People are hypocrites, this is a fact.Legion IV said:Am at a loss for words. I always see everyone here preaching how games have no creativity. Fear 3 trys somthing diffrent and now everyone hates it.
If they make co-op crazy hard then It could be good, otherwise, fuck it.MiracleOfSound said:I just read a huge preview of F.E.A.R. 3 and it has effectively killed any expectations I had of the game.
It has co-op campaign.
This in itself will mean the scares are even less frequent than in F.E.A.R. 2, but it gets worse...
Player 2 plays as Paxton Fettel. That's right... a ghost. And he can't shoot. Nope. He sees the world in a wierd red haze, can find hidden stuff and possess bodies for a few seconds.
Honestly, the game is off my 'might buy' list now.
Did people enjoy F.E.A.R. 2? Can you imagine the game with co-op, and do you think it's a good or bad thing?
And for discussion's sake... what games had really good co-op campaigns?
One of the reasons people loved the first game was the horror factor, which won't be present if co-op is there.lacktheknack said:So, an extra feature makes you not buy the game?
Makes sense.
I read the other comments, and am unconvinced that co-op and horror are mutually exclusive.MiracleOfSound said:One of the reasons people loved the first game was the horror factor, which won't be present if co-op is there.lacktheknack said:So, an extra feature makes you not buy the game?
Makes sense.
Read the rest of the replies before you make smart-ass, annoying comments.
No, not on my thread. I prefer your well thought out and intelligent posts like that one.lacktheknack said:I read the other comments, and am unconvinced that co-op and horror are mutually exclusive.MiracleOfSound said:One of the reasons people loved the first game was the horror factor, which won't be present if co-op is there.lacktheknack said:So, an extra feature makes you not buy the game?
Makes sense.
Read the rest of the replies before you make smart-ass, annoying comments.
And even if they are, I imagine that the co-op campaign would differ slightly (or majorly) from the single player campaign (unless the devs lack common sense, or time, or will, probably all three).
Do I have permission to make smartass, annoying comments now?
He does a lot more than "nothing". He can stun enemies and possess them (thus taking on their abilities), he can suspend an enemy in mid-air. He can go places the Point Man can not, find areas the Point Man can not, and that's only what I know from the Game Informer article. Again people are really trying to downplay the fact that Fettel is going to play a lot differently from the Point Man, but in a good way.shemoanscazrex3 said:Who the heck wants to be a ghost that does nothing? Good luck on finding Co-op partners
To RE5's credit, it's hard to believe that it was trying to go for the horror feel anyways.MiracleOfSound said:No, not on my thread. I prefer your well thought out and intelligent posts like that one.lacktheknack said:I read the other comments, and am unconvinced that co-op and horror are mutually exclusive.MiracleOfSound said:One of the reasons people loved the first game was the horror factor, which won't be present if co-op is there.lacktheknack said:So, an extra feature makes you not buy the game?
Makes sense.
Read the rest of the replies before you make smart-ass, annoying comments.
And even if they are, I imagine that the co-op campaign would differ slightly (or majorly) from the single player campaign (unless the devs lack common sense, or time, or will, probably all three).
Do I have permission to make smartass, annoying comments now?
Co-op and horror are not mutually exclusive, that's true. But from my experience (and most would agree), a second player or AI partner helping you works as detriment to the scare factor.
For example: Resident Evil 5. Sheva basically ruined Resident Evil for a lot of fans.
True, I think Resi 5 was going for a more Gears of War style experience as opposed to the survival horror of old.lacktheknack said:[
To RE5's credit, it's hard to believe that it was trying to go for the horror feel anyways.
And now that I think of it, F.E.A.R. isn't exactly "hardcore horror" either. I didn't find much of the game to be all that scary, just tense. Like Fallout 3 at night. I'll admit, it does try, and maybe they can use the co-op for some masterfully designed two person scares (Imagine the doppelganger scenario! This would only work over a LAN/internet connection, but that would make for intense moments, where your "teammate" suddenly possesses you and tries to throw you into a dangerous area...)