You're supposed to be playing a role, though. Choosing at the beginning "my hero will be a necromancer" or "my villain will be an gunman" is a choice.Mad Maniac with axe-firing chainsaw said:That could work. I just don't think players will appreciate the restricted freedom. Any restricted freedom. It would lead to more specialisation, but its a kind of forced specialisation as opposed to one made from freedom of choice (actively deciding "I am going to be a warrior.)
I do suppose maybe the class system is a bit archaic, though.
How about this:
During the beginning of the game, you gain your powers and focus, choosing 5-6 skills (out of about 30, I hope) to be efficent with, allowing you to max them out (10).
In exchange for focusing, you have to choose 5-6 skills you'll have penalties on, meaning they can only be raised to level 3 and that you gain their levels slower than even unfocused skills.
Any skills you don't have a focus or penalty on can be raised to five.
If you're unhappy with your choice of focus and penalty skills, you can go to a temple and meditate to select new ones.
Also, it is suggestable that Fable 3 has a spell book system, where in you have to learn spells by either: 1. Preforming a week long meditation, which costs money because the priests maintain your body whilst you focus. 2. Buy a spell manual from a book store. 3. Learn from a more powerful mage (who charges you for the knowledge). or 4. You preform the meditation without any assitance and lose 92% of your health and will waste five real minutes waiting for your character to recover.