The thing with Interplay was that, even in their "heyday", they were somewhat infamous for mismanagement, especially towards their development teams. As much as we complain about EA and whatnot these days, the worst they do is typically just dumping stuff onto the dev's desk with instructions to cram it into the game somewhere. Interplay, by contrast, would dump alphabet soup on the dev's desk, tell them to rearrange it into the new design document, verbally berate them when they asked for better tools for the job, then fire and replace them when the alphabet soup failed to meet their specifications. I have no idea where that metaphor just went, but it came back alright and I'm not going to provoke it further.dyre said:Oh, that's kinda disappointing. Though, at least they spawned two good developer teams.
This, coupled with the fact that they had one of the meekest marketing teams I have ever seen, means that Interplay was essentially in the business of producing cult classics. Which sounds nice, but doesn't do you much good when you actually want to make new games after your old ones receive rave reviews but somehow garner negative sales.