This is a rather specific subject, so I will try my best to explain this even with a couple of disventages I have (First thread ever made, noob member on this forums and my lenguage is not English so be aware of spelling fails):
So, this thread is about this coop multiplayer games (unlike what the title suggests it dosnt HAVE to be a RPG, if it has some kind of level up/exp mechanic it counts as well) that have exp, level up, well you know how it rolls. Take for example Bordelands/Dead island (Those two are the ones I played and the ones that made me make this thread in the first place, so I apogalize in advance if bias hits hard here). In those games you can play with other people, and so me and a couple of friends decided to play them, we did a few quest and whatnot, blahblah. Then we discovered somethinig regarding the exp; it apparently shared between players in an odd way (Its something like, the one who gets the kill gets 100% of what the enemy killed was worth, the others get around 70%. This is just an aproximation thougt, it could be any number really). None of us played a game like this before in coop mode so we didnt realized this until about 1 hour in the games, but we wanted to stay equal or nearly equal in levels as to not disturb the balance (after all, a level 50 killing everything by himself while the others who are at level 20 cant do crap its not very fun for those people. Obviously an exageration, but you get my point)....
So basically we were forced to "share" the kills, as in we had to play in a way that we killed an equal number of enemies so that we are all equal lvls. Fine. Except this is FREAKING ANNOYING an interrupts the flow of gameplay. I am really confused of how this was never discussed in any kind of gaming forum, reviews, or anything at all. I guess its not a problem for most people (or maybe not all people notice it. I wouldt be suprised, the games never say anything of this at all...) But it basically turned coop into a competition game that we didnt wanted in the first place, thus thorowing the "coop" aspect out of the windown.
Well, and thats it. Discuss, like, is this right, or wrong, or maybe I am begin overly whinny about such minuscule point instead of just enjoining the game? (Keep in mind the whole overlevel problem, remember, its NO fun for anyone to have someone in the party kill effortlessly while the others cant do anything at all, after all)
As a final note, I would like to add that, just like stated before, this is based on two games played: Borderlands and Dead Island. But the gravity of the problem differs between those two. In Borderlands its not really that much of a problem, the exp sharing is actually pretty fair an the ratio is somewhere around:
Enemy killer gets 100% exp worth, parthers get 80%ish
While in DI this problem is A LOT more present:
Enemy killer gets 100%, parthers get either 50% if they got at least a single hit on the enemy before it dies, or 10%(!!!) if they didnt even touched them.
Considerating the nature of the game, this is QUITE sad, you cant realistically hit every single zombie at least once, at least not without resorting to camping, and general boredoom about "who should kill the zombie now", instead of... You know.. playing the game.
Holy crap, quite a walltext. I really want to add TL;DR but I dunno how I could sau all of this is a few words... Oh well. I hope my first thread is not extremely boring (it probably is LOL), should get better with time
So, this thread is about this coop multiplayer games (unlike what the title suggests it dosnt HAVE to be a RPG, if it has some kind of level up/exp mechanic it counts as well) that have exp, level up, well you know how it rolls. Take for example Bordelands/Dead island (Those two are the ones I played and the ones that made me make this thread in the first place, so I apogalize in advance if bias hits hard here). In those games you can play with other people, and so me and a couple of friends decided to play them, we did a few quest and whatnot, blahblah. Then we discovered somethinig regarding the exp; it apparently shared between players in an odd way (Its something like, the one who gets the kill gets 100% of what the enemy killed was worth, the others get around 70%. This is just an aproximation thougt, it could be any number really). None of us played a game like this before in coop mode so we didnt realized this until about 1 hour in the games, but we wanted to stay equal or nearly equal in levels as to not disturb the balance (after all, a level 50 killing everything by himself while the others who are at level 20 cant do crap its not very fun for those people. Obviously an exageration, but you get my point)....
So basically we were forced to "share" the kills, as in we had to play in a way that we killed an equal number of enemies so that we are all equal lvls. Fine. Except this is FREAKING ANNOYING an interrupts the flow of gameplay. I am really confused of how this was never discussed in any kind of gaming forum, reviews, or anything at all. I guess its not a problem for most people (or maybe not all people notice it. I wouldt be suprised, the games never say anything of this at all...) But it basically turned coop into a competition game that we didnt wanted in the first place, thus thorowing the "coop" aspect out of the windown.
Well, and thats it. Discuss, like, is this right, or wrong, or maybe I am begin overly whinny about such minuscule point instead of just enjoining the game? (Keep in mind the whole overlevel problem, remember, its NO fun for anyone to have someone in the party kill effortlessly while the others cant do anything at all, after all)
As a final note, I would like to add that, just like stated before, this is based on two games played: Borderlands and Dead Island. But the gravity of the problem differs between those two. In Borderlands its not really that much of a problem, the exp sharing is actually pretty fair an the ratio is somewhere around:
Enemy killer gets 100% exp worth, parthers get 80%ish
While in DI this problem is A LOT more present:
Enemy killer gets 100%, parthers get either 50% if they got at least a single hit on the enemy before it dies, or 10%(!!!) if they didnt even touched them.
Considerating the nature of the game, this is QUITE sad, you cant realistically hit every single zombie at least once, at least not without resorting to camping, and general boredoom about "who should kill the zombie now", instead of... You know.. playing the game.
Holy crap, quite a walltext. I really want to add TL;DR but I dunno how I could sau all of this is a few words... Oh well. I hope my first thread is not extremely boring (it probably is LOL), should get better with time