sammyfreak said:
What would you define as REAl choices? Alot of people seem upset about the lack of them in games, but what would real choices be?
Something besides two that are "good" and "bad". Something with relavant choices that impact gameplay in some way. My most ready example is Deux Ex: Invisible War. You can sell out Omar for money, but then you no longer have access to their black market goods. You can choose which path you want to take, and they all ultimately complete the game, but to different ends. These aren't choices of being more or less evil, they are just decisions you have to make.
These are more of real decisions in my eyes. Rather than the "I am god" or "I am satan" questions like in the first game. Instead of only being able to save the crates or kill the crates, why not sneak behind them and swipe something from the crates when no one is looking. There were a few good decisions in the first one though, the one that comes to mind is taking the bribe from the guy that is cheating on his wife during the tutorial. Then you can still go and tell on him and get it both ways.