Excellent point here I must say.koriantor said:I don't think Yahtzee is trying to say sandbox games are better because of "Moar freedums!!" Rather, he's saying that even in a linear game the game feels as if you're too dumb to find and take the only path that will let you progress and in that process it denies you opportunities to explore or connect with the game world. Rather than being compelled to continue playing, you are told to continue playing (e.g. Wanting to destroy the reapers and save humanity rather than Hackett saying "Shepard! We've received reports that reapers are coming. Go to . Once there we can use the super mega death ray to fry their reaper brains (Don't get me wrong, using hackett as a way to introduce optional quests was fun, it was just an example of the difference in thinking)). Oblivion is free only in the fact that you can choose which heavily hint filled quest you want to do.
Essentially, the article is asking developers to be more like Valve. Because of Valves OCD with playtesting they're able to perfect how to guide someone along a linear path in such a way that the player feels as if they'd make the choice anyway rather than Valve putting a radio in Gordon's ear and your objectives are screamed at you every 10 seconds. Ok, my analogies aren't at all perfect.
Examples of good railroading: KotOR, Jade Empire, Thief Series, Any Valve Game, Sands of Time, Silent Hill 2 (I'm assuming based on what I know about it). The fact that these games treat you like you're not a bowl of pudding might be one of the reasons Yahtzee likes these games.
Examples of bad railroading: Mass Effect 2 (Dangit, I did NOT want to work for Cerberus), <looking through my games library and realizing I don't have any "standard" shooters since I'm poor and can't afford bad games so if you have more games to add to this please tell me because I can't put down games without playing them in good conscious>
do i need to point out that HL2 was split into 3 parts, with he 3rd being the supposed biggest.RJ Dalton said:Yeah, games getting shorter and shallower is definitely something I lament. Compare Thief 1 and 2 to Thief 3. God those level designs were disappointing. Also, Half-Life 2 wasn't nearly as big as Half-life 1, which disappointed me. Unless you count the episodes as part of the same game, which might make them of an acceptable length. Supposing Gabe Newel ever releases episode 3 and finishes the damn game.
I liked the long, winding narratives of games like Deus Ex, Baldur's Gate and Thief. I want more.
Why Gearbox? Borderlands is one of the only games you can mod for the console version. In fact, I would say it's one of the more compelling games of this gen; even if it is in a crack/cocaine (I need another gun) kind of way.targren said:HAH! Nowadays, even for single-player games, if we lowly players have the audacity to do that, we can expect a 'fix' in the next patch (I'm looking at you, Gearbox!).[What happened to] the thrill a developer used to feel when players came up with a solution they didn't think of?
Yahtzee, I know that you won't reply to this, but I have to ask you a question: Why does it always seem like you hate us fans? Every time you bring up people who watch Zero Punctuation, you talk the nimrods and morons who infest the earth.Yahtzee Croshaw said:Extra Punctuation: The Rise of Rail Roading
Is less choice and less complexity really the future of gaming?
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That's what I'm talking about. Niggling little gameplay tweaks like downgrading chests to prevent farming and "adjusting" certain plot fights, while some quests are annoyingly bugged.GonzoGamer said:Why Gearbox? Borderlands is one of the only games you can mod for the console version. In fact, I would say it's one of the more compelling games of this gen; even if it is in a crack/cocaine (I need another gun) kind of way.targren said:HAH! Nowadays, even for single-player games, if we lowly players have the audacity to do that, we can expect a 'fix' in the next patch (I'm looking at you, Gearbox!).[What happened to] the thrill a developer used to feel when players came up with a solution they didn't think of?
Besides, the only time that bothers me is when they fix all the little exploits and things like that but don't fix the big (game halting) glitches and crashes: I'm looking at you Bethesda.