Killer7 strikes me as a kind of throwback to even earlier video game logic. Take some of the games from the early 80's, like Pac-man. What the hell was that supposed to be? A yellow dot with a mouth eating smaller dots while avoiding colorful monsters that look like ghosts? Then if you eat the flashing dots in the corner, this gives the yellow dot special powers, so naturally it changes the enemies, making them turn blue and run away. But the dot can eat them now and only their eyeballs remain, zipping back to the center to be reborn.
What. The. Hell?
None of that makes any sense. So, Suda51 is just applying this same moon logic to more modern-style games. Stuff like areas being inside things they could not possibly fit was almost standard on the Atari VCS.
I'm not sure if I've got it entirely figured out. Probably not. But it just seems like this sort of thing used to be standard in video games, with things like a plumber fighting a giant fire-breathing turtle or maybe a paint roller trying to avoid pigs. Just crazy shit which in the early days was useful if it helped your game stand out from the crowd. It's something kind of lacking in games today, which is a darn shame.
What. The. Hell?
None of that makes any sense. So, Suda51 is just applying this same moon logic to more modern-style games. Stuff like areas being inside things they could not possibly fit was almost standard on the Atari VCS.
I'm not sure if I've got it entirely figured out. Probably not. But it just seems like this sort of thing used to be standard in video games, with things like a plumber fighting a giant fire-breathing turtle or maybe a paint roller trying to avoid pigs. Just crazy shit which in the early days was useful if it helped your game stand out from the crowd. It's something kind of lacking in games today, which is a darn shame.