If that is the future of gaming I will officially renounce all gaming forever.
...well except retro gaming.
...well except retro gaming.
NNNNNOOOOOOOOOOOOO!Austin MacKenzie said:These new approaches to gaming could have a huge impact on how developers make games.
No, it's not. And it never will be. I don't care if valve, blizzard, bioware and other things ever make games for it. It's not.ShadowKirby said:It is now. And with Civ coming to Facebook, I can see the quality of games on that very platform going up.Jaredin said:There is a good reason they got blindsided...Facebook...is not a gaming platform -.-
Zing!Archon said:Gee. If only there were a gaming website that had predicted this trend months ago, built game-like functionality into its core systems, and had a motto based on the notion that we'll all be playing games in every aspect of their lives.
Oh wait... there is, and I wrote a publisher's note about this months ago.
http://www.escapistmagazine.com/articles/view/columns/publishers-note/6755-Publishers-Note-Play-Life-and-Live-Games
Ouch, so far ahead of the curve I keep falling off.
Nice setup, but I'd insist your Megadrive/Genesis is missing a 32x, just because that awful thing provided me with hours of entertainment as a kid and it just doesn't look complete without it!Snotnarok said:If I want a game to play I bloody use this
That or STEAM
The curve that was charted years ago?Archon said:Gee. If only there were a gaming website that had predicted this trend months ago, built game-like functionality into its core systems, and had a motto based on the notion that we'll all be playing games in every aspect of their lives.
Oh wait... there is, and I wrote a publisher's note about this months ago.
http://www.escapistmagazine.com/articles/view/columns/publishers-note/6755-Publishers-Note-Play-Life-and-Live-Games
Ouch, so far ahead of the curve I keep falling off.
I'd add in most modern FPSes there too.Pimppeter2 said:Farmville is fun as hell.
Thats pretty much it. I've had more fun with Farmville then I'll ever have with Wii Fit.
With all due respect, our horse is certainly higher than their horse. While Gamasutra was writing articles about it, we were putting it into practice and integrating game-like mechanisms into our entire site. My publisher's note was an explanation of what we had in the context of other people who were now catching on, not an "oh we just figured this out, neat."JEBWrench said:The curve that was charted years ago?
I love this site and all, but your high horse is a little low. Gamasutra has articles on this from back in '07.
You be quiet before I smack you upside the head with a Sega Neptune! D:BobisOnlyBob said:Nice setup, but I'd insist your Megadrive/Genesis is missing a 32x, just because that awful thing provided me with hours of entertainment as a kid and it just doesn't look complete without it!Snotnarok said:If I want a game to play I bloody use this
That or STEAM
Facebook games... I'll pass, myself, wait 'til they develop better and grow more into my kinds of games. FarmVille is basically just a loading bar which you can click to make it go faster. I'm tempted to make my friends who play it install Progress Quest in order to purge their minds of the idea that FarmVille is somehow accomplishing anything, or that they'll reflect positively on it ever. It's a pleasant distraction, but there are much better games with similar relaxation levels out there.
I think a big part of it is it's "timefree" nature. It's not turn-based, or "real-time" as core games use it. Once you click, events happen, but progress occurs both constantly according to real-world time, regardless of whether the browser is open to FarmVille, and occur in a sort of stasis where at any point you can get up, walk away, chat with your friends, and then come back and continue clicking with absolutely no cost to your game performance. No stress, no challenge, just pleasantly clicking away to make isometric graphics spread across "your" farm, which anyone can see and you can lay out as you wish.
Hm. It's basically Animal Crossing with a Harvest Moon aesthetic, except there's no other animals/residents, and you can connect to everyone else you know who plays it much, much easier. This form certainly has potential for more core games.