Exp sharing in Coop Multiplayer RPGs

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aguspal

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Aug 19, 2012
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This is a rather specific subject, so I will try my best to explain this even with a couple of disventages I have (First thread ever made, noob member on this forums and my lenguage is not English so be aware of spelling fails):

So, this thread is about this coop multiplayer games (unlike what the title suggests it dosnt HAVE to be a RPG, if it has some kind of level up/exp mechanic it counts as well) that have exp, level up, well you know how it rolls. Take for example Bordelands/Dead island (Those two are the ones I played and the ones that made me make this thread in the first place, so I apogalize in advance if bias hits hard here). In those games you can play with other people, and so me and a couple of friends decided to play them, we did a few quest and whatnot, blahblah. Then we discovered somethinig regarding the exp; it apparently shared between players in an odd way (Its something like, the one who gets the kill gets 100% of what the enemy killed was worth, the others get around 70%. This is just an aproximation thougt, it could be any number really). None of us played a game like this before in coop mode so we didnt realized this until about 1 hour in the games, but we wanted to stay equal or nearly equal in levels as to not disturb the balance (after all, a level 50 killing everything by himself while the others who are at level 20 cant do crap its not very fun for those people. Obviously an exageration, but you get my point)....

So basically we were forced to "share" the kills, as in we had to play in a way that we killed an equal number of enemies so that we are all equal lvls. Fine. Except this is FREAKING ANNOYING an interrupts the flow of gameplay. I am really confused of how this was never discussed in any kind of gaming forum, reviews, or anything at all. I guess its not a problem for most people (or maybe not all people notice it. I wouldt be suprised, the games never say anything of this at all...) But it basically turned coop into a competition game that we didnt wanted in the first place, thus thorowing the "coop" aspect out of the windown.

Well, and thats it. Discuss, like, is this right, or wrong, or maybe I am begin overly whinny about such minuscule point instead of just enjoining the game? (Keep in mind the whole overlevel problem, remember, its NO fun for anyone to have someone in the party kill effortlessly while the others cant do anything at all, after all)


As a final note, I would like to add that, just like stated before, this is based on two games played: Borderlands and Dead Island. But the gravity of the problem differs between those two. In Borderlands its not really that much of a problem, the exp sharing is actually pretty fair an the ratio is somewhere around:
Enemy killer gets 100% exp worth, parthers get 80%ish

While in DI this problem is A LOT more present:
Enemy killer gets 100%, parthers get either 50% if they got at least a single hit on the enemy before it dies, or 10%(!!!) if they didnt even touched them.

Considerating the nature of the game, this is QUITE sad, you cant realistically hit every single zombie at least once, at least not without resorting to camping, and general boredoom about "who should kill the zombie now", instead of... You know.. playing the game.


Holy crap, quite a walltext. I really want to add TL;DR but I dunno how I could sau all of this is a few words... Oh well. I hope my first thread is not extremely boring (it probably is LOL), should get better with time :D
 

Zeema

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Jun 29, 2010
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Yeah EXP sharing i thought would be good if when you hit someone with your bullets you get EXP and when that enemy is dead then the percentages of the 2 players would get a EXP equal to there over all damage plus how many hits/damage they did.

my 2 cents i guess

good thread btw
 

Chairman Miaow

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Nov 18, 2009
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I have never ever found it a problem. The max level difference you will get from that, provided somebody isn't intentionally hogging all the kills is like 1 or 2.
 

Smooth Operator

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Oct 5, 2010
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You must have been super anal(keeping track of each and every number count) for that sort of sharing to be annoying, because if you all play about the same then it would always even out.

But this sort of thing was a problem in old "last hit" systems where only one guy would take the whole bag of goodies, that created all sorts of grief and trolling opportunities.
 

Swyftstar

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May 19, 2011
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Chairman Miaow said:
I have never ever found it a problem. The max level difference you will get from that, provided somebody isn't intentionally hogging all the kills is like 1 or 2.
This. The level difference usually isn't big enough to cause an imbalance unless one player is getting a preponderance of the kills or if one or two people playing suck so epicly that they can't seem to get any. Even then it's not a problem because I've never seen the level gap get really large when a group puts the same amount of playtime in. Generally one person will just level up first and the others will catch up before they level again. A full share of xp would work but I prefer the person with the kill shot or better yet, the person who did the most damage getting the most xp. It adds a friendly layer of competition which drives you to play a little harder and do your best as opposed to just lounging in the background, eating a sammich and texting your girl while your buds do all the killing. Besides bragging rights amongst friends is always fun.
 

Chairman Miaow

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Swyftstar said:
Chairman Miaow said:
I have never ever found it a problem. The max level difference you will get from that, provided somebody isn't intentionally hogging all the kills is like 1 or 2.
This. The level difference usually isn't big enough to cause an imbalance unless one player is getting a preponderance of the kills or if one or two people playing suck so epicly that they can't seem to get any. Even then it's not a problem because I've never seen the level gap get really large when a group puts the same amount of playtime in. Generally one person will just level up first and the others will catch up before they level again. A full share of xp would work but I prefer the person with the kill shot or better yet, the person who did the most damage getting the most xp. It adds a friendly layer of competition which drives you to play a little harder and do your best as opposed to just lounging in the background, eating a sammich and texting your girl while your buds do all the killing. Besides bragging rights amongst friends is always fun.
I shall this your this. I forgot to mention in my original post that the friendly competition can be fun for everyone. Besides, I hate it when people don't play properly, I would rather they didn't play at all.
 

Uriain

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Apr 8, 2010
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Swyftstar said:
A full share of xp would work but I prefer the person with the kill shot or better yet, the person who did the most damage getting the most xp. It adds a friendly layer of competition which drives you to play a little harder and do your best as opposed to just lounging in the background, eating a sammich and texting your girl while your buds do all the killing.
This is how I view co-op games, I think that a "most damage = most xp" would be a decent way of distributing. When playing games like Borderlands and Dead Island while I dont try to "hog" all the kills, I do let friends get the "kill shot" on big mobs for the extra xp if they are lower level. Sometimes certian weapon/class combo's fit a play style better so it allows you to be more efficient.

I would also like to see level based experience, and by this I mean you get X experience for completing the level, and Y experience for each sub-quest type action completed, along with any rares you might find (if applicable). Gives you a reason to explore, gives you a reason to compete (see who did the best at end of the level) and makes for good exp based leveling :D