I think about all the games the Wii can't play & wonder how Natal developers think anyone would want to spend big bucks on something that will only play nice with 80% casual games.
If you want to see a quite cool control scheme for RTS's, watch this [http://www.youtube.com/watch?v=tDwEY4aJfm8]. (No guarantees on if it is still there, Ubisoft doesn't seem to like free advertising and exposure.) I think you can figure what control system that would work with.CD-R said:I don't know. This could actually be pretty good for playing real time strategy games on since it looks like you could pretty easily mimic mouse controls. Suddenly RTS's could be viable on consoles. I'm predicting that's what the Natal support will be used for in Fable 3 since it looks like it's going to have some kingdom management aspect in it. I don't know if the RTS genre could make a comeback with this though. It might if they release a bunch of them when Starcraft finally ships.
If this is sort of attempt to cash in on the "casual market" then yeah it probably won't be too successful. But still we don't really even know the types of games that are coming out for Natal yet.
I wouldn't be surprised if part of Microsoft's evil plan for Natal includes some kind of deal with various government bodies, like security agencies (NSA, TSA). Since Natal technology is software-independent (or so they say), I think $150 for a camera that also outputs semi-reliable 3D tracking data is going to be much more interesting to non-gaming applications. I'm thinking along the lines of interactivity with personal robots, vending machines, and the like.Andy Chalk said:And unless Microsoft is willing to spend serious bucks subsidizing game development, most studios making games for the platform are going to see a relatively small uptake and they're just not going to bother - further disincentivizing future adoption of Natal. It's a very real risk that this thing could bomb.
This [http://www.youtube.com/watch?v=2-oArux66gA], one right?samsonguy920 said:After reading the update, it still makes sense that the Natal is quite the risk, when you take in factors like SegaCD and 32x, as well as plenty of other console add-on/peripheral blunders of the past. But in the end, motion control is not going to replace the controls we have a love/hate relationship with today. Once N, MS, and S realize that it is a good supplement and not the new world order....then they can sell people on it a whole lot more.
If you want to see a quite cool control scheme for RTS's, watch this [http://www.youtube.com/watch?v=tDwEY4aJfm8]. (No guarantees on if it is still there, Ubisoft doesn't seem to like free advertising and exposure.) I think you can figure what control system that would work with.CD-R said:I don't know. This could actually be pretty good for playing real time strategy games on since it looks like you could pretty easily mimic mouse controls. Suddenly RTS's could be viable on consoles. I'm predicting that's what the Natal support will be used for in Fable 3 since it looks like it's going to have some kingdom management aspect in it. I don't know if the RTS genre could make a comeback with this though. It might if they release a bunch of them when Starcraft finally ships.
If this is sort of attempt to cash in on the "casual market" then yeah it probably won't be too successful. But still we don't really even know the types of games that are coming out for Natal yet.
Exactomondo! Looks like it would take a bit of practice, but it may just make several features of RTS commands easier.Silver Patriot said:This [http://www.youtube.com/watch?v=2-oArux66gA], one right?samsonguy920 said:After reading the update, it still makes sense that the Natal is quite the risk, when you take in factors like SegaCD and 32x, as well as plenty of other console add-on/peripheral blunders of the past. But in the end, motion control is not going to replace the controls we have a love/hate relationship with today. Once N, MS, and S realize that it is a good supplement and not the new world order....then they can sell people on it a whole lot more.
If you want to see a quite cool control scheme for RTS's, watch this [http://www.youtube.com/watch?v=tDwEY4aJfm8]. (No guarantees on if it is still there, Ubisoft doesn't seem to like free advertising and exposure.) I think you can figure what control system that would work with.CD-R said:I don't know. This could actually be pretty good for playing real time strategy games on since it looks like you could pretty easily mimic mouse controls. Suddenly RTS's could be viable on consoles. I'm predicting that's what the Natal support will be used for in Fable 3 since it looks like it's going to have some kingdom management aspect in it. I don't know if the RTS genre could make a comeback with this though. It might if they release a bunch of them when Starcraft finally ships.
If this is sort of attempt to cash in on the "casual market" then yeah it probably won't be too successful. But still we don't really even know the types of games that are coming out for Natal yet.
[Edit] Embeded for convinence
And suddenly I can see the plot for the remake of Fail Safe [http://en.wikipedia.org/wiki/Fail-Safe_(1964_film)], where the nukes are launched because of a RROD.CaptainCrunch said:I wouldn't be surprised if part of Microsoft's evil plan for Natal includes some kind of deal with various government bodies, like security agencies (NSA, TSA). Since Natal technology is software-independent (or so they say), I think $150 for a camera that also outputs semi-reliable 3D tracking data is going to be much more interesting to non-gaming applications. I'm thinking along the lines of interactivity with personal robots, vending machines, and the like.Andy Chalk said:And unless Microsoft is willing to spend serious bucks subsidizing game development, most studios making games for the platform are going to see a relatively small uptake and they're just not going to bother - further disincentivizing future adoption of Natal. It's a very real risk that this thing could bomb.
If anything, the problem is that Natal is being marketed alongside games. As gamers, we see an expensive novelty peripheral, instead of a sensing device of unprecedented potential. I think we'll have to wait and see what happens. If they do a decent .NET implementation (better yet, .NETMF), I think we'll see Natal take off with maybe a worthwhile PC game or two in tow.
Come to think of it, I suppose Natal would bring new life to all the old school games, like Pong & Breakout, that controlled with a paddle.Galaxy613 said:...Will Natal somehow unlock a marketplace of old classics like owning a Wii does?
Only thing I can think of would be a normally controlled FPS with Natal tracking the player's head for subtle camera changes. Moving your head to the side would let you look around the corner. $150 is WAY too steep for such a feature, but if you already had it for other Natal games, it'd be neat.Wicky_42 said:Man has good points. Integrating the two would be the best way to introduce the new technology, as developers could work out how to add in the new features initially to supplement the standard controls...