Explain a bug with Lore

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Gustof26

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Apr 7, 2011
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Bugs exist in games, and sometimes they're game breaking. Call it a physiological defense or simply an avid imagination, but I tend to explain them away with made up lore. For example, the fact the Dragonborn from Skyrim can fight the ferocious of foes, six foot drop not so much. He has the soul of the Dragon, dragons are meant to fly not hop off six foot cliffs. Such you have a %25 increase to fall damage.

Makes no real sense, yet still allows me to avoid having my immersion broken by bugs. So what bugs can you explain away with lore or loophole logic?

Edit: This can also include gameplay mechanics. Like who is leaving all those chest high boxes around in FPS games.
 

EmperorSubcutaneous

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Sometimes Morrigan gets really bored and makes her head twist off with magic. No one else in the party is surprised by it anymore, and they are actually getting pretty annoyed, but they won't say anything because they're afraid of what she might do to them.
 

Hal10k

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May 23, 2011
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Not quite a bug, but:

In Fallout 2, the Enclave's "Advanced Power Armor Mk. 2" offers the most protection out of any armor type in the game. It is significantly more effective than T-51b power armor, a type of power armor made before the Great War used by the Brotherhood of Steel. Fast forward to Fallout 3, where the one suit of T-51b power armor you can find in the game is much more effective than the Enclave's suits, which are stated to also be of the Mk. 2 model.

However, in between the events of Fallout 2 and 3, the Enclave members who weren't incinerated when their main base was blown up or hunted down by the populace of the wastelands relocated to Raven Rock at the behest of a psychotic AI. The thing that made the Enclave's power armor special was that it was still being developed and improved after the war; they were able to produce it in their own factories. When those factories were presumably destroyed in the events of Fallout 2, they would lose the capacity to create those suits of armor, and would have to create new ones with whatever facilities Raven Rock had lying around. They might have the knowledge and some of the resources needed to make Mk. 2 power armor, but it would probably take a hit in quality. It would be like trying to make a modern day BMW in a Model T factory.

I really need to get more sleep.
 

Gustof26

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Hal10k said:
Not quite a bug, but:

In Fallout 2, the Enclave's "Advanced Power Armor Mk. 2" offers the most protection out of any armor type in the game. It is significantly more effective than T-51b power armor, a type of power armor made before the Great War used by the Brotherhood of Steel. Fast forward to Fallout 3, where the one suit of T-51b power armor you can find in the game is much more effective than the Enclave's suits, which are stated to also be of the Mk. 2 model.

However, in between the events of Fallout 2 and 3, the Enclave members who weren't incinerated when their main base was blown up or hunted down by the populace of the wastelands relocated to Raven Rock at the behest of a psychotic AI. The thing that made the Enclave's power armor special was that it was still being developed and improved after the war; they were able to produce it in their own factories. When those factories were presumably destroyed in the events of Fallout 2, they would lose the capacity to create those suits of armor, and would have to create new ones with whatever facilities Raven Rock had lying around. They might have the knowledge and some of the resources needed to make Mk. 2 power armor, but it would probably take a hit in quality. It would be like trying to make a modern day BMW in a Model T factory.

I really need to get more sleep.
Wow, never noticed that. It'll be in the back of my head whenever I replay those now.
 

Tamrin

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Gustof26 said:
Bugs exist in games, and sometimes they're game breaking. Call it a physiological defense or simply an avid imagination, but I tend to explain them away with made up lore. For example, the fact the Dragonborn from Skyrim can fight the ferocious of foes, six foot drop not so much. He has the soul of the Dragon, dragons are meant to fly not hop off six foot cliffs. Such you have a %25 increase to fall damage.
You may want to edit this lore. 6 foot drop, huge damage sometimes. 15-20 foot drop, like freaking mosquito bite worth of damage. Maybe this is just my guy? I don't know.
 

Wintermoot

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a glitch in the matrix.
in the dot hack series they (which is set in a MMO) they explained that Aura (a AI in the game) was a goddess in the lore of R:2.
the backwards flying dragons are a result of Sheogorath being bored.
 

ShindoL Shill

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Jul 11, 2011
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marriage vanishing bug?
they got kidnapped by some bandits, then either killed or released.
graphics cock-up?
your vision is blurring because you're tired.
resistances don't work?
nope, the enemies just use stronger magic.
NPCs dont let you move on in quests?
you actually FAILED the previous objective.
Tamrin said:
You may want to edit this lore. 6 foot drop, huge damage sometimes. 15-20 foot drop, like freaking mosquito bite worth of damage. Maybe this is just my guy? I don't know.
nope, that lore works. your dragon blood kicks in at about 10 feet and you start magically gliding.
henritje said:
the backwards flying dragons are a result of Sheogorath being bored.
i put it down to them moving back from an attack (thats the only time i've seen a backwards dragonflight)
 

Riddle78

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Any bug in the Elder Scrolls universe can be described as one of the following...

1) Daedra (Most likely Sheogorath or Sanguine)
2) Aedra (Akatosh would be suspect;god of time)
3) The dreaming godhead which all of the games take place in thought up something anomolous
 

Gustof26

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Tamrin said:
Gustof26 said:
Bugs exist in games, and sometimes they're game breaking. Call it a physiological defense or simply an avid imagination, but I tend to explain them away with made up lore. For example, the fact the Dragonborn from Skyrim can fight the ferocious of foes, six foot drop not so much. He has the soul of the Dragon, dragons are meant to fly not hop off six foot cliffs. Such you have a %25 increase to fall damage.
You may want to edit this lore. 6 foot drop, huge damage sometimes. 15-20 foot drop, like freaking mosquito bite worth of damage. Maybe this is just my guy? I don't know.
At that point your Dragon's souls wings would have "Opened", past 15 feet you have -25% fall damage.

Edit: Got another one from the Elder Scrolls. It's the Dragons who are picking up the mammoth and dropping them from such lofty heights. Why don't you see any Dragons? Because they're using whirl wind sprint!