Fable III wasn't THAT bad... was it?

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afroebob

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Oct 1, 2011
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I never had a moment of Fable 3 I absolutely hated (well, that stupid fucking 'moral choice' kingdom running at the end was pretty tedious in reflection, as well as its plot) but there was never a moment when I was having fun either.
 

Hoa_Binh

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Mar 17, 2010
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I very much disliked Fable 3, played Fable 2 and had lots of issues with that too. Here is the reasons why I think it was "THAT bad".

The combat felt unbalanced and was quite easy.

The whole Reaver was just annoying, where is the choice to A) Kill him? B) Seal him inside a chest on the bottom of the sea? I'm the damned king/queen, my word is law ... but not when it comes to the favourite of Stephen Fry that the developers obviously had a crush on.

I liked the whole Evil Slime from the Other Continent but the whole war was just silly ... it was only down to the amount of money and not anything else.

The choices as King/Queen that boiled down to Being Good (and making sure that everyone died) or Being Evil (and making sure that people survived) was just stupid. Of course there was always the third option, be rich ... I can choose to cut down trees as agreed or I can let the Horrors From Beoynd kill everyone? Trees regrow, we cut them now and replant next year. It was so forced binary when they could have done something interesting with the choices.

Interacting with the NPC was just silly, no choice and all the NPCs felt like they had no personality. I just started to ignore the lot of them.

Stupid menu system when equipping things or levelling up. Felt like it was made to be cool, never mind that it took a minute to change weapons/level and you needed to do that a lot.

The economy felt rather broken too, was way too easy to get rich and it never felt like that it was used for something.

Played through it once with my GF but never started it again.

*Edit* And the crap 120 days that all of a sudden goes missing .... gah!
 

Jenvas1306

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May 1, 2012
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another of those games that get torn appart by the internet.
In my opinion it was quite alright and enjoyable, but obviously we all hate games now as that the cool thing to do (hi there yahtzee, spoony and the likes)
 

piinyouri

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Mar 18, 2012
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Furioso said:
piinyouri said:
tippy2k2 said:
Are you just repeating what Yahtzee used in his review or did you have a similar experience?

If it was yours, is that time skip thing a glitch that happens, or the way the game is supposed to function?
That's how the game is supposed to function. There is no warning of any kind, and the only way to not lose is to know about the time skip before hand.
That then, is fucking terrible and certainly would have soured my thoughts a bit toward the game had I got to that point.
 

saintpinhead

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Sep 25, 2010
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We all agree that Fable 1 is the best in the lineup. What I think they started doing wrong is trying to force things on us that they hope is worth while. Most times I would say at least they are trying something new, although this time I would have to say they should of learned from the mistakes. They promised us that our worlds in Fable 2 would all be different, and that we will see people playing differently. There were many more promises that were thrown out that never lived up to the hype. Then with Fable 3 it seems like they were impressed with what they did in 2 that they would just add on to the old.

Then there is the dog, and I know it is popular. I just don't know why they focus on this aspect when there are many others facets that need their attention. While I'm talking about the dog, why make him fundamental to certain aspect (digging), and not get the path finding tuned in better. I don't know how many times my dog was found hung up on the smallest thing. As for the dlc, I don't mind because that is the new way to continue making money after a game releases. My only complaint would be if you want to make money off me with dlc, the release content that will improve the game or at least make it more enjoyable.

While I don't know about this problem being on 3, because I refused to use it after Fable 2, but the multiplayer irritated me. It all felt too limiting when two players wanted to move away from each other. It's fine that they wanted to keep the players together, but it seemed like we were holding hands the whole time. Then the limitations on my character was to much. I understand one hero per world, but to give me a generic in place of my hero was to limiting. Find some happy medium for everyone other than saying that only one player gets to enjoy the experience at a time. I'm almost certain that Fable 3 was about the same way in this aspect. (If not let me know)

Lastly, am I the only one that misses the AoE social actions. I would say at least 2+ hours is social activity. I remember gathering people around and doing a social action and making a group like or hate you all at once. I understand they want you to connect with the people like they had you connect with the dog in the second installment, the downfall is there is to much time consumed in this and it is dumbed down in the worst possible way. While there are plenty of other problems, I think this hits a lot that I feel are very bad for the franchise.
 

theaudioprophet

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Jun 19, 2013
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the two standout thing that bugged me was the horrible pause thing, I just wanted to equip a rifle not sit through an entire loading screen and fiddle with mannequins for 10 minutes. The other thing be the actual weapons themselves, they were supposed to "evolve" with you but invariably they all ended up fugly.

Oh, and easy combat, creepy social hive mind where farts excuse murder blah etc bla
 

leeprice133

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Sep 25, 2011
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BlackJimmy said:
I enjoyed Fable 3. It was a decent game. I think that's the problem though. It was merely decent, when it had the potential to be great.
The story and characters are pretty damn awesome though.
I'm personally hoping for a franchise reboot with a more open world and a better effort at feeling an emotional connection. Maybe take out the "Marry the nameless NPCs" to "build relationships, romantic or otherwise with defined Characters such as Whisper, Thunder, Briar Rose, Hammer or Reaver". I like the dog though. That was a good start.
Hell, I wouldn't mind seeing Lionhead partner up with Bioware to make it. That would be perfect.
viranimus said:
Not at all. It was far too short even for a fable title and wrongly focused on tedious pie making-esque filler/fluff material with an expectation you will keep playing after you beat it but never really gave you all that much motivation to play it before beating it.

As negative as that sounds, I have been in support of the franchise since the begining. Fable 3 was by no measure bad, but by no measure good and suffered from multiple detractors such as short story and failing to hit the bar set by prior installments. However if you actively look for it, there is a good amount there but its not a 5lb Tbone, its more like an all you can eat salad bar with a wide variety of potential things to entertain yourself with if you are so compelled.

Side Note: It is interesting to note many people dislike fable as a series or its individual installments. Often citing similar things. Usually in the vein of "not enough" because they find one element such as say Combat or Story lacking. Its fair criticism but by that same measure if you want to see what Fable would be like devoid of its trademark ADD approach to content? Play Kingdoms of Amalur. Focused like a laser on RPG toon dev, Combat, Story. The meat most RPG fans look for. THe interesting part is that despite all the benefits from the added focus it does not take long to realize how tedious and repetitive those gameplay mechanics get when they are lacking the "what will entertain me right now" randomness that Fable does in fact provide.
I dunno. Although Kingdoms of Amalur is by no means perfect, I really have a soft spot for that game. Do the mechanics get repetitive? Yeah, but that happens in every big open world game. I just didn't find anything in Fable 3 particularly entertaining.
 

Arafiro

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Mar 26, 2010
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alphamalet said:
A game that is almost impossible to fail and die? Yeah that's pretty bad. If a game doesn't have a challenge, then what the hell are you doing for most of it? Mindlessly pushing buttons? I remember spamming some AoE magic attack and it working like every time. It's been a while, so my memory might be hazy, but I just never felt challenged.
So? Why does a game have to be challenging?
I often enjoy games where my success is essentially foregone conclusion. What about hack n' slash games? I love power fantasy game design.

ShinyCharizard said:
Yes it was. It was a fucking terrible piece of shit that has no redeeming No challenge to it, combat was shit
In what way was combat "shit"? I thought it had extremely solid, fun combat. Better than a lot of other games I've played.

So yea, it wasn't nearly as good as Fable 1, but >99% of other games aren't either.
 

JEBWrench

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saintpinhead said:
We all agree that Fable 1 is the best in the lineup. What I think they started doing wrong is trying to force things on us that they hope is worth while. Most times I would say at least they are trying something new, although this time I would have to say they should of learned from the mistakes. They promised us that our worlds in Fable 2 would all be different, and that we will see people playing differently. There were many more promises that were thrown out that never lived up to the hype. Then with Fable 3 it seems like they were impressed with what they did in 2 that they would just add on to the old.
Please don't speak for everyone. I've already had more actual entertainment in Fable 3 in a few hours than I did with the first one.


alphamalet said:
A game that is almost impossible to fail and die? Yeah that's pretty bad. If a game doesn't have a challenge, then what the hell are you doing for most of it? Mindlessly pushing buttons? I remember spamming some AoE magic attack and it working like every time. It's been a while, so my memory might be hazy, but I just never felt challenged.
Relaxing and having fun. Why does a game need to be challenging?
 

FieryTrainwreck

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Apr 16, 2010
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My theory about the Fable franchise: they started with a pretty damn good game in Fable 1, then proceeded to grow/introduce features no one really wanted while simplifying/removing the action/rpg meat-and-potatoes responsible for most of the first game's appeal. Fable 3's combat and story were worse than Fable 2's were worse than Fable 1's. The sequels kept expanding the "promise" without refining (or even equaling) the original package. Fable 1 felt like Zelda. If they'd continued down that path, building on the story and combat already in place, it might have ended up a great series. Instead, every time I try to play 2 or 3, I just go back to 1 again.

I think of Molyneux a little like George Lucas. He created something very entertaining, but he didn't know why it was entertaining. So his efforts to expand upon it were misguided and disappointing.
 

RaNDM G

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Apr 28, 2009
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It was that bad, and this is coming from a fan of the first two games. The first Fable was excellent, great story, great atmosphere, engaging game play, and a dark and twisted sense of humor underlying the whole thing.

For its faults, Fable II succeeded in being different. It still had great story, characters, and atmosphere, and although combat was more streamlined, it still allowed different and equally viable ways to attack different situations.

Fable III was a major step down from the other games. It did nothing to differentiate itself from II, except for streamlining combat even more. It's a more polished game, but the story is unengaged, the characters are flat, and combat is reduced to the point where melee and spells are worthless compared to rifles. The game relies on beating the player over the head with Monty Python references that stop being funny the first time. It's a shallow experience overall.

That's just scratching the surface. I don't think I need to put Angry Joe's 32 Reasons on here seeing how popular that is.

If you never played the other games, I suppose you may find something to like. I thought it was a very disappointing follow up.
 

erbkaiser

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Jun 20, 2009
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saintpinhead said:
We all agree that Fable 1 is the best in the lineup.
Well I don't agree. I don't have an Xbox so never played Fable 2, but Fable:TLC is a boring and annoying game IMO.

Fable 3 is easy, but is at least fun. Plus it's gorgeous.
 

IamLEAM1983

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Aug 22, 2011
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I'd say Fable 3 was decent. Simply decent. Not memorable, not even vaguely annoying - just decent.

I enjoyed it for Albion's charm and for how utterly British it all is. It feels like a distant cousin to Terry Pratchett's works in some elements and, hey - they got John Cleese to voice Jasper. That, Simon Pegg and Ben Kingley seemed to be enough so I'd have at least some amount of enjoyment out of it.

I will admit there's just not a whole lot of cause to go back and do an evil run, though. There's something in the presentation and tone that doesn't give you the same perverse rush that going full-on Sith gives you in KOTOR.

Not to mention that the act of prepping for the endgame is a massive slog that pretty much requires that you dip in the game's pithy multiplayer support. Either you do that and have some pubber on Xbox Live invest in your Albion's properties, or you sloooooooowly gather the cash needed to purchase every ounce of the gameworld. Then you jack your prices up and sit pretty for a couple real-time days while you finally reach the absolute minimum needed in order to defeat the Generic Black Evil Whatsit.

If anything, I'm almost tempted to shell out for a preformatted 360 USB drive so I can use Fable 3 as a guinea pig for Modio and a few savegame-modding utilities I found. I wanna start the game with a fuckton of cash and just dick around.

That's pretty much Fable 3's biggest strength. Dicking around in Albion between Main Story objectives.
 

Eggsnham

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Apr 29, 2009
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Anomynous 167 said:
The reason behind why you can't explain yourself to the people is actually quite simple: You are your father's son.
Your heroic bloodline is littered with examples of people lacking in communication skills. Chickenchaser spoke only in single word commands (wait!) and curses (Shit!), Sparrow had an expanded vocabulary which included the clucking taunts of a chicken and the phrase used to inquire a dog as to "who is a good boy?".
The fact that your character can speak in full sentences at all is (like you being forced to wear mittens in order to command the Will) merely due to a weakening of your heroic Bloodline. Remember, your character's poor communication skills are not unique to himself, as even Logan is forced to bear horns while he works for the greater good, and even he suffered a lapse in explaining his motives to his subjects.
You, my friend, are a genius.

Don't let anybody tell you otherwise.
 

Requia

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Apr 4, 2013
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TheYellowCellPhone said:
I liked the combat, it was a mix between action and a slow realistic approach (sort of like Arkham Asylum but less show-offy). But it was, as everyone said, horribly easy.

Minigames and sidequests and NPC interactions were incredibly unnecessary and unfun. You never want to do them, unless you want to progress the game because of the 'you need x amount of points to continue'.

Environments were small and empty, they were jokes in liveliness compared to most other RPGs. NPCs are especially horribly forgettable.

Customization was a joke, because clothing has no purpose besides look -- nothing changes armor rating -- and because clothing and weapons are expensive as balls anyway, you never go use anything but your default "Hero" weapon that levels up with you, and you look the same the entire time. (Want that hat? Costs you 30,000 gold, or roughly 35 minutes of doing a minigame perfectly. No, I'm not joking.)

There's more, but I forgot it. I stopped the game around the time you usurp your brother and learn of the evil force, I stopped entirely.
I find it incredibly hilarious that you complain the game was too easy, yet you couldn't figure out how to get money. It's entirely possibly to get millions without ever touching the minigames in 3.
 

EvilRoy

The face I make when I see unguarded pie.
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Jan 9, 2011
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piinyouri said:
Furioso said:
piinyouri said:
tippy2k2 said:
Are you just repeating what Yahtzee used in his review or did you have a similar experience?

If it was yours, is that time skip thing a glitch that happens, or the way the game is supposed to function?
That's how the game is supposed to function. There is no warning of any kind, and the only way to not lose is to know about the time skip before hand.
That then, is fucking terrible and certainly would have soured my thoughts a bit toward the game had I got to that point.
The worst part is that despite the time-jump the system is still broken and abusable. Rent is payed based on out of game time, rather than how the days at the end proceed, and there is no real downside to just jacking your rent prices all the way up. Within a couple hours of play I essentially owned a city, put my feet up and made money hand over fist to just donate to the cause while still making every disgustingly saccharine moral choice.

Apparently me, Yahtzee and most of the internet managed to figure that one out independently, so you can imagine how obvious it was at the endgame.

There were still some decent parts of the game, there is a part where you wander through desert caverns and the desert itself in the darkness and while going blind while shadow monsters try to murder your ass. Of course wind gauntlet + fire gauntlet AoE threw so much light and fucked so much shit there was never any sense of gravity or danger to the situation.
 

KarmaTheAlligator

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Adeptus Aspartem said:
I've not played it. Fable 1 was brilliant, Fable 2 was meh... so was #3 worse or better than #2?
Only you can answer that, as it's definitely down to personal opinion.