not_you said:
As for any other AI partners.... I suppose I could point to any RTS game, but enemy and friendly AI is the same, essentially...
Sometimes AI in RTS games can be competent, but, then I run into situations where I'm playing CnC3: Kane's Wrath Skirmishes, and my AI ally is building defenses on the wrong side of their base. The right side of their base is then heavily defended, while the left side is barren of defenses, save for any units they may have in the area. The enemy is always on the left side,
my base is on their right side.
Then, when their Harvesters and War Factory are inevitably destroyed, they'll usually attempt to rebuild once, then if their Harvesters and War Factory are destroyed a second time, they sit there doing nothing, even if they have excess structures to sell to get the funds to rebuild again. Then, they're nothing more than a meat shield for me.
Not to mention the many times that their AI builds only a certain type of defenses, while neglecting the other two types. I have seen my ally build nothing but Anti-Infantry defenses, which will be okay against lightly armored vehicles, but will do dick and poo to the more heavily armored ones. And of course leaving themselves massively open to air attacks unless I supplement their defenses with my own. Fortunately, my Ally AI is not the only one afflicted with this kind of stupid, the Enemy will do this on occasion as well.
This is while my Ally's difficulty is on Hard, and all the Enemy AI is set to Medium, and I've had too many battles go by where it seemed like their difficulty settings got swapped.
Watching my AI Ally build a Refinery (Harvester comes with each Refinery built), and immediately sell it just to get a Harvester, when they could have built one from their Vehicle Production Structure for half the cost of a Refinery is amusing... and frustrating as all fuck.