the yakety sax theme each time a jockey jumped on you, like it does in my game

apocalyptica uses the same songs as metallica, are they vandalizing metallica's songs? scarface from 1983 used the same basic premise and name as the movie scarface from 1932, are they vandalizing the original film?

these are not brand new works, they build upon parts of existing works, hell what about art intervention?

http://en.wikipedia.org/wiki/Art_intervention


Rozalia1 said:
NuclearKangaroo said:
http://en.wikipedia.org/wiki/Mod_(video_gaming)#Unforeseen_consequences_of_modding

"In early 2012, the DayZ modification for ARMA 2 was released and caused a massive increase in sales for the three-year-old game, putting it in the top spot for online game sales for a number of months and selling over 300,000 units for the game."
Oh boy one example. Why don't you give me percentages on the amount of games have benefited in dramatic increase in sales due to the existence of mods. What is the average increase in % of sales? How many mods are required to spike sales? What is the different percentage in sales between genres.
If you're going to lecture a business in their decisions than you better have some hard, and substantial evidence to prove them wrong.

NuclearKangaroo said:
and lets not forget some of the most popular games ever created, such as CS and Dota, are mods, and games based on these mods, like LoL and CoD are ALSO some of the most popular games ever
Popular or not it is disrespectful that people can hold such jobbers in such high esteem, above the original creators even. Also a couple of examples don't prove anything, you need much more than that.
i dont have complete statistics, but this evidence PROVES mods CAN increase your sales substantially, and even change the gaming landscape

and since these mods and many others (like team fortress) initiated such significant trends in the gaming industry i dont think much else needs to be said