Alright, so correct me if I'm wrong, but RPGs are usually the best games to tack on DLC to, especially when it's legitimate DLC. I've found that a lot of the RPGs I have played have either done rather lame DLC, (i.e. They just throw you some extra items or something. One JRPG you can pay for level ups!) or it is tacked-on in a fashion that makes it difficult to decide in what point in your character's development you should experience the DLC. I usually end up saving DLC after I have finished off everything in the main game, but I've come to found that this ends up being bad. Really bad. A lot of times, I end up getting a new game and I don't experience the DLC until months after it's bought. Fallout 3 is the biggest offender here, as I have not even played a good amount of it's DLC. (I did play throgh Motehrship Zeta and Operation: Anchorage, but didn't keep the saves.)
Even Bioware didn't do DLC all that well. The Yavin Station DLC for Knights of the Old Republic was free, I think, which was awesome, but it hardly adds anything to the game. It's actually a little sad. The first DLC for Mass Effect had the same problem, where once you started it you were in for the long haul. Not only that, but I am not sure it was worth what I ended up spending on it. Still, being the completionist I am I wouldn't go back and un-buy it if I could.
In comes Fable II. The DLC in Fable II is friendly for everyone, people who are starting anew, people in the middle of their game, and people who have already beat the game. If you are starting out brand new, you can go to Knothole Island and the Snowglobe without worrying about whether you are ready to do so or not. In both cases, you'll complete one quest, and the rest of the quests will open up later on when you are farther in the game. This means if you already beat the game, you can simply play through these two new stories all at once. You can also play through what you missed before you bought the DLC if you're in the middle, and if you're new you don't have to do everything all at once, or try to hazard a shot at where you should quit and go back to playing the main game.
So, what do you guys think? Set aside what you thought of Fable II, and just think about how they handled the DLC. Did they do it well? Do you take a more consumer perspective and say that you should be able to experience all of what you buy when you buy it?
Even Bioware didn't do DLC all that well. The Yavin Station DLC for Knights of the Old Republic was free, I think, which was awesome, but it hardly adds anything to the game. It's actually a little sad. The first DLC for Mass Effect had the same problem, where once you started it you were in for the long haul. Not only that, but I am not sure it was worth what I ended up spending on it. Still, being the completionist I am I wouldn't go back and un-buy it if I could.
In comes Fable II. The DLC in Fable II is friendly for everyone, people who are starting anew, people in the middle of their game, and people who have already beat the game. If you are starting out brand new, you can go to Knothole Island and the Snowglobe without worrying about whether you are ready to do so or not. In both cases, you'll complete one quest, and the rest of the quests will open up later on when you are farther in the game. This means if you already beat the game, you can simply play through these two new stories all at once. You can also play through what you missed before you bought the DLC if you're in the middle, and if you're new you don't have to do everything all at once, or try to hazard a shot at where you should quit and go back to playing the main game.
So, what do you guys think? Set aside what you thought of Fable II, and just think about how they handled the DLC. Did they do it well? Do you take a more consumer perspective and say that you should be able to experience all of what you buy when you buy it?