How is No Mans Sky, especially after the updates? I’ve always wanted to try it, because it seems like it could be a fun exploration/discovery type of game that would fit the RNG design aspect, and the planet hopping/looting with a specific purpose sounds fun. But then it got shit on for basically being boring and aimless I think?
It's an odd one to call really. In the end, the kind of basic gameplay to it is still largely the same (minus some of the vehicles and more recently mech suits), albeit significantly refined.
That said, the shift in focus from travelling to a vague distant goal to make-super-space base that you launch off on missions from suits the overall design better. The original game had a bunch of crafting that seemed to bog down the exploring, whereas now the crafting is more or less the goal, and nets you vast powerups for it.
There was also the general overhaul to make intersystem trading viable, and adding space missions proper, along with the multiplayer.