So I watched the Extra Credits video on Narrative Mechanics.
And it got me thinking about how we can do this and create that kind of story telling in other genres. The one that really strikes me as a problem is final fantasy 6. Great game, but comparing it to missle command, seems more like an interactive book then anything else.
I'm just trying to think of places and events in the game that could have used less text and more gameplay to show the same plot, maybe even better.
What are your thoughts? How would you improve the Narrative Mechanics of Final Fantasy 6?
And it got me thinking about how we can do this and create that kind of story telling in other genres. The one that really strikes me as a problem is final fantasy 6. Great game, but comparing it to missle command, seems more like an interactive book then anything else.
I'm just trying to think of places and events in the game that could have used less text and more gameplay to show the same plot, maybe even better.
What are your thoughts? How would you improve the Narrative Mechanics of Final Fantasy 6?