Well, one can always dream of alternate universes, where indie games make millions of dollars and Bobby Kotick was pummeled to death with Call of Duty CDs within hours of becoming CEO.poiumty said:I very much doubt Yahtzee is the only one with unique and creative ideas. I'm pretty sure ideas such as these get left at the CEO of Activision's front door every single day, yet there's little money in what will always sound like a niche and potentially risky title. The masses want their bread and circus, and it's not a matter of offering them deep experiences that only the commited will follow, but of being the one to deliver what the masses want. However you look at it, there's losses involved in trying to develop the next Silent Hill 2 instead of the next Halo.Javarino said:I have a feeling that if Yahtzee was asked to game development meetings and developers actually LISTENED to his points, we'd be seeing a lot more unique and creative games on the market.
poiumty said:Ordinarily I'd apply what I've learned the hard way and let that drop (and maybe I still should because maybe you just picked a name at random), but Halo is... well not the solution to the problem, but there are some truly amazing things that can be done with Forge-- the "object editor" in the two latest major releases-- and the physics engine. Most of them could be done, and maybe done better, in things like Little Big Planet, but the detail possible, the added possibilities from being able to shoot things at a distance, and of course full 3D, make it a worthwhile space to play around in.Javarino said:However you look at it, there's losses involved in trying to develop the next Silent Hill 2 instead of the next Halo.
Your idea here is brilliant, and well done on that. However, you'd have to give it thirty years before it's viable on the kind of scale that people would really like, assuming that technology continues its advance as it has been (it may yet run into some concrete walls of improvement).rembrandtqeinstein said:Imagine Minecraft 2000 but rather than sticky blocks it was actual particle physics like From Dust. It could allow for realistic metalworking like building of arbitrary molds from sand and clay then pouring in molten metal to make various useful objects. Or a before a bridge could be built it would need to be buttressed to prevent collapse. Or you could be in danger of caveins if you dug the support out from under a hill.
General Vagueness said:No i think you missed his point, i think he meant there are losses trying to develop a deep interesting game for a low number market(silent hill 2) vs devolping a standard FPS that thousands will buy and make millions.poiumty said:Ordinarily I'd apply what I've learned the hard way and let that drop (and maybe I still should because maybe you just picked a name at random), but Halo is... well not the solution to the problem, but there are some truly amazing things that can be done with Forge-- the "object editor" in the two latest major releases-- and the physics engine. Most of them could be done, and maybe done better, in things like Little Big Planet, but the detail possible, the added possibilities from being able to shoot things at a distance, and of course full 3D, make it a worthwhile space to play around in.Javarino said:However you look at it, there's losses involved in trying to develop the next Silent Hill 2 instead of the next Halo.
Good point, Yahtzee, good point.Yahtzee Croshaw said:Extra Punctuation: Time for Gaming's Physical
Realistic physics have come a long way, except for how game developers use them.
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a person who knows what makes up a good game may nto be able to create a good gmae but he surely would make thme stay away from making extremely bad ones. also msot of the unfeasable/unrealistic doesnt exist anymore with todays technology, and the only reason why its not there is because its much easier to sell generic shooter than an actually innovating game.Tin Man said:I have a feeling that if Yahtzee was asked to a game development meeting he'd hear the multitude of reasons why his game ideas were completely unfeasible/unrealistic.Javarino said:I have a feeling that if Yahtzee was asked to game development meetings and developers actually LISTENED to his points, we'd be seeing a lot more unique and creative games on the market. Not to mention fun, so long as we don't get those silly processor explosions everyones worried about.
He's not a professional game designer, he's a writer and a commentator, and that's it. Just because Roger Ebert knows what makes a good film doesn't mean he'd be worth his salt as a director...