jackinmydaniels said:
I don't really think Molyneaux is really the fault in this series, it's like he has a bunch of good ideas and I'm sure that most of what he says could certainly be done with today's technology, but it's like his dev team just doesn't give a fuck and keeps pumping out shit or misunderstanding him. That isn't necessarily the truth for this as I'm sure it was just Microsoft telling them to use a popular brand to help pump some money out of the kinect, but Fable 2 and 3 just...ugh, I was actually kind of excited because they totally could have made really great rpgs.
The first game was good IN SPITE of Molyneaux, not BECAUSE of him. I'm sure the dev team for that one was different. It HAD to be. Fable (and TLC) has a magical fairly tale vibe that simply DID NOT EXIST in the later games. Also, a lot of the gameplay was butchered and pointless mini-games were added. The amazing Elfmanesque music was removed, as were the Trina Schart Hyman visuals. All difficulty was eliminated despite the first one being too easy in the first place. Everything after the first Fable (and TLC) were souless, whorish cash-grabs.
All Fable sequels really needed to do was tighten-up the gameplay, balance the leveling, and eliminate EXP multipliers. After that, instead of going to the future and completely eliminating all mystique, they could've ventured out to different lands with different flavors. Go north to the Nordic lands, go to the middle east, go to the slavic (Transylvania) or germanic areas, or maybe to the mediterranean. There were endless folk-tales to exploit for atmosphere and material.
Dewey decimal number 398, go fucking borrow a clue.