Just to be contrarian, I want to go on record that I hate the FPS format and think it is as far from "immersive" as it is possible to get. You have no arms or legs, no knees or elbows. You are just a single eye and a gun like a freaking Dalek. And like a Dalek all you can do is shoot things or open doors.CrawlingPastaHellion said:I think that gaming can indeed bring a more personal perspective on the story than any other medium can. That's one of two reasons I enjoy first person view more than anything else: it is highly personal on one end and on another it's immensely immersive. Examples include: HL series, System Shock 2, Metro 2033, Metroid Prime series that I'm currently playing.
Which I think is the whole point, but OK.CrawlingPastaHellion said:A game with a good gameplay is just that - a good game.
Ironically, I've never heard it even mentioned anywhere. And I read about games a lot.CrawlingPastaHellion said:To make a memorable game however, all four pillars: mechanics, visuals, sound and narrative have to stand tall. Mind you that unlike movies, atmosphere in a game is also a huge part of the narrative. A great example of all four elements in place would be Aquaria. You have no idea how much I love that game.
I agree with you here!CrawlingPastaHellion said:boradis, DMC3 is best in series and arguably one of the best PS2 titles altogether.
Not true, some FPS games have a body showing. The best examples would be "The Trespasser", a very old game and "Mirror's Edge", my most favorite of the more recent AAA titles. Still, I can't argue with you about it: it needs more games like that. I especially hate it when the protagonist interacts with the environment by using "telekineses" a la HL.boradis said:Just to be contrarian, I want to go on record that I hate the FPS format and think it is as far from "immersive" as it is possible to get. You have no arms or legs, no knees or elbows. You are just a single eye and a gun like a freaking Dalek. And like a Dalek all you can do is shoot things or open doors.
Hope you have a better time with the books than I did. I do not feel that the books are "darker" but instead I find them silly and stupid. Let's just say I did alot of face palming while reading them.Dulcinea said:Thanks for taking the time to type that reply.The_root_of_all_evil said:
The one thing I disliked about the TV series was indeed the soap opera feel it had at times. This darker tone you say is present in the books sounds exactly like what I enjoyed most about Dexter.
I shall be picking up Darkly Dreaming Dexter.
Cheers.
Welcome. Let me know what you think.Dulcinea said:Thanks for taking the time to type that reply.The_root_of_all_evil said:
Or "lag". Maybe even "freeze" and "crash".rickicker said:Seriously, Yahtzee, if you ever get your hands on that technology, make the end boss be "Stripperella". XD
There's even at least one game dev studio that has the technical limitations incorporated into their philosophy. It naturally states that they always work in the reals of what is possible at the moment. That studio is "Irrational Games" by the way. Unlike that other studio (I'm talking to you, "3D Realms").Torrasque said:I really liked this: "Better to rule in 16-bit than serve in 32, right?"
I agree entirely. I like games that know their technical limitations, and play to them, instead of trying so very hard to look pretty and realistic.
I'd rather play an 8-bit game that looks really good in 8-bit, than any Final Fantasy with it's "HOLY CRAP LOOK AT HOW AWESOME THE GRAPHICS ARE IN THIS CINEMATIC" that returns to horrendously blocky polygons. FFVII was fun when I first played it, but playing it now hurts my eyes...
Some of the best games for aesthetics that I played as a kid, were the games that just made old graphics a little bit better, instead of hopping on the new graphics bandwagon that everyone seemed to enjoy. I'll take my cartoony Megaman made 10+ years ago over any dirt-filter "realistic" shooter made less than a year ago, kthx.