I have read a number of posts about banned exploiters (not just on this site) and how they get numbers of defending posts. I want to address this issue in a calm concise manner (in other words if you don't have a constructive point in either argumentative direction please hold your thoughts).
I feel I must define exploiting first before moving on. Exploiting: when you use either bugs or design flaws in any game to further yourself in the game experience, whether be it boosting rank, level or gear, or otherwise progress against intended fair play. In multiplayer PvP matches this means gaining an unfair advantage over the other team/players (e.g. the rock bug in MW2's map "fuel"). I won't list all versions but that should give an idea of what I mean.
Finding and reporting an exploit is one thing, making dev's aware of it and (hopefully) they fix the problem. Otherwise I don't see how you can defend someone for getting banned for using flawed mechanics to their advantage. Sure, dev's may have missed that particular flaw/bug/whatever. Remember there are people out there who live solely to cheat or grief or otherwise win at any cost.
Here's another example. There are rules to chess matches (live chess matches not computer-based matches, you know the ones with the ACTUAL PHYSICAL PIECES). Were one person to exploit the fact that you can physically move a piece in any direction as many spaces as they wanted regardless of what the rules state, that still would be an illegal move. Even tho the board doesn't prevent a pawn from moving 3 spaces forward, for example. The only thing hampering the player from cheating is whoever's watching him AND his/her on conscience. Yes I said cheating, because exploiting a "design flaw" is still cheating.
So when a moderator or whatever decides to ban a player for exploiting a design flaw, it is in essence what would happen if a player decided to cheat in any other game. Call it disqualification, banning, what have you, its the same thing.
Skill does not equal how many exploits you got away with last match.
I feel I must define exploiting first before moving on. Exploiting: when you use either bugs or design flaws in any game to further yourself in the game experience, whether be it boosting rank, level or gear, or otherwise progress against intended fair play. In multiplayer PvP matches this means gaining an unfair advantage over the other team/players (e.g. the rock bug in MW2's map "fuel"). I won't list all versions but that should give an idea of what I mean.
Finding and reporting an exploit is one thing, making dev's aware of it and (hopefully) they fix the problem. Otherwise I don't see how you can defend someone for getting banned for using flawed mechanics to their advantage. Sure, dev's may have missed that particular flaw/bug/whatever. Remember there are people out there who live solely to cheat or grief or otherwise win at any cost.
Here's another example. There are rules to chess matches (live chess matches not computer-based matches, you know the ones with the ACTUAL PHYSICAL PIECES). Were one person to exploit the fact that you can physically move a piece in any direction as many spaces as they wanted regardless of what the rules state, that still would be an illegal move. Even tho the board doesn't prevent a pawn from moving 3 spaces forward, for example. The only thing hampering the player from cheating is whoever's watching him AND his/her on conscience. Yes I said cheating, because exploiting a "design flaw" is still cheating.
So when a moderator or whatever decides to ban a player for exploiting a design flaw, it is in essence what would happen if a player decided to cheat in any other game. Call it disqualification, banning, what have you, its the same thing.
Skill does not equal how many exploits you got away with last match.