Fable - The Lost Chapters

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D_987

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Jun 15, 2008
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Random argument man post=326.68727.649389 said:
Forget AC, review a game that we don't know what are the major problems...
OK - have a look at my GT and tell me what I should review (on my profile)
 

Dahemo

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Aug 16, 2008
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D_987 post=326.68727.648518 said:
Dahemo post=326.68727.648337 said:
I can't really agree with you assessment of the story. Great game and while you do have some fair points I don't feel you're doing it justice, especially laying out a massive plot spoiler, I think people might go back and try it as it is backwards compatible. In fact, I might do just.
I agree with your points - I kinda rushed the review, just to get it finished, its a hard game to review because theres so much to disscuss, good points about the NPC'S i'd forgotten about them.
And in TLC the best sword is Solous great sword which you buy from Bowerstone North.
Thanks for that, very big of you, and you're right, I didn't say that it is very difficult to review, the pros stuggled to fully encompass the whole game when it was released. You're right about the sword too, I just stuck with the "Sword in the Stone" through sheer bloody mindedness as I spent the entire game wanting it, and then found a better one I could buy two hours later. I must get F2, this was a brilliant nostalgia...
 

D_987

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Random argument man post=326.68727.650251 said:
Ok Ok, Forget my previous post
No its fine - im curious about what you think I should review =)
 

Random Argument Man

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May 21, 2008
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mmm Well I actually thought of a game that wasn't a huge mainstream game. You know a game that interested you and no one else.
 

qbert4ever

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Dec 14, 2007
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Couple of tips for you. First, as others have said, less plot more gameplay. Next, and this is a big one, learn when to use you and I better when describing something. Case in point, when talking about the magic and archery system, you seem to be telling me that it's confusing and I myself have problems using them. Well, I can honestly say that I tend to lean more towards a combination of magic and archery, have never had a problem with targeting, and rarely, if ever, use melee. A good saying that I have to help with this is "the first part of assume is always ass". As in, don't assume that you know how other people will feel about something. You're describing your experience, not mine.

Next, make sure you have all your facts straight. You say that once out of the guild, you're forced to fight the Wasp Queen. Not so. If you so choose, you can skip the quests and walk back and forth through Darkwood and level up a ton. Granted, this is a miner detail, and anyone who has played the game knows the score, but if someone who hasn't played the game (what's wrong with you? Buy it! Buy it now!) were to look at it, the way you wrote it made it seem like a huge problem.

Last (for now), never rush a review. This website's not going anywhere (save for meteor strikes), and it's always best to have a finished product. And always try to read it through, not only as a person who has never seen it before, but as someone who would disagree with all of your points. If, after all of that it still looks good, then post.

Now, if any of this doesn't make sense, quote what you have questions on and I'll try to answer when it's not 1:30 in the morning where I am.
 

D_987

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Jun 15, 2008
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qbert4ever post=326.68727.651244 said:
Couple of tips for you. First, as others have said, less plot more gameplay. Next, and this is a big one, learn when to use you and I better when describing something. Case in point, when talking about the magic and archery system, you seem to be telling me that it's confusing and I myself have problems using them. Well, I can honestly say that I tend to lean more towards a combination of magic and archery, have never had a problem with targeting, and rarely, if ever, use melee. A good saying that I have to help with this is "the first part of assume is always ass". As in, don't assume that you know how other people will feel about something. You're describing your experience, not mine.

Next, make sure you have all your facts straight. You say that once out of the guild, you're forced to fight the Wasp Queen. Not so. If you so choose, you can skip the quests and walk back and forth through Darkwood and level up a ton. Granted, this is a miner detail, and anyone who has played the game knows the score, but if someone who hasn't played the game (what's wrong with you? Buy it! Buy it now!) were to look at it, the way you wrote it made it seem like a huge problem.

Last (for now), never rush a review. This website's not going anywhere (save for meteor strikes), and it's always best to have a finished product. And always try to read it through, not only as a person who has never seen it before, but as someone who would disagree with all of your points. If, after all of that it still looks good, then post.

Now, if any of this doesn't make sense, quote what you have questions on and I'll try to answer when it's not 1:30 in the morning where I am.
I understand - Thanks for the tips.
 

Diogo Ribeiro

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Aug 13, 2008
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moral decision - the games pride and joy
A decision that tugs at one's morals - forcing players to consider the consequences and ramifications of their choices - is only worthwhile if the morality is questioned later on. This simply isn't the case with Fable, which is why I have to disagree with that particular quote. It may have been Project Ego's pride and joy during early stages of development, but there's quite a difference between having players make a binary choice and having players be meaningfully affected by their choices. Orchard Farm, which you briefly mention, is such a template for shallow takes on morality. You can work against the farmer the first time around, who will throw death threats at the "Hero", only to have the same farmer welcome players with open arms the next time they are called to help him.

It's actually the kind of peculiarity which was surprisingly absent from most critiques of the game.
 

D_987

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Diogo Ribeiro post=326.68727.652011 said:
moral decision - the games pride and joy
A decision that tugs at one's morals - forcing players to consider the consequences and ramifications of their choices - is only worthwhile if the morality is questioned later on. This simply isn't the case with Fable, which is why I have to disagree with that particular quote. It may have been Project Ego's pride and joy during early stages of development, but there's quite a difference between having players make a binary choice and having players be meaningfully affected by their choices. Orchard Farm, which you briefly mention, is such a template for shallow takes on morality. You can work against the farmer the first time around, who will throw death threats at the "Hero", only to have the same farmer welcome players with open arms the next time they are called to help him.

It's actually the kind of peculiarity which was surprisingly absent from most critiques of the game.
What I meant from that - was the fact it was a big selling point - all over the box and the hype. It's the games pride and joy because it was so hyped during production.
 

Break

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Sep 10, 2007
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So the combat is ok, but not spectacular
What? Where did that come from? You say nothing good about the combat. You repeatedly talk about how annoying each of the forms are. And then you sum up that section by saying that it's "ok"? How?

This was in a simpler time era, where morality in games was a completely new thing.
Well, that's just simply not true. Kotor had been out for well over a year when Fable was released. Sure, at that point, moral systems were still interesting, but it doesn't excuse the fact that Fable did it badly. The only thing that the good/evil slider affected was how you look, and what villagers would do when you walked past. Which also didn't make much sense. Protip for the NPCs: when you see the incarnation of evil walk by you in the street - a man who has laid waste to a neighbouring town for no reason and murdered his own sister for a new sword - heckling him is a bad idea.

Anyhow, you didn't say much good about the game, and then suddenly concluded by describing it as "one of the best RPGs on the Xbox". A little support for such a bold statement would be lovely.
 

D_987

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Jun 15, 2008
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Break post=326.68727.653713 said:
So the combat is ok, but not spectacular
What? Where did that come from? You say nothing good about the combat. You repeatedly talk about how annoying each of the forms are. And then you sum up that section by saying that it's "ok"? How?

This was in a simpler time era, where morality in games was a completely new thing.
Well, that's just simply not true. Kotor had been out for well over a year when Fable was released. Sure, at that point, moral systems were still interesting, but it doesn't excuse the fact that Fable did it badly. The only thing that the good/evil slider affected was how you look, and what villagers would do when you walked past. Which also didn't make much sense. Protip for the NPCs: when you see the incarnation of evil walk by you in the street - a man who has laid waste to a neighbouring town for no reason and murdered his own sister for a new sword - heckling him is a bad idea.

Anyhow, you didn't say much good about the game, and then suddenly concluded by describing it as "one of the best RPGs on the Xbox". A little support for such a bold statement would be lovely.
Again, good points - clearly shows the points that need ajusting, i'll wait for a few more helpful comments then edit it...like crazy.