F.3.A.R (SPOILERS)

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Jim From Accounting

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Mar 10, 2010
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So for those of you that have finished f3ar. What did you think of the game in general?

also if they made a F.E.4.R, wold you like to play as a physic dooms day baby?
 

Project_Xii

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Jul 5, 2009
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Loved it surprisingly. I didn't like the first 2, cause they were trying to be a horror game first and an action game second. And bluntly, they sucked hard at the horror aspect. The action, however, was always awesome, and in FEAR 3 it's like they finally said "F**k it, we'll just stick with the action and put the horror on the side". And it worked. This would probably piss off the crowd who were looking for scares, but honestly there are much better games out there for that.

FEAR 3's combat is probably the most insanely intense FPS action i've had in ages. The tight arenas they place you in for boss battles means you can't hide for long or use cheap tactics. You HAVE to get out there and fight for your life. And the bosses only get tougher and more relentless the further it gets in. I was mildly shocked when I checked the difficulty and discovered they start you on is the LOWEST one lol. For good reason I guess.

But yeah. Not a "pay full price and keep" game, but pick it up half price or in the bargain bin a year down the track, and it's an awesome co-op game that you could easily playthrough multiple times and it wouldn't lose it's enjoyability. Great game, but they should probably consider changing the name of any subsquent sequels in order to avoid confusion on their aims....
 

Still Life

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TEMHOTA said:
Fear 3 was good, the scares were completely removed though, still I liked it, and it was fun. Played through it twice, once as Point man and once as Fettel. Would I play Fear 4? I don't know, I would have to see about it if it should ever be made. If it is another Fear game without the Fear then probably not.
Pretty much sums up my opinion.

I've liked the F.E.A.R. series from the start. It wasn't scary, but I found number three to be quite enjoyable with some great transitions shown through the environment. Red demonic skies? Hell yes!
 

Tohuvabohu

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Mar 24, 2011
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I thought Fear 3 did a pretty good job at preserving the "scares". There were a few moments when me and my partner got spooked by Alma and other times when spooky environments and background noises made us nervous. I think it did a better job at keeping the scares than RE5 did. RE5 had it's moments, but it seemed to give up on the scares completely at a certain point.

As for the game itself, I liked it. It was bit cramped and linear compared to the older games, which says a lot. But I think the fact that you had a partner this time balanced everything out. The enemies were extremely aggressive, and the the powerful enemies later on in the game were quite challenging to fight.

The action was put together well, but the game was a bit too short. Although the replayability is there.

The additional coop modes are a lot of fun though. F*cking run is seriously intense. And the "contraction" mode is surprisingly fresh given the standard nature of horde modes. It's hilarious whenever me and my team are held up tightly on high ground fighting off everything the enemy throws at us. Then Alma suddenly appears behind us and everyone panics and jumps off the rails.
 

Zhukov

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Dec 29, 2009
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I thought it was pretty silly.

Gameplay was the same cut-and-paste FPS that I've played dozens of times before. Story never went anywhere new or interesting.

The best part of the game was playing co-op or multiplayer. Even then it didn't hold my attention for long.

Oh well, at least they finally dropped the pretence of horror.
 

Still Life

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Sep 22, 2010
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Tohuvabohu said:
I thought Fear 3 did a pretty good job at preserving the "scares".
For me, it was a matter of repetition with the scare mechanics. Fear 3 pretty much had all the 'scares' I was subjected to in the past two games. The shopping mall had some great horror moments, though and I absolutely loved how Alma's mind began to spill into reality; it was biblical. I've never really found the series to be particularly scary at the end of the day. However, nothing the series has done has ever come close to brilliance that was Project Origin's school section. That was scary as hell :)
 

Tohuvabohu

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Mar 24, 2011
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Still Life said:
Well yeah. The series has been, majorly, a miss on actual compelling scares. It was atmospheric if anything.

Repetition is the right word. I did get a laugh when the game threw the old alma-waiting-at-the-top-of-a-ladder scare in again. But I liked that, from beginning all the way to the end, that Fear 3 tried. Some people say that they should've just gotten rid of the scares altogether, but I actually liked that the game still tried. And sometimes it did produce something nervewracking at least.
Even if it was the game reminding itself it was supposed to be a horror game and occasionally going slowmo and flashing some monster in front of you. But hey, that's pretty much what the series has always been.
 

cainx10a

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I am not sure I want to see a F.e.4.R with Alma's baby. I just hope she will be finally able to live a normal life with papa Pointman. Fettel's ending on the hand, please don't be canon.
 

Azulito

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Jan 1, 2009
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I really liked the first 2 F.E.A.R. games.

I hated the idea of the third.

1) They titled it F.3.A.R.
2) They revealed point mans (Faceless for the first 2 games) and they did so before the game was even released
3) They coined the phrase "Almaverse", which makes me facepalm.

It's a good game though, doesn't have the FEAR feeling to it though. I really enjoyed playing as Fettel though, it truly made me feel badass :p
 

Zeraiya

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Jul 16, 2011
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I'm going to save the rant and therefore the disrespect to anyone who liked the game, but...

F.3.A.R was absolutely appalling. I have never disliked a game so much as I did FEAR 3. I was a huge fan of the franchise and would often defend it when it came under fire... but the franchise was utterly destroyed by the third game.

It's amazing how a whole series got trolled by one simple game. I cannot believe they killed Alma, in both cases. It's absolute bullshit. Either making her maternal and dying happy - I don't see that happening, I'm sorry - or she gets EATEN? ARE YOU SERIOUS?! It was just all kinds of bad. Alma is supposed to be the thing you're afraid of but she barely even featured in the game, instead you were chased around by some zombie thing without a face.

Aside from the godawful trolling of the plot, the graphics were worse than in FEAR 2 and the combat was repetitive and irritating. Plus, it was supposed to be a horror game and there was not a single instance in which I was scared. Alma is supposed to be the antagonist but then she just sat out... which makes no sense.

But that's all I'll say. I'm sorry if I offended anyone who did like this game; I'll admit that the combat was well done - when not repetitive - and the multiplayer is a nice touch, although not necessary and doesn't even belong in a FEAR game =/

(oh and, what the hell was up with Alma's pregnant stomach?! That was something out of some weird alien movie!)
 

Gralian

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Sep 24, 2008
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TEMHOTA said:
Fear 3 was good, the scares were completely removed though
I wouldn't say that. It still had its jump moments, like when you're climbing down a ladder, and all of a sudden Alma's right in your face (very reminiscent of an early bit in Fear 1) or when you're exploring one of the houses in the suburb and Alma suddenly appears in the bathtub. I'm quite susceptible to jump scares though so maybe that's why it had greater impact on me.

I thought the actual gameplay was great, but the story was ridiculous. The Creep could have seriously done with more explanation. The final mission seems to just come out of nowhere as an excuse for some kind of final confrontation. We could have done with more examples of Alma's nightmares instead of just spawning those demon dog monkey things. There's a scene towards the end involving Beckett (the protagonist from Fear 2) that i thought was incredibly random. I also had trouble understanding why Armacham were so obsessed with finding Alma. Yes, they want her kid, but Harlan Wade died in Fear 1 and Genevieve Aristede died at the end of Fear 2 (i think?) so who exactly are the big shots behind Armacham that's pulling the strings behind this little war in Fairport? I also think it could have done far less with relying on you having played the DLC. Unless you played Fear 2 Rebirth for example you wouldn't understand that the whole reason Fettel is alive is because he possessed a replica who was a clone of him. I did appreciate the little clips we got of the brothers' backstory from time to time though. I also thought the multiplayer modes were fun little diversions. Contractions in particular will kick your arse but it's all in good fun.
 

Gralian

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Sep 24, 2008
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Zeraiya said:
I cannot believe they killed Alma, in both cases. It's absolute bullshit. Either making her maternal and dying happy - I don't see that happening, I'm sorry - or she gets EATEN? ARE YOU SERIOUS?!
Actually, according to the wikia it's assumed that she survives if you get Point Man's ending. The reason Fettel "eats" her is to absorb her to acquire the God-like power he so craves, but assuming there is a canon ending, i reckon it's safe to assume Point Man's ending would be it.

The whole point of Alma not being the antagonist is that it was revealed in the first game that she was your mother, so instead of being afraid of her, you were supposed to accept her, in a way. The entire game was geared around the idea that Harlan Wade was the real monster, not Alma. Fettel has a particular line of dialogue where he says something along the lines of "We were wrong all along, Brother. Mother wasn't our enemy. It was... him."
I think you're supposed to empathise with Alma, if anything, rather than be afraid of her. That's why most of the time when you see her she's running away from the Creep, like you.
 

Still Life

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Sep 22, 2010
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Gralian said:
Aristede survived, I'm quite sure. She is a character that should be explored a bit further if there's another game. The real antagonists throughout the series have been Armacham and its key actors; Wade and Aristede were insidiously great villains.

I liked the story. However, I'm a person who has been with the series since the start, so it all made sense to me. To someone who hasn't, the story wouldn't be coherent. I liked how the game became more and more surrealist as you progressed through each level until you're dealing with the very core of the Brother's fears.

I think Becket's character could have been handled better, though. I felt just a little bit cheated with the resolution of his character and it didn't feel like it had weight.