Failed Concepts

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OnlyWonderBoy

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Jun 11, 2008
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Not so much a game play concept but rather a story concept. Time travel. I'm sure some games have done it well or OK but a lot of games leave gaping plot holes. Plus there are no set rules of time travel so it can be confusing if you idea of time travel is different then the creators.
 

johnman

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Oct 14, 2008
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I said:
There is no mammoth tanks in Red Alert, those were in the Tiberium Universe.
But I agree. elite units are evil, and either mine die really easily, or the enemies just won't die.
Err. There were mammoth tanks in the orginal red alert and nobody bluit anything else.
 

Spacelord

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May 7, 2008
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johnman said:
I said:
There is no mammoth tanks in Red Alert, those were in the Tiberium Universe.
But I agree. elite units are evil, and either mine die really easily, or the enemies just won't die.
Err. There were mammoth tanks in the orginal red alert and nobody bluit anything else.
Awesome, I'm right for once.
 

Marv21

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Jan 1, 2009
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The totally awesome-ness of 1 guy taking out entire battlions with a thought and having the gore be their.

GOW Very Close
Force unleash- Nice use of powers, Need Lightsabers more and Alot More Gore, hell make it M

Path of Neo(If anyone remembers)- It was damn near close, if they can make that again with the graphics of this day it would be great. The weapons, you had a choice in about 1 million.
 

Soulx

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Jan 3, 2009
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Abstitence is a failed concept

http://seattletimes.nwsource.com/html/opinion/2008581338_opin02goodman.html?referrer=digg
 

L33tsauce_Marty

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Jun 26, 2008
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twilinova07 said:
weapon degeneration. its just annoying no matter what game its in.

it doesnt feel right when it breaks before it kills any enemy (RE outbreak)

and it always costes about three kidneys worth of cash to repair it in RPGs.
Far Cry 2 did it quite well.
 

Incompl te

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Dec 13, 2008
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bullet time. should only be used during certain moments so that whatever your doing looks cool.
 

Bluntknife

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Sep 8, 2008
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fullmetalangel said:
Wasn't there a thread like this earlier?

Oh well. Badly implemented game ideas: Adding a storyline to an MMO unless you can actually pull it off, which to this day I have not seen. Arcady life systems where you get a game over after 3 lives or something similar.
I feel warhammer online has pulled off a storyline pretty well, I wasn't into warhammer before the mmo so I might not be the best judge though.

The Tome of Knowledge is great if you want to know exactly why greenskins like throwing fecal matter and statues.
 

Dr. Crowbar

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Jan 4, 2009
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Spore failed epically. A shame really since it was such a good concept. It just tried to be too much and to satisfy everyone.. It ended up satisfying noone but toddlers with brain damage and people who like play-doh a bit too much.

Olympic Games games are a good concept. Noone has ever been able to pull it off properly though.. Not even Mario and Sonic could make it work.

Gothic III should have turned out a lot better..
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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fullmetalangel said:
Wasn't there a thread like this earlier?

Oh well. Badly implemented game ideas: Adding a storyline to an MMO unless you can actually pull it off, which to this day I have not seen.
Guild Wars, anyone?
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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nathan-dts said:
xitel said:
Time Control. I have yet to see a game pull it off well.
Ouch, you just brought Timeshift into my head.
I really enjoyed Timeshift, the weapons felt really meaty and satifying to use.

Support characters that you have to interact with, never implemented well enough for me to not want to murder them myself;
Emma Emmerich, die *****
Ashley whats her face from RE4, luckily you can put her in a corner and she'll stay there
Navi, shut up!
Slippy "do a barrel roll" frog, firstly you can tell me what to do providing you can go for 2 seconds without getting shot and secondly its called an aileron roll, you douche.

and as much as Half Life 2 pulled them off so well I still want to murderize the rebels half way through their
"reload doctor free" <<< BANG! DIE!
 

Vlane

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Sep 14, 2008
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fullmetalangel said:
Wasn't there a thread like this earlier?

Oh well. Badly implemented game ideas: Adding a storyline to an MMO unless you can actually pull it off, which to this day I have not seen. Arcady life systems where you get a game over after 3 lives or something similar.
Lunia and SMT Imagine kinda pull it off. I haven't "beaten" one of these but they at least have a story with cut scenes (which is rare in the MMO genre). I'm also sure that SMT Imagine has a good story because it's a SMT game.
 

CapnGod

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L33tsauce_Marty said:
twilinova07 said:
weapon degeneration. its just annoying no matter what game its in.

it doesnt feel right when it breaks before it kills any enemy (RE outbreak)

and it always costes about three kidneys worth of cash to repair it in RPGs.
Far Cry 2 did it quite well.
Diablo 2 did it well, and I don't think Diablo was all that bad, either. It wasn't ultra-intrusive or anything. Just a thought.

Also, I resent the implication that I'm a barely functioning retard for enjoying Spore. It wasn't perfect, but I wasted a lot of time playing that game, and had a lot of fun doing it. Hell, at one point, there were five people in my house playing that simultaneously. A bunch of college educated people, too...
 

Iron Mal

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Jun 4, 2008
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Balance in multiplayer shooters, we had this down and perfect at one point (a prime example being 007: Goldeneye for the N64) but in recent times it appears that the concept of fairness and equal chance has gone comepletely out the window.

Take CoD4 for example, a game that is frequently commended on having excellant multiplayer yet it goes without saying that the game is perhaps a bit too slanted towards the hardcore and has an elitist attitude about it.

Giving mail order explosives, radar and choppers of doom to players who are doing well may sound like a reasonable reward at first but when you are on the recieving end of 3 airstrikes in a row followed by a chopper you will clearly see how this is simply a way of kicking less experienced players while they're down. (If anyone reading this works for infinity ward, allow me to suggest that next time you give these bonuses to the losing team in order to even things up a bit).