Evolve Won't Support Mods At Launch

Rozalia1

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Charcharo said:
It is on me, yet I dont have access nor will I try to find such data. I do know that some devs do support it and on purpose. Sergei Burkatovski from WarGaming always said that they do take into account what modders do as it is free ideas/implementations for them and some people like it.
People like it => more player => more money.
Same with GSC, which even release beta and alpha versions of their games. They take many of the MODDERS ideas and implement them.
You can't make the claim it results in more money all round if you don't have the figures for it, and stating that you ain't going to look for them (because you know you can't find them) doesn't excuse that. Businesses want facts to make decisions, not opinions from certain parts of the gaming community that wants benefits reaped upon them.

Charcharo said:
I again disagree. So what if they use the engine and models and even voice acting? Is it a different game? Yes. Question settled.
You want to put them over as not simply mods and as games? Alright than why don't plenty of people out there sell games using models, voice acting, and so on from other games? Limbo of the Lost did it yes, but we know how that ended up.

NuclearKangaroo said:
modders buy their games, they can do whatever they please with em
Wrong.

NuclearKangaroo said:
look according to your logic, if i take a picture of the mona lisa and draw a moustache over it, im vandalizing the mona lisa, despite the fact my childish behaviour does not affect the original work in any way shape or form, if i mod my copy of the game, nobody else is affected, if that was the case when you played L4D2 youd heard the yakety sax theme each time a jockey jumped on you, like it does in my game
You are misinterpreting what I'm saying to create your own example to paint me in a certain manner.

NuclearKangaroo said:
i dont have complete statistics, but this evidence PROVES mods CAN increase your sales substantially, and even change the gaming landscape

and since these mods and many others (like team fortress) initiated such significant trends in the gaming industry i dont think much else needs to be said
So you have no real evidence on the matter as I thought. If it actually can is irrelevant as something like that could well be a rare anomaly you can't easily replicate.

Anecdotes don't count as evidence, and definitely aren't things that can't be argued against like you seem to imply...a lot more does in fact have to be said yes before it has any weight.
 

NuclearKangaroo

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Rozalia1 said:
NuclearKangaroo said:
modders buy their games, they can do whatever they please with em
Wrong.
so if i buy the mona lisa i can doodle on it as i please, but if i buy a copy of a game i cant modify it? that makes no sense

Rozalia1 said:
NuclearKangaroo said:
look according to your logic, if i take a picture of the mona lisa and draw a moustache over it, im vandalizing the mona lisa, despite the fact my childish behaviour does not affect the original work in any way shape or form, if i mod my copy of the game, nobody else is affected, if that was the case when you played L4D2 youd heard the yakety sax theme each time a jockey jumped on you, like it does in my game
You are misinterpreting what I'm saying to create your own example to paint me in a certain manner.
really?, because you said

So if I went up to the Mona Lisa and doodled all over it I'd not be vandalising it?
you are talking about drawing on THE mona lisa and ruining the original painting for future generations to enjoy

i mod a game and you are free to enjoy the base game unmodded, what i do with my copy does not affect you

Rozalia1 said:
NuclearKangaroo said:
i dont have complete statistics, but this evidence PROVES mods CAN increase your sales substantially, and even change the gaming landscape

and since these mods and many others (like team fortress) initiated such significant trends in the gaming industry i dont think much else needs to be said
So you have no real evidence on the matter as I thought. If it actually can is irrelevant as something like that could well be a rare anomaly you can't easily replicate.

Anecdotes don't count as evidence, and definitely aren't things that can't be argued against like you seem to imply...a lot more does in fact have to be said yes before it has any weight.
you mean like Call of Duty?

one could argue making modern military shooters is hopelessly trying to replicate the anomaly that is the COD series, cant devs try to replicate the kind of modding community games like HL and Skyrim have? and unlike trying to replicate COD, this move arguably benefits everyone

heres one truth tough, anomaly or not, these mods exist, they are extremely popular, and games based on these mods exist, which are also incredibly popular

and all of this happened in part because mod tools that allowed the community to create upon a game, existed

and multiple success stories of mod exist, CS, TF and Dota are the more prominent, but theres also games like red orchestra, natural selection, chivalry, insurgency, etc

my not adding mod tools, these "anomalies" cant continue to exist, and we all would be worse because of it


also did you ignore my argument about art intervention on purpose? it seems like it, because it completely destroys your argument about the purity of an artist's creation
 

FumblesO'brian

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The way this game sounds most of the DLC's will change the cosmetics of the game, and if they are good then everyone will be happy. If they are overpriced, see 20$ for a reskin of the monster, and really not well done then noone wins. Both these situations will be improved with modding, which if they are the same people that made L4D2, most likely modding will be added at the end so I'd wait for the release before creating a big song and dance about it, but don't just say nothing about it let them know that alot of people want and like modding in games.

Fact of the matter is that 1 team of Developers CANT cater for all needs, some people may want to play as a giant pony or a monster from a movie/anime. Allowing the community to cater for this demand helps out everyone so the Developers can then concentrate on more maps, game fixes, and new game modes etc etc. As long as the mods don't skew the game for the person running the mod then there is no issue and even with online games custom skins should be perfectly acceptable as they only affect people who go out of their way to be affected and make a big fuss about it(wowzers).

With people discussing if mods are required or not I think they symbiotic . A good game with good mod support is beautiful and both extend the life of the other and overall generate not only money but GOODWILL which is hard to get nowdays with all the shoddy practices going on in a blatant attempt to keep increasing profits for shareholders and not focusing on making well crafted, finish and polished games, See major bugs in big games released this year (BF4, ESO etc etc).
 

Easton Dark

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FumblesO said:
Both these situations will be improved with modding, which if they are the same people that made L4D2, most likely modding will be added at the end
>:l

Easton Dark said:
Valve took over development of L4D. Turtle Rock is now independent. Valve has the mod support history, not Turtle Rock.
Valve added the mod support to 1 and made 2 themselves. Turtle Rock was dissolved at that time.
 

FumblesO'brian

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Easton Dark said:
FumblesO said:
Both these situations will be improved with modding, which if they are the same people that made L4D2, most likely modding will be added at the end
>:l

Easton Dark said:
Valve took over development of L4D. Turtle Rock is now independent. Valve has the mod support history, not Turtle Rock.
Valve added the mod support to 1 and made 2 themselves. Turtle Rock was dissolved at that time.
Oh sorry! I misread the information then, I thought Valve amalgamated TR into them so it would be made under the valve umbrella.

I guess lets hope that Turtle look back on L4D and L4D2 and see how the mod support improved the quality and lifespan of the games.
 

Easton Dark

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FumblesO said:
Oh sorry! I misread the information then, I thought Valve amalgamated TR into them so it would be made under the valve umbrella.

I guess lets hope that Turtle look back on L4D and L4D2 and see how the mod support improved the quality and lifespan of the games.
They did, up until L4D's release. Since then, Turtle Rock has had no involvement with L4D except for making some DLC.

All developers should take note of the benefits from adding modability, unless they intend to sell stuff like cosmetic DLC, which has me worried for Turtle Rock. This type of game seems so likely to have that. People will be angry if it happens and there's no mod support in sight.