Fable 3

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Booze Zombie

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Mad Maniac with axe-firing chainsaw said:
That could work. I just don't think players will appreciate the restricted freedom. Any restricted freedom. It would lead to more specialisation, but its a kind of forced specialisation as opposed to one made from freedom of choice (actively deciding "I am going to be a warrior.)
You're supposed to be playing a role, though. Choosing at the beginning "my hero will be a necromancer" or "my villain will be an gunman" is a choice.

I do suppose maybe the class system is a bit archaic, though.

How about this:

During the beginning of the game, you gain your powers and focus, choosing 5-6 skills (out of about 30, I hope) to be efficent with, allowing you to max them out (10).
In exchange for focusing, you have to choose 5-6 skills you'll have penalties on, meaning they can only be raised to level 3 and that you gain their levels slower than even unfocused skills.

Any skills you don't have a focus or penalty on can be raised to five.

If you're unhappy with your choice of focus and penalty skills, you can go to a temple and meditate to select new ones.

Also, it is suggestable that Fable 3 has a spell book system, where in you have to learn spells by either: 1. Preforming a week long meditation, which costs money because the priests maintain your body whilst you focus. 2. Buy a spell manual from a book store. 3. Learn from a more powerful mage (who charges you for the knowledge). or 4. You preform the meditation without any assitance and lose 92% of your health and will waste five real minutes waiting for your character to recover.
 

Del-Toro

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Yes, I agree, I would have liked it if you added "more replay value", I had a right good time with it the first time around and when I tried to go back to make a lesbian character (just because I knew I could) I didn't even care to continue.
 
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Booze Zombie said:
Mad Maniac with axe-firing chainsaw said:
That could work. I just don't think players will appreciate the restricted freedom. Any restricted freedom. It would lead to more specialisation, but its a kind of forced specialisation as opposed to one made from freedom of choice (actively deciding "I am going to be a warrior.)
You're supposed to be playing a role, though. Choosing at the beginning "my hero will be a necromancer" or "my villain will be an gunman" is a choice.

I do suppose maybe the class system is a bit archaic, though.

How about this:

During the beginning of the game, you gain your powers and focus, choosing 5-6 skills (out of about 30, I hope) to be efficent with, allowing you to max them out (10).
In exchange for focusing, you have to choose 5-6 skills you'll have penalties on, meaning they can only be raised to level 3 and that you gain their levels slower than even unfocused skills.

Any skills you don't have a focus or penalty on can be raised to five.

If you're unhappy with your choice of focus and penalty skills, you can go to a temple and meditate to select new ones.

Also, it is suggestable that Fable 3 has a spell book system, where in you have to learn spells by either: 1. Preforming a week long meditation, which costs money because the priests maintain your body whilst you focus. 2. Buy a spell manual from a book store. 3. Learn from a more powerful mage (who charges you for the knowledge). or 4. You preform the meditation without any assitance and lose 92% of your health and will waste five real minutes waiting for your character to recover.
Hmm... there's a real practical problem in that last point in that there aren't that many will-practitioners left in Fable, judging from Fable 2... The religions typically don't have mages, they're just very pious and devoted to their Gods, much like in real life. I liked this actually, it adds a bit of identification with the world, in that the priests are just men and women of faith like in the real world. I suppose you could learn from another hero, but personally I would prefer to have you simply learn spells by using them and branching out into others as you gain proficiency in your starting spell. You could learn from your mentor I suppose.

The main rift between our opinions seems to be that we expect very different things from the same game. I enjoy games balanced towards maximum freedom and immersion within the world, allowing me to play any role I wish and change as I desire. I'll sacrifice a bit of education realism to get that sense of being completely in charge of my own destiny, and in my mind specialising in one class doesn't make any sense in the Fable universe, as a rookie hero you start off being pretty darn pathetic in all skills, part of the story is growing up as you see fit. It's also not too realistic to be sealed into a class, why shouldn't I be able to send my character who loves necromancy to sword-school (i.e. pummeling nearby bandits) and have him come out a master of swordsmanship if he does it enough. You could have experience penalties reflecting that he's going to take a long time to get anywhere in a skill/attribute he is unfamiliar with, but he's still going to get pretty good at bashing in a bandits skull if he's done it a thousand times before. I really don't like being restricted to a fixed role, I'm the kind of RPG player who feels shut in in such a system and prefers being able to change my development plan on a whim.
 

Srkkl

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Booze Zombie said:
Srkkl said:
They said they are going to try and stray from fable. I have no clue where you got the idea of a Fable 3 even though they are probably going to make it eventually.
On this very site, actually.
News about a wedding with "one of the lead designers of Fable 3" was reported.
Ahh, I should do some more research next time haha.
 

Booze Zombie

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Mad Maniac with axe-firing chainsaw said:
I really don't like being restricted to a fixed role, I'm the kind of RPG player who feels shut in in such a system and prefers being able to change my development plan on a whim.
Then they should just add a feature in all RPG games to have a main menu option to "re-roll character", an option unlocked once you get to the bit in the game where you make the choice (normally 30-40 minutes in), allowing you just skip to character creation and skip the 30-40 minute intro.