F.E.A.R. 2: Project Origin

Recommended Videos

wewontdie11

New member
May 28, 2008
2,661
0
0
I was a little hesitant to purchase this game as I had heard some fairly harsh criticisms of the first one and it's subsequent expansions, but I feel my trust in Monolith was well placed as this is overall a very competent shooter. The horror aspect of the game also lead to a couple of brown trouser moments, but it was ultimately flawed in the execution of a few scare scenes.

In case you didn't know, F.E.A.R. 2: Project Origin sees you initially going to find a scientist in an office block, somewhere near the end of events depicted in the original. The turd soon hits the turbine and you and the remaining members of your team are tasked with dispatching the psychotic psychic Alma after the failure of the initial squad.


The face of pure evil: an 8 year old goth girl.

The rest of the story appears very thin for the remainder of the game until the expletive inducing finale. A great deal of backstory and extra info is given about a lot of the characters in the series through intel packages you find throughout the game. You also earn achievements by picking them up. This at least shows they tried to give the game some depth, but I ultimately felt quite disconnected from the events occurring, and to be honest didn't really care. Around half of the levels consist of "Oh you've got to make it through this town/building/tunnel...why?...because Alma! That's why!". The rest of your motivation for the missions is supposed to come from you having to clean up the mess created by some of the truly idiotic characters (giving the impression you're more like the team carer then an actual operative), which is difficult when you either don't care for them or find them so stupid you wish they'd just die so you could be rid of them. Just as a general rule I think that anybody in a tactical strike team that suggests splitting up Scooby-Doo style should be shot on site. That being said most of them do cop it in one amusing manner or another, usually as a result of said foolish decision making, making this the first time I'd have to give a game marks for killing off most of the cast.

The opposing cast on the other hand is quite different. I was pleasantly surprised by the variety and design of many of the soldiers and ghouls you encounter on your travels. The two distinctive armies of soldiers each have at least 4 different classes, with their own weaponry, armour and AI tactics, which tends to keep you on your toes in a firefight if every level or so a new type of threat is thrown into the fray. The mutated beasties you have to slay are pretty unique to F.E.A.R. as far as I'm aware, and are usually fun and challenging to fight. My only gripe with them is that they generally lose their scare factor after the first encounter.


"Hi, it's good to see you again, thanks for coming to your NHS checkup."

It is amazing how many game and film developers will fall into the age-old trap of "Well if it jumps out at you, and you get a shock, it's scary!". I'd hate to burst their bubble but no, it really isn't, that is just giving me a shock, like somebody unexpectedly tapping you on the shoulder or rolling over after a Saturday night out and seeing what you've brought home in your amorous state of intoxication. Those things aren't horrific (well except from the latter sometimes...) and F.E.A.R. tries to utilise this tactic a little too often for my liking, and the occasionally resulting quick time events are far too easy and grow tiresome after the first few because you only ever need two buttons for them all throughout the whole game.

That being said a few genuinely frightening moments of suspense and bowel voiding terror are present, such as when walking down a dimly lit school corridor, Alma appears at the end and as you approach the lights begin to falter and flicker, then the lockers on either side of the hallway start to slam in a wave-like motion towards you with objects flying around the hallway in a state of chaos until you are enveloped in almost total darkness. But then the lights come back on and you continue on your way. These interludes also give the game a nice pacing, reminiscent of Half-Life 2 I felt, where you can spend a good half an hour simply traversing the surroundings without firing a single shot, before you are thrown into a bloody battle with a battalion of soldiers.

During both the fire fights and the horror sections, the controls felt adequate, even though I did initially have to turn my sensitivity up a tonne because it took so long to turn it felt like my guy was wearing a neck brace and concrete shoes. The shooting handled well and had a visceral, connected feeling to it, as opposed to say Unreal Tournament 3 which felt very floaty. The Mech (or EPA as they are called in this game) sections felt particularly satisfying in this respect, due to you being able to mince any ground troops in a few fractions of a second.


Well there used to be an enemy somewhere in that red cloud...

The slow motion mechanic I found a nice addition as it has been a while since I played a game where I could manipulate time that didn't suck. Unfortunately it is overpowered just a touch, as I demonstrated to myself when I killed 7 opponents in one use of it. This is made more apparent as it is supposed to be an achievement on that game to kill a measly 4 with one shot of slo-mo juice.

I have not played the multiplayer for F.E.A.R. 2 extensively yet, but from initial impressions it seems pretty unspectacular. There's nothing wrong with it per se (aside from the occasional monstrous lag spike) just the style of the game and control scheme does not make for a particularly enthralling experience when confronted by sentient opposition. There are also a very limited number of levels and weapons available, meaning you will be repeating the same routines and tactics on the same levels after about an hour, effectively ruining some of the lifespan of this game. There is however a nice equipment selection mechanic, by which you are given a number of points that you can spread out between grenades, guns, health and armour. This makes the gameplay more balanced than a lot of online shooters and generally stops people using overpowered weapons all the time, as this means sacrificing armour or something else useful. Whenever I assess a game's multiplayer I always measure it against the greatest yardstick I have to date in Call Of Duty 4, and F.E.A.R. 2 just comes no where near in terms of simple fun or depth.

Really though I have to recommend F.E.A.R. 2, because in spite of some of it's flaws it was a very fun experience playing through the story. My final criticism of it would be that the game is a little too short and doesn't have much replayability, so if possible I would definitely rent it.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Nice review. I made one [http://www.escapistmagazine.com/forums/read/326.87940#1334794] (shameless self promotion) a while back too. You really ought to give the original a try, it's way scarier. And by scarier, I mean it actually tries to be psychologically scary. For example, you'd expect the music to ratchet up and reach a crescendo before a scare, right? And for the first half of the game or so, that's exactly what happens. But around the halfway point, it starts to shift. About a third of the scares are still preceded by the music like that, but then another third happen with no music at all, and the last third...well, the music builds, builds, reaches a crescendo and then...nothing happens. Real mindfuckery.
 

wewontdie11

New member
May 28, 2008
2,661
0
0
orannis62 said:
Nice review. I made one [http://www.escapistmagazine.com/forums/read/326.87940#1334794] (shameless self promotion) a while back too. You really ought to give the original a try, it's way scarier. And by scarier, I mean it actually tries to be psychologically scary. For example, you'd expect the music to ratchet up and reach a crescendo before a scare, right? And for the first half of the game or so, that's exactly what happens. But around the halfway point, it starts to shift. About a third of the scares are still preceded by the music like that, but then another third happen with no music at all, and the last third...well, the music builds, builds, reaches a crescendo and then...nothing happens. Real mindfuckery.
Thanks, I might have to give the original a try then if it's got better horror sections. If that's any cop I might even try the expansions, in spite of what my friends reckon.
 

Clemenstation

New member
Dec 9, 2008
414
0
0
Well written!

Haven't played either F.E.A.R. game (god dammit, I actually typed out the acronym complete with periods...), but they're on the list. Never even considered a game like this might have multiplayer; that's silly. The Darkness had multiplayer too, come to think of it... what's the deal with all of these CLEARLY single-player-focused FPS games including deathmatch? Is it just so they can add some more features to the back of the box?

If they just excised multiplayer entirely and used those team resources to up the originality / technical proficiency of the core game, I'd say the end result would be much better overall.
 

wewontdie11

New member
May 28, 2008
2,661
0
0
Clemenstation said:
Well written!

Haven't played either F.E.A.R. game (god dammit, I actually typed out the acronym complete with periods...), but they're on the list. Never even considered a game like this might have multiplayer; that's silly. The Darkness had multiplayer too, come to think of it... what's the deal with all of these CLEARLY single-player-focused FPS games including deathmatch? Is it just so they can add some more features to the back of the box?

If they just excised multiplayer entirely and used those team resources to up the originality / technical proficiency of the core game, I'd say the end result would be much better overall.
Thanks, and yea the multiplayer really does feel like a total afterthought, like there was a bit of space left on the disk so they knocked something up in a couple of hours to fill it up. I would much rather have preferred another level or two of story and no multiplayer at all.
 

Pigletdude

New member
Sep 13, 2008
53
0
0
Really enjoyed this review, very clear and concise, but I felt you were comparing the game a little to much to other games, I mean come on, you expect to have the flair and creativity of Half life 2 and the sheer fun of CoD4 multiplayer?
 

wewontdie11

New member
May 28, 2008
2,661
0
0
Pigletdude said:
Really enjoyed this review, very clear and concise, but I felt you were comparing the game a little to much to other games, I mean come on, you expect to have the flair and creativity of Half life 2 and the sheer fun of CoD4 multiplayer?
I wasn't expecting it to have those things at all, I was merely using them as a frame of reference to try and give people who haven't played it yet some relative perspective.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Clemenstation said:
Haven't played either F.E.A.R. game (god dammit, I actually typed out the acronym complete with periods...), but they're on the list.
You really should play the original, it was my favorite FPS until CoD4 came around, and it's still pretty high on the list. Also, before the sequel fucked it all up, the story was also pretty good.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Just as a general rule I think that anybody in a tactical strike team that suggests splitting up Scooby-Doo style should be shot on site.
Here's a fun game, for anyone who likes to crib their complaints from Yahtzee. Find me how many times the team actually splits up because someone suggests it in FEAR 2, as opposed to it happening due to unavoidable circumstances.

Don't worry, you won't need two hands, even if you've been involved in a hideous industrial accident.

That's right folks, it happens all of about twice (At the start of the game and at the start of the School level, every other time you're split up it happens because something intervenes to split you up or someone gets injured and needs evac).

Here's a fucking hint, Escapist reviewers, just because Yahtzee made a crack, it doesn't mean you should, because he's not that attentive when it comes to playing videogames, and he doesn't always get things right.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
GloatingSwine said:
Just as a general rule I think that anybody in a tactical strike team that suggests splitting up Scooby-Doo style should be shot on site.
Here's a fun game, for anyone who likes to crib their complaints from Yahtzee. Find me how many times the team actually splits up because someone suggests it in FEAR 2, as opposed to it happening due to unavoidable circumstances.

Don't worry, you won't need two hands, even if you've been involved in a hideous industrial accident.

That's right folks, it happens all of about twice (At the start of the game and at the start of the School level, every other time you're split up it happens because something intervenes to split you up or someone gets injured and needs evac).

Here's a fucking hint, Escapist reviewers, just because Yahtzee made a crack, it doesn't mean you should, because he's not that attentive when it comes to playing videogames, and he doesn't always get things right.
True enough, although I do count sending you alone after Keegan as "splitting up Scooby Doo" style.

EDIT:Especially since, when you begin to take a long time, they just say "we'll meet you at the objective" instead of coming after you.
 

TriggerUnhappy

New member
Mar 4, 2009
1,530
0
0
Good review man. After playing the demo, the majority of scares came from jump out moments and from the sounds of it this is true throughout the whole game. The fact that they separate combat and scares doesn't help the game surprise or scare me in an way either.
Oh well, perhaps a rental as you suggested.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
orannis62 said:
True enough, although I do count sending you alone after Keegan as "splitting up Scooby Doo" style.

EDIT:Especially since, when you begin to take a long time, they just say "we'll meet you at the objective" instead of coming after you.
They have the APC, it won't fit through the subway. What, you want them to just leave it there? Leave their only heavy fire support behind? That's even stupider than sending one person off to get the other one back.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
GloatingSwine said:
orannis62 said:
True enough, although I do count sending you alone after Keegan as "splitting up Scooby Doo" style.

EDIT:Especially since, when you begin to take a long time, they just say "we'll meet you at the objective" instead of coming after you.
They have the APC, it won't fit through the subway. What, you want them to just leave it there? Leave their only heavy fire support behind? That's even stupider than sending one person off to get the other one back.
That's true. At the time, wasn't it broken anyway though?
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
No, they'd just driven it into a hole in the ground and had to figure out how to get it out again, which they did.
 

Viper190

New member
Mar 4, 2009
163
0
0
I've not long purchased F.E.A.R 2 for myself and I'm not very far in to the game either. However from what i have played (single player) I am not convinced about it. The first F.E.A.R, from what I have played is much better. The story line in the second is in my opinion, boring. They have tried really hard to make it as much like the first as they possible can. Bad move. Also it's meant to be one of them games that kind of creep you out whilst you play, did not see that whilst playing it. The first game was much better for that.
I know alot of people have been saying that 'Dead Space' is a really crap game, but when I was playing it, man a lot of the time I was bricking it.
If anyone hasn't played 'Dead Space' write me and I'll try and send you a Fraps video of me playing it.
 

wewontdie11

New member
May 28, 2008
2,661
0
0
GloatingSwine said:
Just as a general rule I think that anybody in a tactical strike team that suggests splitting up Scooby-Doo style should be shot on site.
Here's a fun game, for anyone who likes to crib their complaints from Yahtzee. Find me how many times the team actually splits up because someone suggests it in FEAR 2, as opposed to it happening due to unavoidable circumstances.

Don't worry, you won't need two hands, even if you've been involved in a hideous industrial accident.

That's right folks, it happens all of about twice (At the start of the game and at the start of the School level, every other time you're split up it happens because something intervenes to split you up or someone gets injured and needs evac).

Here's a fucking hint, Escapist reviewers, just because Yahtzee made a crack, it doesn't mean you should, because he's not that attentive when it comes to playing videogames, and he doesn't always get things right.
Well thanks for that, and you know what's a fun game as well? Counting how many people moan about people that supposedly rip off Yahtzee.

The fact that I raised a similar point was due to you spending the majority of the game on your lonesome, when it would make a lot more sense and stop a lot of people getting killed if the team just stuck together.

Don't worry though I'll watch his reviews intently in future so I make no related points or attempts at jokes in my reviews.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
wewontdie11 said:
The fact that I raised a similar point was due to you spending the majority of the game on your lonesome, when it would make a lot more sense and stop a lot of people getting killed if the team just stuck together.
Except it wouldn't, because at no time in the game does any member of your squad die because you split up purposefully, which as mentioned does not happen regularly as you are suggesting. It's not just that you're cribbing Yahtzee's complaints, it's that they're flat out wrong and you're repeating them anyway. That's why people complain when you repeat what Yahtzee says, because he's frequently wrong.

The only one you could even vaguely argue for is Stokes, but in that case it's because she put her gun down, not because she was alone, since she wasn't, you were there as well.
 

wewontdie11

New member
May 28, 2008
2,661
0
0
GloatingSwine said:
wewontdie11 said:
The fact that I raised a similar point was due to you spending the majority of the game on your lonesome, when it would make a lot more sense and stop a lot of people getting killed if the team just stuck together.
Except it wouldn't, because at no time in the game does any member of your squad die because you split up purposefully, which as mentioned does not happen regularly as you are suggesting. It's not just that you're cribbing Yahtzee's complaints, it's that they're flat out wrong and you're repeating them anyway. That's why people complain when you repeat what Yahtzee says, because he's frequently wrong.

The only one you could even vaguely argue for is Stokes, but in that case it's because she put her gun down, not because she was alone, since she wasn't, you were there as well.
You get separated in the first mission at about the point where you have to sprint past the helicopter fire. Second and third missions you wake up by yourself and try to escape a building which is fair enough. The third mission Fox gets owned because he has split from the rest of the group and is trying to go Rambo searching for Alma. Fifth mission, again fair enough you're trying to escape. Sixth level you get contact with your squad and told to rendezvous at a location bloody miles away. Seventh mission you actually run into Stokes I think, and instead of meeting up with her and continuing together you go your separate ways after providing her with cover fire, and also at the end of that level another of your team mates is killed because he was off by himself. Eighth, ninth and tenth missions, you do meet up with your squad but then have to go off on your own again because one of them gets hurt. Eleventh mission, Keegan buggers off by himself and disappears, then you, by yourself, have to go and find him, and instead of doing the sensible thing and staying with your team who are going to the same place anyway, you go off on your own again for the next 3 missions. Then you see the last 2 members of your squad for the final 5 minutes of the game.

That's a lot of unnecessary alone time as far as I'm concerned, when on about 3/4 of those occasions it would have made more sense to regroup with your squaddies.

But thanks anyway for sucking the fun out of a little joke in an amateur review.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
However, 99% of the alone time was not of anyone's volition, it was because circumstances imposed it on the squad.

Fox and Griffin died before regrouping with the squad after you were split up by Armacham whilst unconscious, When you meet Stokes she's pinned by snipers and you have to flank them to allow her to move at all, so joining her would just mean both of you trapped, in the school you get split up by Alma, and then by Keegan needing medevac, and someone had to go after Keegan in the subway, and someone had to stay with the APC.

Also, the point of a review is not to make jokes, jokes can help to hook and keep a reader, but the point of a review is to inform, and that means that if you say things in your review which are demonstrably wrong, even if it was a "little joke" you have failed as a reviewer.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
GloatingSwine said:
However, 99% of the alone time was not of anyone's volition, it was because circumstances imposed it on the squad.

Fox and Griffin died before regrouping with the squad after you were split up by Armacham whilst unconscious, When you meet Stokes she's pinned by snipers and you have to flank them to allow her to move at all, so joining her would just mean both of you trapped, in the school you get split up by Alma, and then by Keegan needing medevac, and someone had to go after Keegan in the subway, and someone had to stay with the APC.

Also, the point of a review is not to make jokes, jokes can help to hook and keep a reader, but the point of a review is to inform, and that means that if you say things in your review which are demonstrably wrong, even if it was a "little joke" you have failed as a reviewer.
With the Stokes sniper thing, you eventually take the snipers out, why couldn't you meet up then?