I was watching the Extra Credit's episode on telling story/narrative though gameplay, and I been trying to come up with good examples if I ever get into a debate with a stubborn college English proffesor on the subject if games are art and/or one can tell a story through play.
I know the missle command one discussed in the episode (and all others discussed), the Portal 2 one where it shows you have brain damage by making you jump if try to talk, and came up with one for Crono Trigger and similar games where it shows your unprepared to actually face the big bad by making you face him several times during the game and him utterly destroying you each time.
So, what are good examples you have come with.
I know the missle command one discussed in the episode (and all others discussed), the Portal 2 one where it shows you have brain damage by making you jump if try to talk, and came up with one for Crono Trigger and similar games where it shows your unprepared to actually face the big bad by making you face him several times during the game and him utterly destroying you each time.
So, what are good examples you have come with.