Falling Warcraft Numbers Result In Connected Realms

Recommended Videos

Colt47

New member
Oct 31, 2012
1,065
0
0
Gromril said:
Fappy said:
Steven Bogos said:
If you asked me five years ago, I would much rather they merged the realms.

That was because five years ago, WoW was still actually an MMO, as in, MASSIVELY MULTIPLAYER. As you quested through the zones you'd meet hundreds of different players. There was no avoiding other people, and that was part of the fun.

These days, WoW is a singleplayer game. You play by yourself as you level, in your own private little phased bubble. Shared quest mobs means you never need to make groups, or even talk to the people you meet in the overworld, and when it's time for an instance or a raid, you just pop in the dungeon queue, wait a while, then zerg the entire instance with nothing more than a complimentary "hello" and "goodbye."

In it's quest for convenience, WoW lost the point of what makes an MMO. Getting ganked in STV. Grouping up with strangers to try and bring down some group quests in the Hellfire peninsula. Sitting in Org trying to organize a PuG for an Instance. The constant, massive War that took place at Blackrock mountain on raid night. These are my fondest memories of WoW. Not getting Shiny Sword of Shinies +2 from a boss with some faceless, mute strangers that might as well be bots.

So they stitch the realms together "seamlessly" in a last-ditch attempt to keep their playerbase together, but ironically, the entire concept of "playing together" has been all but ripped out of World of Warraft.
STV was the most dangerous zone in the game. No fucking joke. I seem to remember a lot of PvP went on in... was it Arathi Highlands? I seem to remember Alliance and Horde villages being really close to each other there.
Ah yes, the tarren mill/south shore tug of war that could crash a server when it got going.

Then Burning crusade killed off world pvp by giving towns and cities ever spawning elite guards. Cant have those dastardly pvpers acting like the enemy faction now can we?
That was one of the changes I absolutely disliked to the core. Having an opposing faction take over a town by rushing in and killing everything in sight was part of the charm of the game. What they should have done is just have the quest NPCs change to some hill or something until the town cleared out and returned to normal.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Seamless link they say... in the trade this is known as server merge so you can start shutting down your declining MMO and stop money hemorrhaging.
Obviously all this is done to improve the experience...
 

Sectan

Senior Member
Aug 7, 2011
591
0
21
You know what the sad thing is? Watching some guy's videos of a private vanilla server (Which I know is a naughty no no!). You see more player interaction, more pvp and more players in the world in general. When I was still subbed and was questing in low lvl areas I never saw anyone. I would /who and I'd be alone in an entire zone... That says something when a 2 bit private server with a lower population has a higher sense of community than an enormous blizzard server.
 

enriquetnt

New member
Mar 20, 2010
131
0
0
BigTuk said:
Well this will be a neat coping method but what plans does Blzz have to actually halt or *gasp* reverse the subscription slide?

You think maybe rushing people to the endgame may have resulted it people i dunno completing the end game stuff that much faster and getting bored all the sooner? Think maybe, having a game where roughly 90% doesn't matter after a month or two of playing may have been a miss-step? You think that maybe in focusing on casual gamers you may have gotten a large but non-committed player base. a player base that doesn't particularly care if they're playing WoW, TL2 or TF2? Or Marvel Superheros?

But the thing is and I pose this to all of y'all. How does Blizzard stop and maybe regain some of their lost player base. And don't say Free to play since given the way they're running it, they'll have you paying real money for bank slots and guild bank tabs.
EASY they DONT, the answer is simple... "WOW 2" then a few years down the line kill off WOW servers or offer those that have not already upgraded a easy cheap way in, and forget about Warcraft 4 that is just a dream now (unless they put warcraft 4 INSIDE wow 2 as an side activity or "mini game" sans the "mini" that really would be beyond amazing
 

VodkaKnight

New member
Jul 12, 2013
141
0
0
When I played it, most people moved from some of the servers I was on moved to higher populated servers.
The problem is, lower populated servers stay low, but higher populated ones just get higher.
If they offered free server changes to servers with under 1000 players, and introduced a cap on the amount of players that could be on a server, that'd fix that problem.
 

Elate

New member
Nov 21, 2010
584
0
0
Chessrook44 said:
Why not just do what Guild Wars 2 did and have the Auction House, Dungeons, Parties, and Guild be able to connect across all servers? Does the architecture not work with that?
Considering GW2 was built with that in mind, I imagine not. Coupled with the fact, that to suddenly merge every Auction House across all servers would likely tank the economy too.
 

Korskarn

New member
Sep 9, 2008
72
0
0
J Tyran said:
Taken from the Bethesda website they say "When you want to enter the game no server list appears. You just click -Play- and you are in Tamriel. All players are housed on one -mega server- but in several separated worlds. These worlds are not stable. The system can add new players to the existing worlds or can merge several worlds with few players. It is a great technology that sets new MMO standard." which isn't exactly true, CCP have been striving towards (and mostly achieved) that for a decade now.
There's plenty of MMOs that create/remove/merge multiple instances based on player activity - Guild Wars 1 has been doing it in towns for 8 years, for example, and Secret World doing exactly what Bethesda describes.
 

J Tyran

New member
Dec 15, 2011
2,403
0
0
Korskarn said:
J Tyran said:
Taken from the Bethesda website they say "When you want to enter the game no server list appears. You just click -Play- and you are in Tamriel. All players are housed on one -mega server- but in several separated worlds. These worlds are not stable. The system can add new players to the existing worlds or can merge several worlds with few players. It is a great technology that sets new MMO standard." which isn't exactly true, CCP have been striving towards (and mostly achieved) that for a decade now.
There's plenty of MMOs that create/remove/merge multiple instances based on player activity - Guild Wars 1 has been doing it in towns for 8 years, for example, and Secret World doing exactly what Bethesda describes.
Exactly, just as I said in the first sentence "They already do, TESO's mega server is just a fancy name for something that's already done".

Bethesda are talking out their arses about it being a new standard in MMOs.