Failed Concepts

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pantsoffdanceoff

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nathan-dts said:
pantsoffdanceoff said:
The Wii controls, they still haven't been used well yet.
Agreed. Likewise the DS touch screen is also epic fail. Nintendo get thier money from cheap gimmicks.
What? No.... Nintendo thrives off originality and kittens, I can't remember the last time they milked a dead cow.
 

nathan-dts

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pantsoffdanceoff said:
nathan-dts said:
pantsoffdanceoff said:
The Wii controls, they still haven't been used well yet.
Agreed. Likewise the DS touch screen is also epic fail. Nintendo get thier money from cheap gimmicks.
What? No.... Nintendo thrives off originality and kittens, I can't remember the last time they milked a dead cow.
Yeah! *goes to play Zelda: phantom hourglass* (Ironically I am playing it)
Obvious sarcasm aside, the kittens thing probably is right (also dogz, horsez, hamsterz(why do they all have z's?)).
 

johnman

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A pirate game that is sid meiners. Age of pirates carribean tales was fun but just too flawed, but if done properly it would eb a master peace
 

Spacelord

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"Elite" units in RTS'es. Somehow they're either way overpowered, or completely useless. In essence they're gamebreaking: either you'll only be pumping those out or you'll be gimped as a faction/race just for having 'em in your repetoire.

Point in case: Mammoth Tanks from Red Alert. Did anyone really build anything else?
 

I'mANinja

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Spacelord said:
"Elite" units in RTS'es. Somehow they're either way overpowered, or completely useless. In essence they're gamebreaking: either you'll only be pumping those out or you'll be gimped as a faction/race just for having 'em in your repetoire.

Point in case: Mammoth Tanks from Red Alert. Did anyone really build anything else?
There is no mammoth tanks in Red Alert, those were in the Tiberium Universe.
But I agree. elite units are evil, and either mine die really easily, or the enemies just won't die.
 

The Rusk

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xitel said:
Kermi said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Have you played Braid?
I played a demo, and I still didn't think it was implemented as well as it could have been. But time control is REALLY hard to pull off correctly.
I'm surprised no-one replied to you with Prince of Persia: Sands of Time. That's probably the best game to pull it off well.

The concept that you could literally do anything in a game has yet to be achieved, though maybe one day...
 

twilinova07

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Nov 26, 2008
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weapon degeneration. its just annoying no matter what game its in.

it doesnt feel right when it breaks before it kills any enemy (RE outbreak)

and it always costes about three kidneys worth of cash to repair it in RPGs.
 

xitel

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Aug 13, 2008
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The Rusk said:
xitel said:
Kermi said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Have you played Braid?
I played a demo, and I still didn't think it was implemented as well as it could have been. But time control is REALLY hard to pull off correctly.
I'm surprised no-one replied to you with Prince of Persia: Sands of Time. That's probably the best game to pull it off well.

The concept that you could literally do anything in a game has yet to be achieved, though maybe one day...
Meh, Sands of Time was just a respawn thing. Not really controlling time in my opinion.
 

nathan-dts

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Indigo_Dingo said:
nathan-dts said:
pantsoffdanceoff said:
nathan-dts said:
pantsoffdanceoff said:
The Wii controls, they still haven't been used well yet.
Agreed. Likewise the DS touch screen is also epic fail. Nintendo get thier money from cheap gimmicks.
What? No.... Nintendo thrives off originality and kittens, I can't remember the last time they milked a dead cow.
Yeah! *goes to play Zelda: phantom hourglass* (Ironically I am playing it)
Obvious sarcasm aside, the kittens thing probably is right (also dogz, horsez, hamsterz(why do they all have z's?)).
Do they really have a game called Hamsterz? Does it have a minigame involving Richard Gere?
I've not bought any of these animal games but I assume that it does.

lol it has sequels.

http://www.game.co.uk/search.aspx?platform=*&s=hamsterz&sort=itemOrderasc
 

Graustein

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Jun 15, 2008
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pantsoffdanceoff said:
The Wii controls, they still haven't been used well yet.
Yeah, No More Heroes, LostWinds, Metroid Prime 3, WarioWare: Smooth Moves and Okami don't exist. /sarcasm

My contribution to this thread is games that let you truly choose your path. I haven't found any. In my experience they're either horribly limited or they only give the illusion of choice. It's especially jarring when the "evil" route is more of a "selfish jerk" route. Even if you play through "properly" once (that is, actually playing a role rather than just choosing the "best" option), once is usually all that you can do without it becoming repetitive. You can't do anything creative, either, because any creative moves on your part have to be anticipated by the programmer and a reaction inserted into the game.
 

The Rusk

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May 25, 2008
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xitel said:
The Rusk said:
xitel said:
Kermi said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Have you played Braid?
I played a demo, and I still didn't think it was implemented as well as it could have been. But time control is REALLY hard to pull off correctly.
I'm surprised no-one replied to you with Prince of Persia: Sands of Time. That's probably the best game to pull it off well.

The concept that you could literally do anything in a game has yet to be achieved, though maybe one day...
Meh, Sands of Time was just a respawn thing. Not really controlling time in my opinion.
Really? It's been many years since I've played the game, but I think I recall being able to slow down time during battle and rewind if anything went wrong. I'm not too sure though...
 

fix-the-spade

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Feb 25, 2008
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Open world shoot em ups.

Far Cry 2 tried it, gave us the same 4 missions repeated ad-infinitum. Adding in the sense of variety, suspense and urgency that all shooters need is difficult when you can always run away. Plus it didn't work, not the concept, the game just... doesn't... work.

Fallout 3, excellent, but the shooting is more gentleman's duel than circle strafe. Limits the actuall shooter element to the game slightly.
 

The_Deleted

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Aug 28, 2008
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Flatout.
Only played the first one so far and while the mini games are fun, the game proper seems to be in the way and while playing it, it doesn't feel like you're actually doing anything but possibly guiding a car around some corners. Is Flatout 2 any tighter with the controls?
 

xitel

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Aug 13, 2008
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The Rusk said:
Really? It's been many years since I've played the game, but I think I recall being able to slow down time during battle and rewind if anything went wrong. I'm not too sure though...
You can slow it down, but you slow down too if I remember. And the rewind is just rewinding.
 

Ronwue

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Oct 22, 2008
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brettman170 said:
Battles between capital spaceships. Battlefront 2 was the only game that did this moderately well, but it could be much improved.
X3 Reunion + terran conflict.
Nexus The jupiter incident (Or imperium galactica III both names are used, the latter a lot less)
 

Steelblade5858

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Dec 17, 2008
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Every Single Zombie game ever made never did it right even left 4 dead, and by right I mean where you could turn into a zombie and then turn an entire city into zombies over a course of a 20 hour campaign.
 

The_Deleted

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harhol said:
Mirrors Edge is currently £15 in Tesco (and a few other places). That's effectively a third of its original retail price. I can't believe it did that badly.
I don't think it's about it doing badly. A lot of stores were selling recently released games for half price in the run up to Christmas and now the January sales are here they need to keep a momentum going. Credit crunch and all that. Besides, I wouldn't complain about games being affordable!

Edit: Not that you were complaining...
 

D_987

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Jun 15, 2008
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Free-running games are a failed concept.

Assasins Creed was more to with combat than free-running and recieved moderate review scores
Prince of Persia's free-running was too easy and bland.
Mirrors Edge bombed.