SonOfVoorhees said:
So, yeah it says you have a year, but you dont because of all the jumps in time. Also you have to chose from good which spends money or bad which makes the people hate you but you have money for the war. BUT. I never understood why you couldnt tell the people this so they know why your making the horrible choice.
The reason behind why you can't explain yourself to the people is actually quite simple: You are your father's son.
Your heroic bloodline is littered with examples of people lacking in communication skills. Chickenchaser spoke only in single word commands (wait!) and curses (Shit!), Sparrow had an expanded vocabulary which included the clucking taunts of a chicken and the phrase used to inquire a dog as to "who is a good boy?".
The fact that your character can speak in full sentences at all is (like you being forced to wear mittens in order to command the Will) merely due to a weakening of your heroic Bloodline. Remember, your character's poor communication skills are not unique to himself, as even Logan is forced to bear horns while he works for the greater good, and even he suffered a lapse in explaining his motives to his subjects.
alphamalet said:
A game that is almost impossible to fail and die? Yeah that's pretty bad. If a game doesn't have a challenge, then what the hell are you doing for most of it? Mindlessly pushing buttons? I remember spamming some AoE magic attack and it working like every time. It's been a while, so my memory might be hazy, but I just never felt challenged.
To be fair, in the original Fable it was actually kinda hard to die. You had tons of potions or food, 9 extra lives, and a mana shield. Pretty much the only time I managed to actually die was in the fight against the Fire Breething Dragon beyond the Bronze Gate.
When they got rid of GO-BACK-TO-LAST-SAVE-death in Fable II, it didn't really make that much of a difference in all' since you never really die in the first place (unless you play badly). And if you are playing Fable for the challenge, then you are playing the wrong game. The Fable series has always been a power phantasy.
Mindlessly pushing buttons? I remember spamming some AoE magic attack and it working like every time. It's been a while, so my memory might be hazy, but I just never felt challenged.
If you are just spamming one button, then of coarse you aren't gonna be engaged. The trick is to try and be stylish... but then again. I can't really argue about the chalenge part, and I never really got far in Fable III for reasons I will delve into later, and I might just be super imposing my memories of Fable II onto my experience of Fable III.
I liked having the Road to Rule for the level ups. There was just a lot of variety on what you can spend your experience (with a lot of the Will/Skill/Strength being streamlined) on and the multiple methods of gaining experience gave a new meaning to the "daily grind"
I liked how all your combat abilities such as aiming and blocking were unlocked at the start.
The spell casting system was a major improvement over the spells in Fable II, with the inclusion of combospells and Slow-Time in a can (which is really redundant to have as a charge spell) and Summon-monster in a can (which I liked its return).
There were only two things that really broke Fable III for me. For one, I couldn't make heads or tails from the ingame map
The other was the briefness of the game. I mean, I was told the game was short but I didn't realise how short it was. There was only one fight in the entire game (the one with Jasper), and then the entire game ends as soon as you enter some catacombs, after which you are taken to the XBox 360 dashboard where there is a popup telling me that my disk was scratched.
Alright, second disk, second second peeve (Serious version). The last reason I quit playing Fable III was because I couldn't figure out how to get a job.