Fable III wasn't THAT bad... was it?

AkaDad

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I'm a gamer who rarely plays rpg's. I'd rather have a gun in my hand than a sword and dungeon crawling never really appealed to me, so coming from that perspective, I've been enjoying the game. I like the humor and the open-world gameplay. I agree that the combat should have been more challenging, but since it was free, I'm not gonna complain.

At least Fable 3 has made me consider trying more rpg's in the future.
 

Fijiman

I am THE PANTS!
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Dec 1, 2011
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For me it wasn't that bad, but it wasn't exactly good either. The world looks beautiful and is fairly expansive with plenty of places to search and explore. However, there were several things that were just broken and annoying. The dog is retarded as all hell and is next to useless in combat. The multiplayer is also somewhat broken in that both people have to have the exact same DLC or else you can't play together.
 

JEBWrench

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I've been having fun with it; never really played it before. It's good for a bit of silly dungeon crawling fun.

AkaDad said:
I'm a gamer who rarely plays rpg's. I'd rather have a gun in my hand than a sword and dungeon crawling never really appealed to me, so coming from that perspective, I've been enjoying the game. I like the humor and the open-world gameplay. I agree that the combat should have been more challenging, but since it was free, I'm not gonna complain.

At least Fable 3 has made me consider trying more rpg's in the future.
And guns. Guns are a satisfying addition to the dungeoneering formula. Hell, it's kinda why I enjoyed Dungeon Siege III.
 

Goofguy

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Nov 25, 2010
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It is a pretty damn mediocre game. What's the point of becoming king if you can't do a damn thing with your status? Sure, you make some big decisions but that part of the game is ridiculously rushed through. You speed through that year with no chance to stop and enjoy/profit from your time as the regent. And when you do get to the final encounter, it takes about 20 minutes to beat it and the game.

Ugh and let's not mention the hand holding of criminals to bring them to jail... uh, what?
 

Anomynous 167

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SonOfVoorhees said:
So, yeah it says you have a year, but you dont because of all the jumps in time. Also you have to chose from good which spends money or bad which makes the people hate you but you have money for the war. BUT. I never understood why you couldnt tell the people this so they know why your making the horrible choice.
The reason behind why you can't explain yourself to the people is actually quite simple: You are your father's son.
Your heroic bloodline is littered with examples of people lacking in communication skills. Chickenchaser spoke only in single word commands (wait!) and curses (Shit!), Sparrow had an expanded vocabulary which included the clucking taunts of a chicken and the phrase used to inquire a dog as to "who is a good boy?".
The fact that your character can speak in full sentences at all is (like you being forced to wear mittens in order to command the Will) merely due to a weakening of your heroic Bloodline. Remember, your character's poor communication skills are not unique to himself, as even Logan is forced to bear horns while he works for the greater good, and even he suffered a lapse in explaining his motives to his subjects.
alphamalet said:
A game that is almost impossible to fail and die? Yeah that's pretty bad. If a game doesn't have a challenge, then what the hell are you doing for most of it? Mindlessly pushing buttons? I remember spamming some AoE magic attack and it working like every time. It's been a while, so my memory might be hazy, but I just never felt challenged.
To be fair, in the original Fable it was actually kinda hard to die. You had tons of potions or food, 9 extra lives, and a mana shield. Pretty much the only time I managed to actually die was in the fight against the Fire Breething Dragon beyond the Bronze Gate.
When they got rid of GO-BACK-TO-LAST-SAVE-death in Fable II, it didn't really make that much of a difference in all' since you never really die in the first place (unless you play badly). And if you are playing Fable for the challenge, then you are playing the wrong game. The Fable series has always been a power phantasy.
Mindlessly pushing buttons? I remember spamming some AoE magic attack and it working like every time. It's been a while, so my memory might be hazy, but I just never felt challenged.
If you are just spamming one button, then of coarse you aren't gonna be engaged. The trick is to try and be stylish... but then again. I can't really argue about the chalenge part, and I never really got far in Fable III for reasons I will delve into later, and I might just be super imposing my memories of Fable II onto my experience of Fable III.

I liked having the Road to Rule for the level ups. There was just a lot of variety on what you can spend your experience (with a lot of the Will/Skill/Strength being streamlined) on and the multiple methods of gaining experience gave a new meaning to the "daily grind"
I liked how all your combat abilities such as aiming and blocking were unlocked at the start.
The spell casting system was a major improvement over the spells in Fable II, with the inclusion of combospells and Slow-Time in a can (which is really redundant to have as a charge spell) and Summon-monster in a can (which I liked its return).

There were only two things that really broke Fable III for me. For one, I couldn't make heads or tails from the ingame map
The other was the briefness of the game. I mean, I was told the game was short but I didn't realise how short it was. There was only one fight in the entire game (the one with Jasper), and then the entire game ends as soon as you enter some catacombs, after which you are taken to the XBox 360 dashboard where there is a popup telling me that my disk was scratched.
Alright, second disk, second second peeve (Serious version). The last reason I quit playing Fable III was because I couldn't figure out how to get a job.
 

SacremPyrobolum

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ShinyCharizard said:
Yes it was. It was a fucking terrible piece of shit that has no redeeming features what-so-ever. No challenge to it, combat was shit, characters were shit, the story was horribly shit, the menu system was the worst ever designed ever, the map was terribly useless, the period where you reign as king was a fucking joke, all the moral choices were just laughably black and white (Burn the orphanage or save it basically), the main antagonist was a fucking joke and was literally pulled out of nowhere, the levelling system sucks, the level of customisation is poor, I could go on but instead this video sums things up nicely.

It had some nice clothing, though.
 

TheYellowCellPhone

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I liked the combat, it was a mix between action and a slow realistic approach (sort of like Arkham Asylum but less show-offy). But it was, as everyone said, horribly easy.

Minigames and sidequests and NPC interactions were incredibly unnecessary and unfun. You never want to do them, unless you want to progress the game because of the 'you need x amount of points to continue'.

Environments were small and empty, they were jokes in liveliness compared to most other RPGs. NPCs are especially horribly forgettable.

Customization was a joke, because clothing has no purpose besides look -- nothing changes armor rating -- and because clothing and weapons are expensive as balls anyway, you never go use anything but your default "Hero" weapon that levels up with you, and you look the same the entire time. (Want that hat? Costs you 30,000 gold, or roughly 35 minutes of doing a minigame perfectly. No, I'm not joking.)

There's more, but I forgot it. I stopped the game around the time you usurp your brother and learn of the evil force, I stopped entirely.
 

masticina

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I only saw a Play Through from it and.. eh.. so on rails. Even the story is just not that good.

I mean I own an original xbox. And yes Fable, it wasn't perfect but it was fun and quirky.

And Fable III comes over as less fun to me. Also it seems to have less options, how is that possible?
 

Brian Tams

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The kimgdom management was bad. Whoever designed that part of the game needs to take high school economics again. The combat was repetitive. The only thing I liked was leveling up the weapons, but since that is achieved theough boring, repetitive combat, its enjoyment is severely handicapped. Being able to donate money takes away whatever impact the policies you put forth have. The game is bad and features bad writing and logic.
 

Jared Domenico

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May 20, 2011
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I played three hours of Fable 3 before I removed it from my hard disk.

Each of those three hours was spent in complete and total awe at just how monumentally terrible the menu system was. To call the controls counter-intuitive would imply that a three year old villager from Sri Lanka could figure out how to operate a Soyuz capsule during atmospheric re-entry.

I didn't think it was necessary, but I'm tempted to summon Gaben to the top of a mountain and command him to carry down to the masses a single stone tablet, etched by sheer hate for that game's UI to read "thou shalt not force the player to spend five minutes to change their shirt."
 

EyeReaper

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Aug 17, 2011
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I think it could have been good, if a little more time was put into it. The only feature i remember liking was the mage gloves and the fact that you could combine any two spells together. Although the no mana ever thing kinda made freeze time op.
but hey, any game that let's you shoot swords of revealing light from your hands is at least a little ok in my book
 
Feb 22, 2009
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I was mostly upset about the horrible ending. The concept of being the king towards the end of the game was cool but you never had a clear idea of how long it would last owing to all the random jumping around in time so when the end came it just jumped out of nowhere. That and the fact that the whole thing was pretty poorly implemented; you still went out and did quests personally despite being THE FUCKING KING, and making it near-impossible to get a happy ending when playing as a good character was just a pathetic attempt at having a more mature morality system that didn't suit the game at all.
 

erbkaiser

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Jun 20, 2009
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It's not bad. It's just not Fable 2.

And it bloody well sucks on Windows because of GFWL, which has thus far deleted my progress twice.

Oh, and the impossibility to remove the Dog cheat potion while keeping the other DLC (which is also a GFWL issue).
 

RedmistSM

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Jan 30, 2010
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I downloaded and played a few hours of it, and so far, it's been very boring. It's not especially pretty. For some reason I have to hold A instead of simply press it to accept or open a lot of stuff. The combat system isn't good, although it's functional. There aren't any puzzles to speak of, nor any exploration. I can't remember any of the music. It's really easy. The decision to make the start menu a chamber to walk around in did good things to its personality, but it isn't functional or efficient at all. The minigames aren't games as much as they are matching button prompts onscreen. I'm sure some of these complaints go for the fable series as a whole, though.

The only good things I can say about it is that it has a certain amount of personality and humor. Not the farting to npcs thing, I don't know what that's about, but in some of the side characters, the butler and the intro movie. It's got an eye for the current situation instead of the lore, which makes it more engaging than say Kingdoms of Amalur in the story department. But it's way worse to actually play. Can't even listen to a podcast and relax while playing it like I did with Amalur, because the fun parts are the talking.
 

Angelous Wang

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Oct 18, 2011
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Story: Fable > Fable 2 > Fable 3
Combat: Fable > Fable 2 > Fable 3
Weapons: Fable > Fable 2 > Fable 3
Armour: Fable > Fable 2 > Fable 3
Social Mechanics and other free-play silliness: Fable 2 > Fable > Fable 3
Property Management: Fable 3 > Fable 2 > Fable
Non-Story Choices: Fable 3 > Fable > Fable 2

Fable had a great story, great live or die combat (though a bit exploitable invinsa-dodge-rolling), wide variety of great unique legendary weapons, bad-ass plate armour, choices that actually effected the game and then some great social mechanics and property management which were a pretty unique thing in an RPG back then.

Fable 2 came alone, story was dull and ultimately pointless, combat became god-mode easy, lost the variety of legendary weapons but there were still some, lost the awesome armour but at least there were lots of options and colour, choices like the story became pointless there was little change to the world and most of it pointless.

What Fable 2 did do good is vastly improve the social and property mechanics which made playing Fable 2 fun outside of the combat parts. Also added in female main which was good (though you did have to keep her underpowered to keep her pretty, but I suppose that helped with the god-mode combat).

Then Fable 3 came along and the first thing it did was break all the social mechanics for Kinect simplification. Then it simplified the already god-mode combat. The stories (as there were two half-assed stuck together) were broken mess with unlike-able "ally" characters. Weapons went down hill removing it down to 4 types with mix"n"match skins which mean there was no real uniqueness, and the clothing amount went right down too (along with locking colours off to DLC, Black of all fucking colours).

The only thing Fable 3 did correct was improve property mechanics further and made choices matter again so that they had big permanent world changes again - however the main story choices were still pretty pointless because you could easily of set the bad ending by playing property tycoon for a few hours and off setting the missing treasure balance, meaning the only reason to make Evil choices was to be purposely Evil.
 

GamerAddict7796

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Jun 2, 2010
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ShinyCharizard said:
Yes it was. It was a fucking terrible piece of shit that has no redeeming features what-so-ever. No challenge to it, combat was shit, characters were shit, the story was horribly shit, the menu system was the worst ever designed ever, the map was terribly useless, the period where you reign as king was a fucking joke, all the moral choices were just laughably black and white (Burn the orphanage or save it basically), the main antagonist was a fucking joke and was literally pulled out of nowhere, the levelling system sucks, the level of customisation is poor, I could go on but instead this video sums things up nicely.

Pretty much this. That video summed it up nicely.
 

TheGrandTatunkanite

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Nov 23, 2012
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tippy2k2 said:
piinyouri said:
Are you just repeating what Yahtzee used in his review or did you ha
If it was yours, is that time skip thing a glitch that happens, or the way the game is supposed to function?
...that might explain why I'm the only one complaining about it. When I googled it back in the day, most said that happened to them so my assumption was that it was supposed to happen.

Still not a great game if that's the case but it goes from 4/10 to a 6/10 if that was a glitch and not the actual end content.
The time skips are completely intentional.

http://fable.wikia.com/wiki/The_Weight_of_the_World

The PC version has your butler guy stop you one day before the attack and give you one last chance to put money in the treasury, but this does not exist on consoles.